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Approximation Algorithms for Shortest Descending Paths in Terrains (2008)

Abstract
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a polyhedral terrain. We give two approximation algorithms (more precisely, FPTASs) that solve the SDP problem on general terrains. Both algorithms are simple, robust and easy to implement.. Comment: 24 pages, 8 figures

Publication details
Download http://arxiv.org/abs/0805.1401
Repository arXiv (United States)
Keywords Computer Science - Computational Geometry, Computer Science - Data Structures and Algorithms, F.2.2
Type text