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Between umbra and penumbra (2008)

Abstract
Computing shadow boundaries is a difficult problem in the case of non-point light sources. A point is in the umbra if it does not see any part of any light source; it is in full light if it sees entirely all the light sources; otherwise, it is in the penumbra. While the common boundary of the penumbra and the full light is well-understood, less is known about the boundary of the umbra. In this paper we present various bounds on the complexity of the umbra cast by a segment or polygonal light source on a plane in the presence of polygon or polytope obstacles. 1

Publication details
Download http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.98.8451
Source http://www.loria.fr/~demouth/publications/umbra-eurocg.pdf
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Repository CiteSeerX - Scientific Literature Digital Library and Search Engine (United States)
Type text
Language English
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