Publication View

Systems and Information Theory-General Systems Theory H.5.2 [User Interfaces] (2008)

Abstract
Current sensing-based interactions have a number of inherent usability problems. The coupling between users ’ actions and system feedback can be unclear, resulting in the users not knowing what causes a system response or how to make something happen. One reason why such confusion arises is that sensor technology is often unfairly compared with graphical user interfaces, where highly constrained and precise user-interactions (e.g. a key press) are replaced with much less constrained and imprecise user-interactions. This is not a good use of sensor technology. An alternative approach is to consider activities for which sensor-based interactions are more suited, and where inherent uncertainty can be put to good use. These include aesthetic and creative applications, involving reflection, exploration and discovery. To this end, we present a conceptual framework intended to inform and inspire the design of sensor-based interactions. We illustrate its applicability by describing a series of novel sensor-based interactions that we designed to instill a playful learning experience in young children.

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.95.9735
Source http://www.equator.ac.uk/var/uploads/RogerTech2003.pdf
Contributors CiteSeerX
Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Keywords General Terms, Design, Human Factors Additional Key Words and Phrases, Sensor-based Interaction, Exploration, Conceptual framework, User Experience
Type text
Language English
Relation 10.1.1.46.4416, 10.1.1.37.9380, 10.1.1.43.6803, 10.1.1.18.1498, 10.1.1.26.6168, 10.1.1.108.9699, 10.1.1.21.5239, 10.1.1.66.947, 10.1.1.4.9382