| Effects of travel technique on cognition in virtual environments (2004) | |||||||||||||||||
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| We compared four different methods of travel in an immersive virtual environment and their effect on cognition using a between-subjects experimental design. The task was to answer a set of questions based on Crook’s condensation of Bloom’s taxonomy to assess the participants ’ cognition of a virtual room with respect to knowledge, understanding and application, and higher mental processes. Participants were also asked to draw a sketch map of the testing virtual environment and the objects within it. Users ’ sense of presence was measured using the Steed-Usoh-Slater Presence Questionnaire. Our results suggest that for applications where problem solving and interpretation of material is important, or where opportunity to train is minimal, then having a large tracked space so that the participant can physically walk around the virtual environment provides benefits over common virtual travel techniques. | |||||||||||||||||
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