Andrea Brogni, Vinoba Vinayagamoorthy, Anthony Steed, Mel Slater
Abstract—This paper reports on the results of an experiment designed to study fine grain physiological responses of participants to an immersive virtual simulation of an urban environment. An...
Electronic Engineering, (2008)
Carl Barratt, Andrea Brogni, Matthew Chalmers, William R. Cobern, John Crowe, Don Cruickshank, ...
Abstract. In this paper we show how we have used and adapted GT3 to support scalable and flexible remote medical monitoring applications on the Grid. We use two lightweight monitoring devices (a java...
An Investigation of Presence Response across Variations in Visual Realism (2004)
Vinoba Vinayagamoorthy, Andrea Brogni, Marco Gillies, Mel Slater, Anthony Steed
This paper describes reports on the results of an experiment designed to study the impact of realism on the reported presence in an immersive virtual environment. An experiment was carried out with...
Temporal and Spatial Variations in Presence: A Qualitative Analysis (2004)
Maia Garau, Hila Ritter Widenfeld, Angus Antley, Doron Friedman, Andrea Brogni, Mel Slater
This paper presents the qualitative findings from an experiment designed to investigate breaks in presence. Participants spent approximately 5 minutes in an immersive CAVE™-like system depicting a...
More breaks less presence (2003)
Andrea Brogni, Mel Slater, Anthony Steed
The concept of ‘breaks in presence ’ (BIPs) was introduced in Slater and Steed (2000). The idea was that rather than only use a post-experience questionnaire to assess presence, it could be...
Physiological responses to breaks in presence: A pilot study (2003)
Mel Slater, Andrea Brogni, Anthony Steed
A participant in an Immersive Virtual Environment (VE) is subject to two streams of sensory data, the first from the real world in which the experience is taking place, and the second from the...
Maia Garau, Mel Slater, Vinoba Vinayagamoorthy, Andrea Brogni, Anthony Steed, M. Angela Sasse
This paper presents an experiment designed to investigate the impact of visual and behavioral realism in avatars on perceived quality of communication in an immersive virtual environment.
Progress Report September 2002 (2002)
Agoraphobia Research Daniela, Daniela Romano, Andrea Brogni, Anthony Steed, Mel Slater
This paper presents the design of an on-going experiment that aims to identify the features that induce the sense of presence in six virtual environments with different level of realism. The subjects...