Allison Druin

Exploring Cross-Language Communication for Children via a Word Guessing Game (2009)

Evan Golub, Allison Druin, Anita Komlodi, Philip Resnik, Jenny Preece, Jerry Fails, ...

Techniques and tools exist to allow children to create and share stories. However, challenges can arise when attempting to share stories across languages and cultures. In this paper we explore a...

Lifelong Interactions: My Father’s Kitchen Table Published in January/February Issue of Interactions magazine (2009)

Allison Druin

One late night, I sat at my father’s kitchen table swapping “work stories. ” I told him about my drowning in lab meetings and email, and he told me about his unending fights with his computer....

Designing Online Interactions: What Kids Want and What Designers Know Published in May/June Issue of Interactions magazine (2009)

Allison Druin

Last year, I was invited to my child’s school to celebrate her birthday. When I walked into the classroom early, I was surrounded by 7 and 8-year olds with stuffed animals in their hands, on their...

Children in Technological Environments: Interaction, Development, and Design, Editors: (2009)

Allison Druin, Benjamin B. Bederson, Anne Rose, Ann Weeks, N. G. Freier

The Internet has led to an explosion of users throughout the world. Low-cost computing options are now emerging for developing countries that are changing the world’s educational landscape. Given...

By MONA LEIGH GUHA, (2009)

Allison Druin, Gene Chipman, Jerry Alan Fails, Sante Simms, Allison Farber

case study illustrates how even young children can contribute to the technology design process. How children’s technology is developed, and who is involved in the process, can vary greatly. While...

Presented by Ann Carlson Weeks, on behalf of the ICDL Research Team: (2008)

Ann Carlson Weeks, Allison Druin, Benjamin B. Bederson, Ann Carlson Weeks, Allison Farber, ...

The International Children's Digital Library (ICDL) is a five-year research project to develop innovative software and to create a collection of digitized books from all over the

Title: Physical Programming: Designing Tools for Children to Create Physical Interactive Environments (2008)

Jaime Montemayor, Allison Druin, Allison Farber, Sante Simms, Wayne Churaman

Proceedings: SIGCHI’02 Abstract: Physical interactive environments can come in many forms: museum installations, amusement parks, experimental theaters, and more. Programming these environments has...

User Interfaces General Terms (2008)

Allison Druin, Benjamin B. Bederson, Ann Weeks, Allison Farber, Jesse Grosjean, Mona Leigh Guha, ...

In this paper we describe the first version of the International Children’s Digital Library (ICDL). As a fiveyear research project, its mission is to enable children to access and read an...

A Theoretical Model of Children’s Storytelling using Physically- Oriented Technologies (SPOT) (2008)

Mona Leigh Guha, Allison Druin, Jaime Montemayor, Gene Chipman, Allison Farber

This paper develops a model of children’s storytelling using Physically-Oriented Technology (SPOT). The SPOT model draws upon literature regarding current physical storytelling technologies and was...

Demonstrations CHI changing the world, changing ourselves KidPad: Collaborative Storytelling for Children (2008)

Juan Pablo Hourcade, Benjamin B. Bederson, Allison Druin, Gustav Taxén, Juan Pablo Hourcade, Benjamin B. Bederson, ...

Collaborative storytelling occurs frequently when children play, but few efforts have been made to support it with computers. This demonstration presents KidPad, a collaborative storytelling tool...

1 A Storytelling Robot for Pediatric Rehabilitation (2007)

Catherine Plaisant, Allison Druin, Corinna Lathan, Kapil Dakhane, Kris Edwards, Jack Maxwell Vice, ...

We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their...

Single Display Groupware (2007)

Benjamin B. Bederson, Jason Stewart, Allison Druin

* We discuss a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe the model,...

User Interfaces General Terms (2007)

Allison Druin, Benjamin B. Bederson, Ann Weeks, Allison Farber, Jesse Grosjean, Mona Leigh Guha, ...

In this paper we describe the first version of the International Children’s Digital Library (ICDL). As a fiveyear research project, its mission is to enable children to access and read an...

Demonstrations CHI changing the world, changing ourselves KidPad: Collaborative Storytelling for Children (2007)

Juan Pablo Hourcade, Juan Pablo Hourcade, Juan Pablo Hourcade, Juan Pablo Hourcade, Benjamin B. Bederson, Benjamin B. Bederson, ...

