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Abstract
OF DOCTOR OF PHILOSOPHY AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY. This thesis seeks to address the problem of building things with behavior and character. By things we mean autonomous animated creatures or intelligent physical devices. By behavior we mean that they display the rich level of behavior found in animals. By character we mean that the viewer should “know ” what they are “feeling ” and what they are likely to do next. We identify five key problems associated with building these kinds of creatures: Relevance (i.e. “do the right things”), Persistence (i.e. “show the right amount of persistence), Adaptation (i.e. “learn new strategies to satisfy goals”), Intentionality and Motivational State (i.e. “convey intentionality and motivational state in ways we intuitively

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=?doi=10.1.1.19.2276
Source http://web.media.mit.edu/~bruce/./Site01.data/tricks.pdf
Contributors CiteSeerX
Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Keywords Old Tricks, New Dogs, Ethology and Interactive Creatures
Type text
Language English
Relation 10.1.1.100.6544, 10.1.1.56.6339, 10.1.1.57.5331, 10.1.1.44.9770, 10.1.1.137.2934, 10.1.1.56.9325, 10.1.1.26.2503, 10.1.1.30.7745, 10.1.1.54.9982