Audience in Computer Learning: A Constructionist Interpretation (2008)
Gillian R. Hayes, Anne Marie Piper, Bob Amar, Korin J. Bevis, Wendy Newstetter, Amy S. Bruckman
In 1993, a group of individuals from The Computer Museum, in collaboration with MIT Media Lab, responded to the challenge to close the “digital divide ” by organizing a new type of computer...
Jason B. Ellis, Amy S. Bruckman, D. Kevin, Butler Songer
Abstract: Educational online communities provide new opportunities for adult participation in the classroom. However, working with online adults presents unique challenges for designers of...
Web Science & Online Communities (2008)
Presented at the Library Council Meeting on January 23, 2008 in the Wilby Room, Georgia Tech Library
I. Gender Swapping on the Internet On the television show Saturday Night Live, a (2007)
In text-based virtual reality environments on the Internet called MUDs, it is possible to pretend to be the opposite gender. In these virtual worlds, the way gender structures basic human interaction...
Communication Mechanism (2007)
D. Scott Mccrickard, Gregory D. Abowd, Amy S. Bruckman, Richard Catrambone, Mark Guzdial
This thesis is the result of many years of effort and would not have been possible without the assistance of a great many people. First, I would like to thank my advisor, John Stasko, whose steady...
Different Achievement in Online Oral History (2007)
Jason B. Ellis, Amy S. Bruckman
The Internet has made it possible to incorporate adult mentors in the classroom in ways that it would have been difficult or impossible to do previously. As we move forward with such projects, it is...
Keywords Towards an Online Community of History (2007)
Jason B. Ellis, Amy S. Bruckman
Online community, children, senior citizens, computer-supported collaborative learning (CSCL) We are designing an online community that supports kids interviewing seniors on the Internet to build up...
Jason B. Ellis, Amy S. Bruckman, D. Kevin, Butler Songer
Abstract: Educational online communities provide new opportunities for adult participation in the classroom. However, working with online adults presents unique challenges for designers of...
The Creation Of, James M. Hudson, Amy S. Bruckman
Research into text-based chat environments for foreign language learning has shown that discussions online have a signicantly different character from those in the classroom. In this paper, we begin...
Medynskiy, Yevgeniy (Eugene), Bruckman, Amy S.
Recent interest in synchronous collaborative learning environments prompts an examination of users' participation, social roles, and social interactions in these spaces. We analyze new users'...
Social and Technical Factors Contributing to Successful 3D Animation Authoring by Kids (2006)
Zagal, Jose Pablo, Piper, Anne Marie, Bruckman, Amy S.
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-to-use software packages like Alice, we can now imagine animations being created by end users with...
Audience in Computer Learning: A Constructionist Interpretation (2004)
Hayes, Gillian R., Piper, Anne Marie, Amar, Robert Anthony, Bevis, Korin J., Newstetter, Wendy C., Bruckman, Amy S.
Adolescents often anticipate the reactions of other people in social situations. We believe this construction of imaginary audiences serves as a stimulant to youth engagement in activities and their...
Kids Telling Fables Through 3D Animation (2004)
Zagal, Jose Pablo, Piper, Anne Marie, Bruckman, Amy S.
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-to-use software packages like Alice, we can now imagine animations being created by end users with...
The Bystander Effect: A Lens for Understanding Patterns of Participation (2004)
James M. Hudson, Amy S. Bruckman
A number of studies have shown that students are often more willing to participate in educational conversations online than in the classroom. However, other studies have shown that online...
Audience in Computer Learning: A Constructionist Interpretation (2004)
Hayes, Gillian Rachael, Piper, Anne Marie, Amar, Robert Anthony, Bevis, Korin J., Newstetter, Wendy C., Bruckman, Amy S.
Adolescents often anticipate the reactions of other people in social situations. We believe this construction of imaginary audiences serves as a stimulant to youth engagement in activities and their...
Kids Telling Fables Through 3D Animation (2004)
Zagal, Jose Pablo, Piper, Anne Marie, Bruckman, Amy S.
Creating 3D animations has traditionally been restricted to adult experts. With the advent of easy-to-use software packages like Alice, we can now imagine animations being created by end users with...
Models of educational computing @ home: New frontiers for research on technology in learning (2002)
Yasmin B. Kafai, Barry J. Fishman, Amy S. Bruckman, Saul Rockman
To date, the major emphasis of educational technology researchers has been the development and use of educational technologies within school settings. Noticeably absent has been research and...
Encouraging attitudinal change through online oral history (2002)
Jason B. Ellis, Amy S. Bruckman
Abstract: Computing technology has been used extensively in the classroom to aid students in learning about math, science, and writing. Comparatively little work has focused on the sorts of history...
What Do Kids Learn from Adults Online? Examining Student-Elder Discourse (2002)
Jason B. Ellis, Amy S. Bruckman
The Internet has made it possible to incorporate adult mentors in the classroom in ways that it would have been difficult or impossible to do previously. As we move forward with such projects, it is...
What Do Kids Learn from Adults Online? Examining Student-Elder Discourse (2002)
Jason B. Ellis, Amy S. Bruckman
The Internet has made it possible to incorporate adult mentors in the classroom in ways that it would have been difficult or impossible to do previously. As we move forward with such projects, it is...
Encouraging Attitudinal Change through Online Oral History (2002)
Jason Ellis Amy, Jason B. Ellis, Amy S. Bruckman
Computing technology has been used extensively in the classroom to aid students in learning about math, science, and writing. Comparatively little work has focused on the sorts of history learning...
Assessing Animation as a Communication Mechanism (2000)
Scott Mccrickard, Gregory D. Abowd, Amy S. Bruckman, Richard Catrambone, Mark Guzdial
This thesis is the result of many years of e ort and would not have been possible without the assistance of a great many people. First, I would like to thank my advisor, John Stasko, whose steady...
Children and Elders Sharing Stories: Lessons from Two Online Oral History (1999)
Jason B. Ellis, Amy S. Bruckman, Robert C. Satterwhite
Abstract: Oral history projects provide a way for students to learn history by engaging with elders sharing stories relevant to their experience. However, these kinds of projects require a large...
Gender Swapping on the Internet (1993)
In text-based virtual reality environments on the Internet called MUDs, it is possible to pretend to be the opposite gender. In these virtual worlds, the way gender structures basic human interaction...