Collaborative storytelling occurs frequently when children play, but few efforts have been made to support it with computers. This demonstration presents KidPad, a collaborative storytelling tool...

Summary (2007)

Juan Pablo Hourcade, Benjamin B. Bederson, Allison Druin

Collaborating in small groups can be beneficial to children’s learning and socializing. However, there is currently little computer support for children’s collaborative activities. This was our...

Chapter 3: Children as Our Technology (2007)

Allison Druin, Ben Bederson, Angela Boltman, Adrian Miura, Debby Knotts-callahan, Mark Platt

"That's silly! " "I'm bored! " "I like that! " "Why do I have to do this? " "What is this for? "...

Submitted to Transactions on Computer Human Interaction Allison Druin---University of Maryland The Role of Children in the Design of New Technology (2007)

Allison Druin

Children play games, chat with friends, tell stories, study history or math, and today this can all be done supported by new technologies. From the Internet to multimedia authoring tools, technology...

The International Children's Digital Library: Description and analysis of first use (2007)

Allison Druin, Benjamin Bederson, Ann Weeks, Allison Farber, Jesse Grosjean, Mona Guha, ...

We present the first version of the International Children's Digital Library (ICDL). As a five-year research project, its mission is to enable children to access and read an international collection...

Supporting elementary-age children's searching and browsing: design and evaluation using the International Children's Digital Library (2007)

Hilary Browne Hutchinson, Allison Druin, Benjamin B. Bederson

Elementary-age children (ages 6-11) are among the largest user groups of computers and the Internet. Therefore, it is important to design searching and browsing tools that support them. However, many...

A Case Study of Tangible Flags: A Collaborative Technology to Enhance Field Trips (2006)

Gene Chipman, Allison Druin, Dianne Beer, Jerry Alan Fails, Mona Leigh Guha, Sante Simms

This paper describes research that investigates the use of a technology designed to support young children’s collaborative artifact creation in outdoor environments. Collaboration while creating...

A.N.Kolmogorov: Three approaches to the quantitative definition of information (2006)

Hilary Browne Hutchinson, Benjamin B. Bederson, Allison Druin

Elementary-age children (ages 3-13) are among the largest user groups of computers and the Internet, so it is important to design searching and browsing tools to support them. However, many such...

A Case Study of Tangible Flags: A Collaborative Technology to Enhance Field Trips (2006)

Gene Chipman, Allison Druin, Dianne Beer, Jerry Alan Fails, Mona Leigh Guha, Sante Simms

This paper describes research that investigates the use of a technology designed to support young children’s collaborative artifact creation in outdoor environments. Collaboration while creating...

Shared family calendars: Promoting symmetry and accessibility (2006)

Catherine Plaisant, Benjamin B. Bederson, Aaron Clamage, Hilary Browne Hutchinson, Allison Druin

www.cs.umd.edu/hcil We describe the design and use of a system facilitating the sharing of calendar information between remotely located, multi-generational family members. Most previous work in this...

Child's Play: A Comparison of Desktop and Physical Interactive Environments (2005)

Jerry Alan Fails, Allison Druin

The importance of play in young children’s lives cannot be minimized. From teddy bears to blocks, children’s experiences with the tools of play can impact their social, emotional, physical, and...

Child's Play: A Comparison of Desktop and Physical Interactive Environments (2005)

Jerry Alan Fails, Allison Druin, Mona Leigh Guha, Gene Chipman, Sante Simms

The importance of play in young children’s lives cannot be minimized. From teddy bears to blocks, children’s experiences with the tools of play can impact their social, emotional, physical, and...

How do I find blue books about dogs? The errors and frustrations of young digital library users (2005)

Hilary Hutchinson, Allison Druin, Benjamin B. Bederson, Kara Reuter, Anne Rose, Ann Carlson Weeks

Children are among the fastest growing groups of users of the Internet, so it is important to design searching and browsing interfaces, such as those found in digital libraries, to support them....

Interface Design for Children’s Searching and Browsing (2005)

Hilary Browne Hutchinson, Benjamin B. Bederson, Allison Druin

Elementary-age children are among the largest user groups of computers and the Internet, so it is important to design searching and browsing tools that support them. However, many interfaces for...

