| Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation (2004) | |||||||||||||||
Abstract | |||||||||||||||
| We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast approximation of the diffuse shading equation is computed on the fly by the graphics pipe-line directly from the scalar data. We do this by exploiting the possibilities offered by multi-texturing with the register combiner OpenGL extension, that provides a configurable means to determine per-pixel fragment coloring. The effectiveness of our approach, that supports a full decoupling of simulation and rendering, is demonstrated in a training system for temporal bone surgery. | |||||||||||||||
Publication details | |||||||||||||||
| |||||||||||||||