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A COGNITIVE HIERARCHY MODEL OF GAMES 1 (2008)

Abstract
Players in a game are “in equilibrium ” if they are rational, and accurately predict other players ’ strategies. In many experiments, however, players are not in equilibrium. An alternative is “cognitive hierarchy ” (CH) theory, where each player assumes his strategy is the most sophisticated. The CH model has inductively-defined strategic categories: Step 0 players randomize; and step k thinkers best-respond, assuming other players are distributed over step 0 through step k − 1. This model fits empirical data, and explains why equilibrium theory predicts behavior well in some games and poorly in others. An average of 1.5 steps fits data from many games.

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Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=?doi=10.1.1.123.1906
Source http://www.hss.caltech.edu/~camerer/qjefinal6.pdf
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Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Type text
Language English
Relation 10.1.1.21.5034, 10.1.1.131.2197, 10.1.1.9.3002