The International Children’s Digital Library: A Case Study in Designing for a MultiLingual (2005)

Hilary Browne Hutchinson, Anne Rose, Benjamin B. Bederson, Ann Carlson Weeks, Allison Druin

We describe the challenges encountered in building the International Children’s Digital Library, a freely available online library of children’s literature. These challenges include selecting and...

Mixing Ideas: A New Technique for Working with Young Children as Design Partners (2004)

Mona Leigh Guha, Allison Druin, Gene Chipman, Jerry Alan Fails, Sante Simms, Allison Farber

This paper sets forth a new technique for working with young children as design partners. Mixing ideas is presented as an additional Cooperative Inquiry design technique used to foster effective...

The role of books, libraries, technology, and culture in children’s lives: An international case study (2004)

Allison Druin

Libraries can be a critical part of a child’s world. Yet few researchers have investigated the concerns of children and what they can contribute to understanding and designing future new libraries....

Bringing Together Children and Books: An Initial Descriptive Study of Children’s Book Searching and Selection Behavior in a Digital Library (2004)

Kara Reuter, Allison Druin

This study describes how elementary school students search for and select books using a digital library. This work was done as part of the International Children’s Digital Library (ICDL) project in...

Accuracy, Target Reentry and Fitts' Law Performance of Preschool Children Using Mice (2003)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison, Guimbretiere, Francois

Several experiments by psychologists and human factors researchers have shown that when young children execute pointing tasks, they perform at levels below older children and adults. However, these...

The International Children's Library: Viewing Digital Books Online (2003)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison, Rose, Anne, Farber, Allison, Takayama, Yoshifumi

Reading books plays an important role in children's cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their...

Building KidPad: An Application for Children's Collaborative Storytelling (2003)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison

Collaborating in small groups can be beneficial to children's learning and socializing. However, there is currently little computer support for children's collaborative activities. This was our...

Accuracy, Target Reentry and Fitts' Law Performance of Preschool Children Using Mice (2003)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison, Guimbretiere, Francois

Several experiments by psychologists and human factors researchers have shown that when young children execute pointing tasks, they perform at levels below older children and adults. However, these...

The International Children's Library: Viewing Digital Books Online (2003)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison, Rose, Anne, Farber, Allison, Takayama, Yoshifumi

Reading books plays an important role in children's cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their...

Building KidPad: An Application for Children's Collaborative Storytelling (2003)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison

Collaborating in small groups can be beneficial to children's learning and socializing. However, there is currently little computer support for children's collaborative activities. This was our...

Sensing, Storytelling, and Children: Putting Users in Control (2003)

Montemayor, Jaime, Druin, Allison, Chipman, Gene, Farber, Allison, Guha, Mona Leigh

Over the past few years, researchers have been exploring possibilities for how embedded sensors can free children from traditional interaction strategies with keyboards and mice. In this paper, we...

Sensing, Storytelling, and Children: Putting Users in Control (2003)

Montemayor, Jaime, Druin, Allison, Chipman, Gene, Farber, Allison, Guha, Mona Leigh

Over the past few years, researchers have been exploring possibilities for how embedded sensors can free children from traditional interaction strategies with keyboards and mice. In this paper, we...

Technology probes: inspiring design for and with families (2003)

Hilary Hutchinson, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Nicolas Roussel, Loïc Lacomme, ...

We describe a new methodology for designing technologies for and with families called technology probes. Technology probes are simple, flexible, adaptable technologies introduced into families '...

A collaborative digital library for children: a descriptive study of children’s collaborative behaviors and dialogue. J Comput Assist Learn 19(2):239–224 El’Konin DB (2003)

Allison Druin, Glenda Revelle, Benjamin B. Bederson, Juan Pablo Hourcade, Allison Farber, Juhyun Lee, ...

Over the last three years, we have been developing a collaborative digital library interface where two children can collaborate using multiple mice on a single computer to access multimedia...

storytelling, and children: Putting users in control (2003)

Jaime Montemayor, Allison Druin, Gene Chipman, Allison Farber, Leigh Guha

Over the past few years, researchers have been exploring possibilities for how embedded sensors can free children from traditional interaction strategies with keyboards and mice. In this paper, we...

The international children’s digital library: viewing books online. Interacting with Computers, The interdisciplinary (2003)

Juan Pablo Hourcade, Benjamin B. Bederson, Allison Druin, Anne Rose, Allison Farber, Yoshifumi Takayama

Reading books plays an important role in children’s cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their...

