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Where to build a temple, and where to dig to find one (2008)

Abstract
In this paper, we analyze the time complexity of finding regular polygons in a set of n points. We use two different approaches to find regular polygons, depending on their number of edges. Those with o(n 0.068) edges are found by sweeping a line through the set of points, while the larger polygons are found by random sampling. We can find all the polygons with high probability in O(n 2.068+ɛ) expected time for every positive ɛ. This compares well to the O(n 2.136+ɛ) deterministic algorithm of Brass [1]. Our method can also be used to find incomplete regular polygons, where up to a constant fraction of the vertices are missing. 1

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Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=?doi=10.1.1.115.8526
Source http://cg.scs.carleton.ca/~greg/papers/temples-ewcg06.pdf
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Type text
Language English