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Pebble game algorithms and (k, l)-sparse graphs. Accepted to EuroComb ’05 (2005)

Abstract
A multi-graph G on n vertices is (k, l)-sparse if every subset of n ′ ≤ n vertices spans at most kn ′ − l edges, 0 ≤ l < 2k. G is tight if, in addition, it has exactly kn − l edges. We characterize (k, l)-sparse graphs via a family of simple, elegant and efficient algorithms called the (k, l)-pebble games. As applications, we use the pebble games for computing components (maximal tight subgraphs) in sparse graphs, to obtain inductive (Henneberg) constructions, and, when l = k, edge-disjoint tree decompositions.

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.94.8910
Source http://www.emis.de/journals/DMTCS/pdfpapers/dmAE0136.pdf
Contributors CiteSeerX
Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Keywords sparse graph, pebble game, rigidity, arboricity, graph orientation with bounded degree
Type text
Language English
Relation 10.1.1.49.8756, 10.1.1.85.6765, 10.1.1.100.9360, 10.1.1.92.7645