Technology probes: inspiring design for and with families (2003)

Hilary Hutchinson, Wendy Mackay, Bosse Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, ...

We describe a new method for use in the process of codesigning technologies with users called technology probes. Technology probes are simple, flexible, adaptable technologies with three...

Accuracy, Target Reentry and Fitts’ Law Performance of Preschool Children Using Mice (2003)

Juan Pablo Hourcade, Benjamin B. Bederson, Allison Druin

Several experiments by psychologists and human factors researchers have shown that when young children execute pointing tasks, they perform at levels below older children and adults. However, these...

Technology probes: inspiring design for and with families (2003)

Hilary Hutchinson, Wendy Mackay, Bosse Westerlund, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, ...

We describe a new method for use in the process of codesigning technologies with users called technology probes. Technology probes are simple, flexible, adaptable technologies with three...

What Children Can Teach Us (2003)

Allison Druin

What Children Can Teach Us At the University of Maryland, an interdisciplinary team of researchers from information studies, computer science, education, art, and psychology work together with seven...

Starting an Intergenerational Technology Design Team: A Case Study (2003)

Kendra Knudtzon, Allison Druin, Nancy Kaplan, Kathryn Summers, Yoram Chisik, Rahul Kulkarni, ...

This paper presents a case study of the first three months of a new intergenerational design team with children ages 1013. It discusses the research and design methods used for working with children...

Technology Probes: Inspiring Design for and with Families (2002)

Hutchinson, Hilary, Bederson, Benjamin B., Druin, Allison, Plaisant, Catherine, Mackay, Wendy, Evans, Helen, ...

We describe a new methodology for designing technologies for and with families called technology probes. Technology probes are simple, flexible, adaptable technologies introduced into families' homes...

Family Calendar Survey (2002)

Hutchinson, Hilary, Bederson, Benjamin B., Plaisant, Catherine, Druin, Allison

Beginning in late July 2002, we conducted a survey about people's personal and family calendaring habits. By the end of September, we had over 400 responses, which are summarized below. The survey...

Technology Probes: Inspiring Design for and with Families (2002)

Hutchinson, Hilary, Bederson, Benjamin B., Druin, Allison, Plaisant, Catherine, Mackay, Wendy, Evans, Helen, ...

We describe a new methodology for designing technologies for and with families called technology probes. Technology probes are simple, flexible, adaptable technologies introduced into families' homes...

Family Calendar Survey (2002)

Hutchinson, Hilary, Bederson, Benjamin B., Plaisant, Catherine, Druin, Allison

Beginning in late July 2002, we conducted a survey about people's personal and family calendaring habits. By the end of September, we had over 400 responses, which are summarized below. The survey...

How Young Can Our Design Partners Be? (2002)

Farber, Allison, Druin, Allison, Chipman, Gene, Julian, Dawn, Somashekhar, Sheila

For this work-in-progress presentation, we report on our experiences working with young children as technology design partners. Our team from the Human-Computer Interaction Lab has extensive...

How Young Can Our Design Partners Be? (2002)

Farber, Allison, Druin, Allison, Chipman, Gene, Julian, Dawn, Somashekhar, Sheila

For this work-in-progress presentation, we report on our experiences working with young children as technology design partners. Our team from the Human-Computer Interaction Lab has extensive...

A Collaborative Digital Library for Children: A Descriptive Study of Children's Collaborative Behavior and Dialogue (2002)

Druin, Allison, Revelle, Glenda, Bederson, Benjamin B., Hourcade, Juan Pablo, Farber, Allison, Lee, Juhyun, ...

Over the last three years, we have been developing a collaborative digital library interface where two children can collaborate using multiple mice on a single computer to access multimedia...

A Collaborative Digital Library for Children: A Descriptive Study of Children's Collaborative Behavior and Dialogue (2002)

Druin, Allison, Revelle, Glenda, Bederson, Benjamin B., Hourcade, Juan Pablo, Farber, Allison, Lee, Juhyun, ...

Over the last three years, we have been developing a collaborative digital library interface where two children can collaborate using multiple mice on a single computer to access multimedia...

The International Children's Digital Library: Description and Analysis of First Use (2002)

Druin, Allison, Bederson, Benjamin B., Weeks, Ann, Farber, Allison, Grosjean, Jesse, Guha, Mona Leigh, ...

