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The ActivePolygon Polygonal Algorithm for Haptic Force Generation (2008)

Abstract
Algorithms for computing forces and associated surface deformations from a polygonal data set are given, which can be used to haptically and graphically display virtual objects with a singlepoint cursor. A culled collision detection algorithm is described that works in real-time with large data sets utilizing an oct-tree method. After a collision is detected, forces are created based on the local area near the cursor, keeping track of an active polygon. This creates a method that is effective and scalable for large models. The ‘Bendable Polygon ’ algorithm for visual rendering of computer generated surfaces is also given.

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.85.3346
Source http://www.sensable.com/documents/documents/2001papers.pdf
Contributors CiteSeerX
Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Type text
Language English
Relation 10.1.1.28.3391