| Incorporating Dynamic Real Objects into Immersive Virtual Environments (2003) | |||||||||||||||||
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| Suppose one has a virtual model of a car engine and wants to use an immersive virtual environment (VE) to determine whether both a large man and a petite woman can readily replace the oil filter. This real world problem is difficult to solve efficiently with current modeling, tracking, and rendering techniques. Hybrid environments, systems that incorporate real and virtual objects within the VE, can greatly assist in studying this question. We present algorithms to allow virtual objects to interact with and respond to virtual representations, avatars, of dynamic real objects. This allows dynamic real objects, such as the user, tools, and parts, to be visually and physically incorporated into the VE. The system uses image-based object reconstruction and a volumequerying mechanism to detect collisions and to determine plausible collision responses between virtual objects and the realtime avatars. This allows our system to provide the user natural interactions with the VE. We have begun a collaboration with NASA Langley Research Center to apply the hybrid environment system to a satellite payload assembly verification task. In an informal case study, NASA LaRC payload designers and engineers conducted common assembly tasks on payload models. The results suggest that hybrid environments could provide significant advantages for assembly verification and layout evaluation tasks. | |||||||||||||||||
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