| Abstract (2008) | |||||||||||||||||
Abstract | |||||||||||||||||
| Most programming languages adopt static binding, but for distributed programming an exclusive reliance on static binding is too restrictive: dynamic binding is required in various guises, for example when a marshalled value is received from the network, containing identifiers that must be rebound to local resources. Typically it is provided only by ad-hoc mechanisms that lack clean semantics. In this paper we adopt a foundational approach, developing core dynamic rebinding mechanisms as extensions to the simply-typed call-by-value λ-calculus. To do so we must first explore refinements of the call-by-value reduction strategy that delay instantiation, to ensure computations make use of the most recent versions of rebound definitions. We introduce redex-time and destruct-time strategies. The latter forms the basis for a λmarsh calculus that supports dynamic rebinding of marshalled values, while remaining as far as possible statically-typed. We sketch an extension of λmarsh with concurrency and communication, giving examples showing how wrappers for encapsulating untrusted code can be expressed. Finally, we show that a high-level semantics for dynamic updating can also be based on the destruct-time strategy, defining a λupdate calculus with simple primitives to | |||||||||||||||||
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