Balanced Virtual Humans Interacting with their Environment (2008)
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, Nicolas Chevassus, ...
passivity
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2007)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Balanced Virtual Humans Interacting with their Environment (2007)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Passive Control Architecture for Virtual Humans (2007)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Passive Control Architecture for Virtual Humans (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Balanced Virtual Humans Interacting with their Environment (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Balanced Virtual Humans Interacting with their Environment (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Passive Control Architecture for Virtual Humans (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...