Hisanori Masuda, Atsumi Imamiya, Kentaro Go, Xiaoyang Mao
Abstract. In this paper we describe a graphical undo/redo tool, which visualizes user’s command history and evaluate it using a survey technique and empirically assess with respect to eye...
Masaki Omata, Kentaro Go, Atsumi Imamiya
Abstract. This paper proposes a gesture-based direct manipulation interface that can be used for data transfer among informational artifacts. “Grasp and Drop (Throw) ” by hand gestures allows a...
Xiaoyang Mao, Yuji Hatanaka, Atsumi Imamiya, Yuki Kato, Kentaro Go
Abstract. Wear is an important source of information supporting our tasks in everyday life. This paper presents the idea of using wear as a new visual attribute for visualizing the computational wear...
Automatic Generation of Pencil Drawing Using LIC (2007)
Xiaoyang Mao, Leedom Is A, Yoshinori Nagasaka, Atsumi Imamiya
texture based vector field visualization technique. Why using LIC for pencil drawing generation? Let us look at the two images shown in Figure 1. Figure 1(a) is a digitized sample of a real pencil...
An Empirical Study of Relationships Between Traditional Usability (2006)
Tao Lin, Atsumi Imamiya, Wanhua Hu
Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explored as a metric for...
An Empirical Study of Relationships Between Traditional Usability (2006)
Tao Lin, Atsumi Imamiya, Wanhua Hu
Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explored as a metric for...
An Empirical Study of Relationships Between Traditional Usability (2006)
Tao Lin, Atsumi Imamiya, Wanhua Hu
Task performance data and subjective assessment data are widely used as usability measures in the human-computer interaction (HCI) field. Recently, physiology has also been explored as a metric for...
Interactive hairstyle modeling using a sketching interface (2002)
Xiaoyang Mao, Kouichi Kashio, Hiroyuki Kato, Atsumi Imamiya
Abstract. Modeling and rendering human hair remains to be one of the most challenging computer graphics problems. This paper presents a new interactive hair modeling system featured with a...