In this paper we describe the first version of the International Children's Digital Library (ICDL). As a five-year research project, its mission is to enable children to access and read an...

The International Children's Digital Library: Description and Analysis of First Use (2002)

Druin, Allison, Bederson, Benjamin B., Weeks, Ann, Farber, Allison, Grosjean, Jesse, Guha, Mona Leigh, ...

In this paper we describe the first version of the International Children's Digital Library (ICDL). As a five-year research project, its mission is to enable children to access and read an...

The role of children in the design of new technology (2002)

Allison Druin

This paper suggests a framework for understanding the roles that children can play in the technology design process, particularly in regards to designing technologies that support learning. Each...

How young can our design partners be (2002)

Allison Farber, Allison Druin, Gene Chipman, Dawn Julian, Sheila Somashekhar

For this work-in-progress presentation, we report on our experiences working with young children as technology design partners. Our team from the Human-Computer Interaction Lab has extensive...

Technology Probes: (2002)

Inspiring Design For, Hilary Hutchinson, Benjamin B. Bederson, Allison Druin, Catherine Plaisant, Wendy Mackay, ...

We describe a new methodology for designing technologies for and with families called technology probes. Technology probes are simple, flexible, adaptable technologies introduced into families'...

The child as learner, critic, inventor, and technology design partner: An analysis of three years of Swedish student journals (2002)

Allison Druin, Carina Fast

From autumn 1998 to spring 2001, 27 Swedish children (14, at age 5 and 13 at age 7) partnered with researchers supported by the European Union 1 to create new storytelling technologies for children....

KidPad: a Collaborative Storytelling Tool for Children (2002)

Juan Pablo Hourcade, Benjamin B. Bederson, Allison Druin, Gustav Taxén, Nottingham Ng Bb

Collaborative storytelling occurs frequently when children play, but relatively few efforts have been made to support it with computers. This demonstration presents KidPad, a collaborative...

Children's storytelling technologies: Differences in elaboration and recall (2001)

Boltman, Angela, Druin, Allison

This paper is based on a doctoral dissertation submitted by Angela Boltman in partial fulfillment of a Doctor of Philosophy at the University of Maryland at College Park. This study could not have...

Children's storytelling technologies: Differences in elaboration and recall (2001)

Boltman, Angela, Druin, Allison

This paper is based on a doctoral dissertation submitted by Angela Boltman in partial fulfillment of a Doctor of Philosophy at the University of Maryland at College Park. This study could not have...

Designing an Interactive Message Board as a Technology Probe for Family Communication (2001)

Browne, Hilary, Bederson, Benjamin B., Plaisant, Catherine, Druin, Allison

In this paper, we describe the design issues and technical implementation of an interactive Family Message Board. The Family Message Board enables members of a distributed family to communicate with...

Designing an Interactive Message Board as a Technology Probe for Family Communication (2001)

Browne, Hilary, Bederson, Benjamin B., Plaisant, Catherine, Druin, Allison

In this paper, we describe the design issues and technical implementation of an interactive Family Message Board. The Family Message Board enables members of a distributed family to communicate with...

The International Children's Digital Library: Viewing Digital Books Online (2001)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison, Rose, Anne, Farber, Allison, Takayama, Yoshifumi

Reading books plays an important role in children's cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their...

The International Children's Digital Library: Viewing Digital Books Online (2001)

Hourcade, Juan Pablo, Bederson, Benjamin B., Druin, Allison, Rose, Anne, Farber, Allison, Takayama, Yoshifumi

Reading books plays an important role in children's cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their...

Interactive Video Posters StoryKit: Tools for children to build room-sized interactive (2001)

Lisa Sherman, Allison Druin, Jaime Montemayor, Allison Farber, Michele Platner, Sante Simms, ...

Children enjoy interactive museum experiences, tim houses, and amusement parks, but children are not the authors of these immersive storytelling experiences. They are merely the audience or...

Designing an Interactive Message Board as a Technology Probe for Family Communication. http://www.cs.umd.edu/local-cgibin/hcil/rr.pl?number=2001-20. (Verified 10 (2001)

Hilary Browne, Benjamin B. Bederson, Catherine Plaisant, Allison Druin

In this paper, we describe the design issues and technical implementation of an interactive Family Message Board. The Family Message Board enables members of a distributed family to communicate with...

