| 3 Optimal Experience in Ambient Intelligence (2008) | |||||||||||||||||
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| Abstract. Ambient Intelligence (AmI) will radically change how people interact with technology. In AmI, people will be surrounded by a multitude of interconnected embedded systems. These devices will be able to locate and recognize objects and people, as well as people’s intentions. The term “intelligence ” in this regard refers to the fact that the digital environment is able to analyze the context, adapt itself to the people and objects that reside in it, learn from their behavior, and eventually recognize as well as express emotion. According to this vision, people will not just use technology: they will live with it. This system requires a clear understanding of user’s experience and of the methods to be used for its evaluation. However, the concept of subjective experience is a complex one. In the current chapter, we present a framework to evaluate user’s experience in AmI systems that stresses the role of attention in actively selecting information from the digital environment. Since individuals effectively perceive only a small part of the available information, a process of psychological selection unfolds throughout life. This process is prominently | |||||||||||||||||
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