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Audience in Computer Learning: A Constructionist Interpretation (2004)

Abstract
Adolescents often anticipate the reactions of other people in social situations. We believe this construction of imaginary audiences serves as a stimulant to youth engagement in activities and their abilities to become proficient in the use of technology. In this paper, we examine the role of audience at one Intel Computer Clubhouse, a radical constructionist learning environment.

Publication details
Download http://hdl.handle.net/1853/62
Publisher Georgia Institute of Technology
Repository Georgia Tech's Institutional Repository ()
Keywords Constructionist learning, Role of audience
Type Technical Report
Language English
Relation GVU Technical Report;GIT-GVU-04-13