Young Children's Search Strategies and Construction of Search Queries (2001)

Glenda Revelle, Allison Druin, Michele Platner, Stacy Weng, Benjamin B. Bederson, Juan Pablo Hourcade, ...

This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...

Young Children's Search Strategies and Construction of Search Queries (2001)

Glenda Revelle, Allison Druin, Michele Platner, Stacy Weng, Benjamin B. Bederson, Juan Pablo Hourcade, ...

This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...

Designing a Digital Library for Young Children: An Intergenerational Partnership (2001)

Allison Druin, Ben Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle, Michele Platner, ...

As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the...

Designing an Interactive Message Board as a Technology Probe for Family Communication. http://www.cs.umd.edu/local-cgibin/hcil/rr.pl?number=2001-20. (Verified 10 (2001)

Hilary Browne, Benjamin B. Bederson, Catherine Plaisant, Allison Druin

In this paper, we describe the design issues and technical implementation of an interactive Family Message Board. The Family Message Board enables members of a distributed family to communicate with...

Designing a Digital Library for Young Children: An Intergenerational Partnership (2001)

Allison Druin, Ben Bederson, Juan Pablo Hourcade, Lisa Sherman, Glenda Revelle, Michele Platner, ...

As more information resources become accessible using computers, our digital interfaces to those resources need to be appropriate for all people. However when it comes to digital libraries, the...

Young Children's Search Strategies and Construction of Search Queries (2000)

Revelle, Glenda, Druin, Allison, Platner, Michele, Weng, Stacy, Bederson, Benjamin B., Hourcade, Juan Pablo, ...

This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...

Young Children's Search Strategies and Construction of Search Queries (2000)

Revelle, Glenda, Druin, Allison, Platner, Michele, Weng, Stacy, Bederson, Benjamin B., Hourcade, Juan Pablo, ...

This paper describes a quantitative study focused on two questions: (1) Can children understand and use a hierarchical domain structure to find particular instances of animals? (2) Can children...

A Storytelling Robot for Pediatric Rehabilitation (2000)

Plaisant, Catherine, Druin, Allison, Lathan, Corinna, Dakhane, Kapil, Edwards, Kris, Vice, Jack Maxwell, ...

We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their...

A Storytelling Robot for Pediatric Rehabilitation (2000)

Plaisant, Catherine, Druin, Allison, Lathan, Corinna, Dakhane, Kapil, Edwards, Kris, Vice, Jack Maxwell, ...

We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their...

Designing a Collaborative Finger Painting Application for Children (2000)

Browne, Hilary, Bederson, Ben, Druin, Allison, Sherman, Lisa, Westerman, Wayne

We describe the design and implementation of a collaborative, computer-based finger painting program for children using a new hardware input device called a Multi-Touch Surface (MTS). The MTS uses a...

Designing a Collaborative Finger Painting Application for Children (2000)

Browne, Hilary, Bederson, Ben, Druin, Allison, Sherman, Lisa, Westerman, Wayne

We describe the design and implementation of a collaborative, computer-based finger painting program for children using a new hardware input device called a Multi-Touch Surface (MTS). The MTS uses a...

Designing Storytelling Technologies to Encourage Collaboration Between Young Children (2000)

Benford, Steve, Bederson, Benjamin, Åkesson, Karl-Petter, Bayon, Victor, Druin, Allison, Hansson, Pär, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Designing StoryRooms: Interactive Storytelling Spaces for Children (2000)

Alborzi, Houman, Druin, Allison, Montemayor, Jaime, Sherman, Lisa, Taxn, Gustav, Best, Jack, ...

Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....

Designing StoryRooms: Interactive Storytelling Spaces for Children (2000)

Alborzi, Houman, Druin, Allison, Montemayor, Jaime, Sherman, Lisa, Taxn, Gustav, Best, Jack, ...

Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....

Robots for Kids : Exploring New Technologies for Learning (2000)

Druin, Allison (ed.), Hendler, James (ed.)

Compilación de experiencias e investigaciones sobre el uso de robots en la educación infantil. Incluye experiencias interactivas entre padres, hijos y juguetes didácticos de construcción; la...

Designing StoryRooms: Interactive storytelling spaces for children (2000)

Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, ...

Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....

Designing StoryRooms: Interactive storytelling spaces for children (2000)

Abby Lal, Abby Lal, Houman Alborzi, Houman Alborzi, Houman Alborzi, Allison Druin, ...

Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....

Designing Storytelling Technologies to Encourage Collaboration Between Young Children (2000)

Steve Benford I, Benjamin B. Bederson, Karl-petter Akesson, Victor Bayon, Allison Druin, Juan Pablo Hourcade, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Designing StoryRooms: Interactive storytelling spaces for children (2000)

Houman Alborzi, Allison Druin, Jaime Montemayor, Michele Platner, Jessica Porteous, Lisa Sherman, ...

Costly props, complicated authoring technologies, and limited access to space are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories....

From PETS to Storykit: Creating New Technology with an Intergenerational Design Team (2000)

Jaime Montemayor, Houman Alborzi, Allison Druin, Jim Hendler, Deborah Pollack, Jessica Porteous, ...

Working with children as our design partners, our intergenerational design team at the University of Maryland has been developing both new design methodologies and new storytelling technology for...

A Storytelling Robot for Pediatric Rehabilitation (2000)

Catherine Plaisant, Allison Druin, Corinna Lathan, Kapil Dakhane, Kris Edwards, Jack Maxwell Vice, ...

We are developing a prototype storytelling robot for use with children in rehabilitation. Children can remotely control a large furry robot by using a variety of body sensors adapted to their...

Designing a Collaborative Finger Painting Application for Children (2000)

Hilary Browne, Ben Bederson, Allison Druin, Lisa Sherman, Wayne Westerman

We describe the design and implementation of a collaborative, computer-based finger painting program for children using a new hardware input device called a MultiTouch Surface (MTS). The MTS uses a...

Designing Storytelling Technologies to Encourage Collaboration Between Young Children (2000)

Steve Benford, Benjamin B. Bederson, Karl-Petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Designing Storytelling Technologies to Encourage Collaboration Between Young Children (2000)

Steve Benford Benjamin, Benjamin B. Bederson, Karl-petter Åkesson, Victor Bayon, Allison Druin, Pär Hansson, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Designing StoryRooms: Interactive Storytelling Spaces for Children (2000)

Houman Alborzi, Allison Druin, Jaime Montemayor, Lisa Sherman, Gustav Taxen, Jack Best, ...

Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring roomsized interactive stories....

Designing Storytelling Technologies to Encourage (2000)

Collaboration Between Young, Steve Benford, Benjamin B. Bederson, Karl-petter Åkesson, Victor Bayon, Allison Druin, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

Designing StoryRooms: Interactive storytelling spaces for children (2000)

Houman Alborzi, Allison Druin, Jaime Montemayor, Lisa Sherman, Gustav Taxén, Jack Best, ...

Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring roomsized interactive stories....

PETS: A Personal Teller of Stories (1999)

Montemayor, Jaime, Druin, Allison, Hendler, Jim

Let us start by reading a story written by a seven year old child, entitled Michelle. "There once was a robot named Michelle. She was new in the neighborhood. She was HAPPY when she first came,...

Single Display Groupware (1999)

Bederson, Benjamin B., Stewart, Jason, Druin, Allison

We discuss a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe the model,...

Designing Storytelling Technologies to Encourage Collabortion Between Young Children (1999)

Benford, Steve, Bederson, Benjamin B., Akesson, Karl-Petter, Bayon, Victor, Druin, Allison, Hansson, Par, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

PETS: A Personal Teller of Stories (1999)

Montemayor, Jaime, Druin, Allison, Hendler, Jim

Let us start by reading a story written by a seven year old child, entitled Michelle. "There once was a robot named Michelle. She was new in the neighborhood. She was HAPPY when she first came,...

Single Display Groupware (1999)

Bederson, Benjamin B., Stewart, Jason, Druin, Allison

We discuss a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe the model,...

Designing Storytelling Technologies to Encourage Collabortion Between Young Children (1999)

Benford, Steve, Bederson, Benjamin B., Akesson, Karl-Petter, Bayon, Victor, Druin, Allison, Hansson, Par, ...

We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage...

The Role of Children in the Design Technology (1999)

Druin, Allison

Children play games, chat with friends, tell stories, study history or math, and today this can all be done supported by new technologies. From the Internet to multimedia authoring tools, technology...

The Role of Children in the Design Technology (1999)

Druin, Allison

Children play games, chat with friends, tell stories, study history or math, and today this can all be done supported by new technologies. From the Internet to multimedia authoring tools, technology...

