8 Quality of Experience in Virtual Environments (2008)
G. Riva, F. Davide, Andrea Gaggioli, Marta Bassi, Antonella Delle Fave
Abstract. In this chapter, we present a new theoretical and methodological approach to the study of presence and virtual experience. More specifically, our work aims at analyzing the quality of...
3 Optimal Experience in Ambient Intelligence (2008)
G. Riva, F. Vatalaro, F. Davide, M. Alcañiz (eds, Andrea Gaggioli
Abstract. Ambient Intelligence (AmI) will radically change how people interact with technology. In AmI, people will be surrounded by a multitude of interconnected embedded systems. These devices will...
Cybertherapy in Practice: The VEPSY Updated Project (2008)
G. Riva, C. Botella, P. Légeron, G. Optale (eds, Ph. D, ...
Rapid and far-reaching technological advances are changing the ways in which people relate, communicate, and live. Technologies that were hardly used ten years ago, such as the Internet, e-mail, and...
psychology: The emergence of (2007)
Carlo Galimberti (eds, Gianluca Castelnuovo, Andrea Gaggioli
e-therapy in mental health care
9 Using Virtual Reality in Experimental Psychology (2007)
Carlo Galimberti (eds, Andrea Gaggioli
Abstract. The major aim of the present study is to emphasize the potential offered by Virtual Reality (VR) to develop new tools for research in experimental psychology. Despite several works have...
8 Quality of Experience in Virtual Environments (2007)
G. Riva, F. Davide, Andrea Gaggioli, Marta Bassi, Antonella Delle Fave
Abstract. In this chapter, we present a new theoretical and methodological approach to the study of presence and virtual experience. More specifically, our work aims at analyzing the quality of...
Morganti, Francesca, Gaggioli, Andrea, Strambi, Lorenzo, Rusconi, Maria, Riva, Giuseppe
Abstract Background Topographical disorientation represents one of the main consequences of brain injury. Up to now several methodological approaches have been used in the assessment of the brain...
Riva, Giuseppe, Mantovani, Fabrizia, Gaggioli, Andrea
Abstract Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under...
Optimal experience in virtual environments (2004)
BASSI, MARTA, DELLE FAVE, ANTONELLA, CASTELNUOVO, GIANLUCA, GAGGIOLI, ANDREA, LOMBARDI, MANUELA, ...
Optimal experience in virtual environments / A. Gaggioli, G. Castelnuovo, M. Bassi, M. Lombardi, A. Delle Fave. - In: 2. European conference on positive psychology : Scientific programme and book of...
Applied Technology for Neuro-Psychology Lab (2003)
Andrea Gaggioli, Marco Vettorello, Andrea Gaggioli, Istituto Auxologico Italiano
This paper focuses on the ways in which the introduction of technologies in modern medicine is changing collective notions of the body. In particular, it describes two popular and imaginative...
Perception and Cognition in Immersive Virtual Reality (2001)
Andrea Gaggioli, Ralf Breining
Abstract. In the next future, 3D-CAD methods will be extensively employed in conjunction with 3D immersive displays, so called Virtual Environments (VE). These may dramatically improve the...
Riva, Giuseppe, Mantovani, Fabrizia, Gaggioli, Andrea
Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the...
Riva, Giuseppe, Mantovani, Fabrizia, Gaggioli, Andrea
Virtual Reality (VR) offers a blend of attractive attributes for rehabilitation. The most exploited is its ability to create a 3D simulation of reality that can be explored by patients under the...