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Effects of travel technique on cognition in virtual environments (2004)

Abstract
We compared four different methods of travel in an immersive virtual environment and their effect on cognition using a between-subjects experimental design. The task was to answer a set of questions based on Crook’s condensation of Bloom’s taxonomy to assess the participants ’ cognition of a virtual room with respect to knowledge, understanding and application, and higher mental processes. Participants were also asked to draw a sketch map of the testing virtual environment and the objects within it. Users ’ sense of presence was measured using the Steed-Usoh-Slater Presence Questionnaire. Our results suggest that for applications where problem solving and interpretation of material is important, or where opportunity to train is minimal, then having a large tracked space so that the participant can physically walk around the virtual environment provides benefits over common virtual travel techniques.

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=?doi=10.1.1.132.9295
Source http://suntel01.uncc.edu/sbabu/webstuff/VR.pdf
Publisher IEEE
Contributors CiteSeerX
Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Type text
Language English
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