Is ActiMates Barney Ethical?: the Potential Good, Bad, and Ugly of Interactive Plush Toys. Conference on Human Factors in Computing Systems, CHI '99 extended abstracts on Human factors in computing systems (1999)

Bj Fogg, Batya Friedman, Colby Coilege, Allen Cypher, Erik Strommen, Allison Druin

Interactive plush toys, such as ActiMates Barney, raise new ethical concerns that we as HCI professionals need to address and understand. This panel is designed to bring those concerns to the...

Single display groupware: a model for co-present collaboration (1999)

Jason Stewart, Benjamin B. Bederson, Allison Druin

We introduce a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe this...

Designing PETS: A Personal Electronic Teller of Stories (1999)

Allison Druin, Jaime Montemayor, Jim Hendler, Britt Mcalister, Angela Boltman, Eric Fiterman, ...

We have begun the development of a new robotic pet that can support children in the storytelling process. Children can build their own pet by snapping together the modular animal parts of the PETS...

Designing PETS: A Personal Electronic Teller of Stories (1999)

Jaime Montemayor, Allison Druin, Jim Hendler, A Story

Let us start by reading a story written by a seven year old child, entitled Michelle. "There once was a robot named Michelle. She was new in the neighborhood. She was HAPPY when she first...

PETS: A Personal Electronic Teller of Stories (1999)

Jaime Montemayor, Allison Druin, Jim Hendler, A Story

in Robots For Kids, Morgan Kaufmann, San Francisco, CA. Druin, A. and Hendler J. (eds.) Page 2 Who, or What, Is PETS? Figure 1: PETS, Spaceship, and MyPETS software What Does PETS Do? PETS is a...

The Role of Children in the Design of New Technology (1999)

Allison Druin

... this paper defines a framework for understanding the various roles children can have in the design process, and how these roles can impact technologies that are created.

Cooperative inquiry: Developing new technologies for children with children (1999)

Allison Druin

In today’s homes and schools, children are emerging as frequent and experienced users of technology [3, 14]. As this trend continues, it becomes increasingly important to ask if we are fulfilling...

Single Display Groupware: A Model for Co-present Collaboration (1998)

Stewart, Jason, Bederson, Benjamin B., Druin, Allison

We introduce a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe this...

Single Display Groupware: A Model for Co-present Collaboration (1998)

Stewart, Jason, Bederson, Benjamin B., Druin, Allison

We introduce a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe this...

Single Display Groupware (1998)

Bederson, Benjamin B., Stewart, Jason, Druin, Allison

We discuss a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe the model,...

Single Display Groupware: A Model for Co-Present Collaboration (1998)

Stewart, Jason, Bederson, Benjamin B., Druin, Allison

We introduce a model for supporting collaborative work between people that are physically close to each other. We call this model Single Display Groupware (SDG). In this paper, we describe this...

Chapter 3: Children as Our Technology Design Partners+ (1998)

Druin, Allison, Bederson, Ben, Boltman, Angela, Miura, Adrian, Knotts-Callahan, Debby, Platt, Mark

"That's silly!" "I'm bored!" "I like that!" "Why do I have to do this?" "What is this for?" These are all important responses and questions that come from children. As our design partners in...

Chapter 3: Children as Our Technology Design Partners+ (1998)

Druin, Allison, Bederson, Ben, Boltman, Angela, Miura, Adrian, Knotts-Callahan, Debby, Platt, Mark

"That's silly!" "I'm bored!" "I like that!" "Why do I have to do this?" "What is this for?" These are all important responses and questions that come from children. As our design partners in...

A Zooming Web Browser (1997)

Benjamin B. Bederson, James D. Hollan, Jason Stewart, David Rogers, Allison Druin, David Vick

The World Wide Web (WWW) is becoming increasingly important for business, education, and entertainment. Popular web browsers make access to Internet information resources relatively easy for novice...

A zooming web browser (1996)

Benjamin B. Bederson, James D. Hollan, Jason Stewart, David Rogers, Allison Druin, David Vick

The World Wide Web (WWW) is becoming increasingly important for business, education, and entertainment. Popular web browsers make access to Internet information resources relatively easy for novice...

Building an alternative to the traditional computer terminal (1987)

Druin, Allison

Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1987.

Building an alternative to the traditional computer terminal (1987)

Druin, Allison

Thesis (M.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1987.