| 1 –Day Workshop proposal: Space, Place and Experience in Human-Computer Interaction (2008) | |||||||||||||||
Abstract | |||||||||||||||
| The Internet, ubiquitous, mobile, pervasive and wireless computing have led to a vision of a technological future that can be characterised as anytime, anywhere computing. As Coyne and others have pointed out [3], this utopian vision of cyberspace, ubiquity, disembodied and seamless interaction has carried scientific and technological programmes a long way. But this model of technology design and progress is not without its ironies, paradoxes and problems. Central to the anytime, anywhere paradigm is the idea of context. Context in one conception or another has always been central to HCI and interaction design. Activity Theory characterized, activity as the minimum meaningful context for action [11]. Lucy Suchman [12] introduced the concept of situated action and Winograd and Flores [14] developed a phenomenological account of language and action. More recently, Paul Dourish [5] has adopted a similar philosophical position in his account of embodied interaction that emphasises the importance of the tangible, material aspects of interaction and the social and physical context. | |||||||||||||||
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