| Audience in Computer Learning: A Constructionist Interpretation (2008) | |||||||||||||
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| In 1993, a group of individuals from The Computer Museum, in collaboration with MIT Media Lab, responded to the challenge to close the “digital divide ” by organizing a new type of computer center, the Computer Clubhouse, aimed at promoting true “technological fluency, ” allowing participants not only to consume computer applications but also to create, design, and implement their own ideas through technical mediation (Resnick & Rusk, | |||||||||||||
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