Experiences in Extemporaneous Incorporation of Real Objects in Immersive Virtual Environments (2009)
We present our experiences in developing, and user responses in experimenting with, virtual environments that can dynamically incorporate (visualize and interact with) real objects. We have found...
Catherine Zanbaka, Benjamin Lok, Sabarish Babu, Amy Ulinski, Larry F. Hodges
Abstract — We describe a between-subjects experiment that compared four different methods of travel, and their effect on cognition and paths taken in an immersive virtual environment (IVE)....
Aaron Kotranza, John Quarles, Benjamin Lok
For simulating hands-on tasks, the ease of enabling two-handed interaction with virtual objects gives Mixed Reality (MR) an expected advantage over Virtual Reality (VR). A user study examined whether...
We present our experiences in developing, and user responses in experimenting with, virtual environments that can dynamically incorporate (visualize and interact with) real objects. We have found...
Interpersonal Scenarios: Virtual � Real? (2008)
Robert Dickerson, Benjamin Lok, Marc Cohen, Amy Stevens, Shands Va Hospitals, Thomas Bernard, ...
This paper reports on a study to examine the similarities and differences in experiencing an interpersonal scenario with real and virtual humans. A system that allows medical students to interview a...
Benjamin Lok, Richard E. Ferdig, Andrew Raij, Kyle Johnsen, Robert Dickerson, Jade Coutts, ...
The purpose of this paper is to summarize a theoretical perspective toward the development of a virtual reality innovation in education. Next, we will describe a virtual character project that is...
The validity of a virtual human experience for interpersonal skills education (2007)
Kyle Johnsen, Andrew Raij, Amy Stevens, D. Scott Lind, Benjamin Lok, Ph. D
Any new tool introduced for education needs to be validated. We developed a virtual human experience called the Virtual Objective Structured Clinical Examination (VOSCE). In the VOSCE, a medical...
Robert Dickerson, Andrew Raij, Cyrus Harrison, Benjamin Lok, Amy Stevens, D. Scott Lind
This paper presents our experiences in evolving the Virtual Objective Structured Clinical Exam (VOSCE) system. This system allows medical students to experience the interaction between a patient and...
A Pipeline for Rapidly Incorporating Real Objects into a Mixed Environment (2005)
Xiyong Wang, Aaron Kotranza, John Quarles, Benjamin Lok
A method is presented to rapidly incorporate real objects into virtual environments using laser scanned 3D models with color-based marker tracking. Both the real objects and their geometric models...
Virtual patients: Assessment of synthesized versus recorded speech (2005)
Robert Dickerson, Kyle Johnsen, Andrew Raij, Benjamin Lok, Amy Stevens, Thomas Bernard, ...
Abstract. Virtual patients have great potential for training patient-doctor communication skills. There are two approaches to producing the virtual human speech: synthesized speech or recorded...
Virtual human physiotherapist framework for personalized training and rehabilitation (2005)
Sabarish Babu, Catherine Zanbaka, Jonathan Jackson, Taeoh Chung, Benjamin Lok, Min C. Shin, ...
For patients recovering from injuries, or individuals that require a system to provide feedback on aspects of exercise performance, physical therapy sessions with a professional trainer can be...
and communication skills (2005)
Amy Stevens, Jonathan Hern, Kyle Johnsen, Robert Dickerson, Andrew Raij B, Cyrus Harrison, ...
use of virtual patients to teach medical students history taking
Experiences in Using Immersive Virtual Characters to Educate Medical Communication Skills (2005)
Kyle Johnsen, Robert Dickerson, Andrew Raij, Benjamin Lok, Jonathan Jackson, Min Shin, ...
University of Florida This paper presents a system which allows medical students to experience the interaction between a patient and a medical doctor using natural methods of interaction with a high...
Benjamin Lok, Samir Naik, Disney Imagineering
Immersive virtual environments (VEs) provide participants with computer-generated environments filled with virtual objects to assist in learning, training, and practicing dangerous and/or expensive...
Immersive virtual environments (VEs) provide participants with computer-generated environments filled with virtual objects to assist in learning, training, and practicing dangerous and/or expensive...
Immersive virtual environments (VEs) provide participants with computer-generated environments filled with virtual objects to assist in learning, training, and practicing dangerous and/or expensive...
Incorporating Dynamic Real Objects into Immersive Virtual Environments (2003)
We present algorithms that enable virtual objects to interact with and respond to virtual representations, avatars, of real objects. These techniques allow dynamic real objects, such as the user,...
Incorporating Dynamic Real Objects into Immersive Virtual Environments (2003)
Suppose one has a virtual model of a car engine and wants to use an immersive virtual environment (VE) to determine whether both a large man and a petite woman can readily replace the oil filter....
Online model reconstruction for interactive virtual environments (2001)
We present a system for generating real-time 3D reconstructions of the user and other real objects in an immersive virtual environment (IVE) for visualization and interaction. For example, when parts...
Online model reconstruction for interactive virtual environments (2001)
We present a system for generating real-time 3D reconstructions of the user and other real objects in an immersive virtual environment (IVE) for visualization and interaction. For example, when parts...