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Pierre Alliez INRIA Sophia-Antipolis (2009)

Abstract
Figure 1: From an input triangulated geometry, the curvature tensor field is estimated, then smoothed, and its umbilics are deduced (colored dots). Lines of curvatures (following the principal directions) are then traced on the surface, with a local density guided by the principal curvatures, while usual point-sampling is used near umbilic points (spherical regions). The final mesh is finally extracted by subsampling, and conforming-edge insertion. The result is an anisotropic mesh, with elongated quads aligned to the original principal directions, and triangles in isotropic regions. Such an anisotropy-based placement of the edges and cells makes for a very efficient and high-quality description of the geometry. A smooth surface can be obtained by quad/triangle subdivision of the newly generated model. In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature directions to drive the remeshing process, mimicking the lines that artists themselves would use when creating 3D models from scratch. After extracting and smoothing the curvature tensor field of an input genus-0 surface patch, lines of minimum and maximum curvatures are used to determine appropriate edges for the remeshed version in anisotropic regions, while spherical regions are simply pointsampled since there is no natural direction of symmetry locally. As a result our technique generates polygon meshes mainly composed of quads in anisotropic regions, and of triangles in spherical regions. Our approach provides the flexibility to produce meshes ranging from isotropic to anisotropic, from coarse to dense, and from uniform to curvature adapted.

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=?doi=10.1.1.134.7084
Source http://www.geometry.caltech.edu/pubs/ACDLD03.pdf
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Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Keywords CR Categories, I.3.5 [Computer Graphics, Computational Geometry and Object Modeling—Boundary representations. Keywords, surface remeshing, anisotropic sampling, polygon meshes, lines of curvatures
Type text
Language English
Relation 10.1.1.18.3810, 10.1.1.34.4355