Ali Mazalek, Basil Mironer, Dana Van Devender
a digital tabletop role-playing game that runs on the TViews table, bridging the separate worlds of traditional role-playing games with the growing area of massively multiplayer online role-playing...
Collaborative Art Experiences in Dark Spaces: Illumination and Beneath (2009)
Hyun-jean Lee, Hyungsin Kim, Gaurav Gupta, Ali Mazalek
Often art experiences such as cinema and performance theatre provide a dark lighting environment. This setting makes the projected image or text more visible to the audience and draws their focus to...
The TViews Table Role-Playing Game (2009)
Ali Mazalek, Basil Mironer, Dana Van Devender
The TViews Table Role-Playing Game (TTRPG) project explores the creation of digital tabletop role-playing games on the TViews table, in order to bridge the separate worlds of traditional role-playing...
The Spinning Screen:- A Movable Experience Between Virtual and Real- (2009)
Hyun-jean Lee, Ali Mazalek, Kirti Goel
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability " of the screen affords interactivity between the screen...
Yevgeniy “eugene Medynskiy, Susan Gov, Ali Mazalek, David Minnen
Radio Frequency IDentification (RFID) technology has recently been moving into everyday use contexts. Previous work has shown wearable RFID systems to be a viable mechanism for collecting data about...
Shadow Box: an interactive learning toy for children (2008)
Ja-young Sung, Aaron Levisohn, Ji-won Song, Ben Tomassetti, Ali Mazalek
The Shadow Box is a tangible computing project that exploits visual association and auditory clues to teach children the representational relationship between words and their meanings. The Shadow Box...
Dynamics of Creativity and Technological Innovation (2008)
Glorianna Davenport, Ali Mazalek
This article concerns the struggle between artistic expression and technological innovation. The perspective that is articulated is drawn from the work and of the Interactive Cinema group at the MIT...
Turning a page on the digital annotation of physical books (2008)
Susan J. Robinson, Ali Mazalek
The Graphical User Interface (GUI) has created an efficient work environment for many applications. However, when users are confined by keyboards and mice, they lose the ability to interact with the...
Abstract. We are creating unified programming tools that allow developers to easily build applications for many different tangible
TViews: an extensible architecture for developing multi-user digital media tables (2008)
Ali Mazalek, Matthew Reynolds, Glorianna Davenport
TViews: an extensible architecture for developing multi-user digital media tables As digital entertainment applications evolve, there is a need for new kinds of platforms that can support shared...
Özge Samanci, Yanfeng Chen, Ali Mazalek
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer vision have not...
Tangible Interfaces for Real-Time 3D Virtual Environments (2008)
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying graphic and animation...
Tangible Interfaces for Real-Time 3D Virtual Environments (2008)
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying graphic and animation...
The TViews Table Role-Playing Gam (2008)
Ali Mazalek, Basil Mironer, Elijah O'Rear, Dana Van Devender
The TViews Table Role-Playing Game (TTRPG) is a digital tabletop role-playing game that runs on the TViews table, bridging the separate worlds of traditional role-playing games with the growing area...
The TViews Table Role-Playing Game (2008)
Ali Mazalek, Basil Mironer, Elijah O'Rear, Dana Van Devender
The TViews Table Role-Playing Game (TTRPG) is a digital tabletop role-playing game that runs on the TViews table, bridging the separate worlds of traditional role-playing games with the growing area...
inSpace: Co-Designing the Physical and Digital Environment to Support Workplace Collaboration (2008)
Voida, Stephen, McKeon, Matt, Le Dantec, Christopher, Forslund, C., Verma, Puja, McMillan, B., ...
In this paper, we unpack three themes for the multidisciplinary codesign of a physical and digital meeting space environment in supporting collaboration: that social practices should dictate design,...
Tangible Viewpoints: Physical Navigation through Interactive Stories (2007)
Ali Mazalek, Glorianna Davenport, Hiroshi Ishii
Over the centuries, stories have moved from the physical environment (around campfires and on the stage), to the printed page, then to movie, television and computer screens. Today, using wireless...
The TViews Table Role-Playing Game (2007)
Mazalek, Ali, Mironer, Basil, O’Rear, Elijah, Van Devender, Dana
The TViews Table Role-Playing Game (TTRPG) is a digital tabletop role-playing game that runs on the TViews table, bridging the separate worlds of traditional role-playing games with the growing area...
PLACE AND DIGITAL MEDIA (2006)
Daniel Klainbaum, Dr. Janet Murray, Dr. Ali Mazalek, Dr. Michael Nitsche
I would like to thank Ian Bogost and Janet Murray for their support, discussions, and
Aisling Kelliher, Ali Mazalek, Glorianna Davenport, Roland Barthes
Abstract. Stories naturally reveal themselves to us through space and over time. Today's digitally networked society provides a fertile environment for the exploration of narrative forms in new...
Aisling Kelliher, Ali Mazalek, Glorianna Davenport, Roland Barthes
Stories naturally reveal themselves to us through space and over time. Today's digitally networked society provides a fertile environment for the exploration of narrative forms in new and...
Tangible Viewpoints: A Physical Approach to Multimedia Stories (2002)
Ali Mazalek, Glorianna Davenport, Hiroshi Ishi
We present a multimedia storytelling system that couples a tangible interface with a multiple viewpoint approach to interactive narratives. Over the centuries, stories have moved from the physical...
Interacting with Music in a Social Setting (2000)
This paper describes the design of a new system for interacting with music in a social setting. MusiCocktail allows users to influence certain parameters of a precomposed and pre-recorded piece of...
Interacting with Music in a Social Setting (2000)
This paper describes the design of a new system for interacting with music in a social setting. MusiCocktail allows users to influence certain parameters of a precomposed and pre-recorded piece of...
Interacting with Music in a Social Setting (2000)
This paper describes the design of a new system for interacting with music in a social setting. MusiCocktail allows users to influence certain parameters of a precomposed and pre-recorded piece of...