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Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation (2004)

Abstract
We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery.

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.58.5058
Source http://www.crs4.it/vic/data/papers/vriphys2004-dvr.pdf
Contributors CiteSeerX
Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Type text
Language English
Relation 10.1.1.10.8251, 10.1.1.17.5902, 10.1.1.37.995, 10.1.1.36.796, 10.1.1.94.5574, 10.1.1.24.151, 10.1.1.13.3236, 10.1.1.12.9047, 10.1.1.12.3411