| Applying Virtual Reality in Medical Communication Education: Current Findings and Potential Teaching and Learning Benefits of Immersive Virtual Patients (2008) | |||||||||||||||
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| The purpose of this paper is to summarize a theoretical perspective toward the development of a virtual reality innovation in education. Next, we will describe a virtual character project that is impacting the training of medical students in two institutions. In doing so, we will present a summary of three studies completed over the last two years, highlighting specific results from the research. Finally, we conclude with a discussion of the impact of these findings on the development and implementation of virtual reality systems for teaching and learning. It is our hope that through providing this study of a virtual reality scenario-experienced by over one hundred end-users – from an educational concepts perspective will help others aiming to apply virtual reality to education. A theoretical perspective on VR and Virtual Character development Although research suggests various, promising findings for technology innovations like Virtual Reality for teaching and learning, all good innovations must start with good pedagogy (Ferdig, 2005). From a social constructivist perspective, this means:-Virtual Reality Innovations must be imbued with authentic, interesting, and | |||||||||||||||
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