Ubiquitous Virtual Reality: Accessing Shared Virtual Environments through (2009)
M. Mcderby, L. Lever (editors, Videoconferencing Technology, Thies Pfeiffer, Matthias Weber, Bernhard Jung
This paper presents an alternative to existing methods for remotely accessing Virtual Reality (VR) systems. Common solutions are based on specialised software and/or hardware capable of rendering 3D...
Christoph Hermann, Bernhard Jung, Paolo Petta
Abstract: The Foundation for Intelligent Physical Agents (FIPA) provides a rich set of standards for implementing industrial scale multi-agent infrastructures. Despite its manifold possibilities for...
Design and Configuration of Furniture Using Internet-based Virtual Reality Techniques (2009)
Abstract. BEAVER is a program for a specialized computer aided design (CAD) task: The design of custom-built closets for slanted walls or ceilings. BEAVER is based on standard web technologies only,...
A Neural Framework for Robot Motor Learning based on Memory Consolidation (2008)
Heni Ben Amor, Shuhei Ikemoto, Takashi Minato, Bernhard Jung
Abstract. Neural networks are a popular technique for learning the adaptive control of non-linear plants. When applied to the complex control of android robots, however, they suffer from serious...
Abstract An Open Virtual Environment for Autonomous Agents Using VRML and Java (2008)
We describe a VRML/Java-based virtual environment that is populated with heterogeneous articulated agents. In this simulated environment, agents compete for collecting certain objects while avoiding...
Paranoia Syndrome – A Pervasive Multiplayer Game using PDAs, RFID, and Tangible Objects (2008)
Guido Heumer, Darren Carlson, Sree Harsha Kaligiri, Supriya Maheshwari, Waqar-ul Hasan, Bernhard Jung, ...
Abstract. In this paper we present Paranoia Syndrome as a novel hybrid game approach. Paranoia Syndrome combines classic multiplayer strategy game elements using 2D computer graphics on PDAs with...
An Animation System for Imitation of Object Grasping in Virtual Reality (2008)
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernhard Jung, Tu Bergakademie Freiberg
Abstract. Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animation of...
Natural Language Based Virtual Prototyping (2008)
On The Web, Bernhard Jung, Thies Pfeifer, Jure Zakotnik
This contribution describes a WWW-based multi-user system for concurrent virtual prototyping. A 3D scene of CAD parts is presented to the users in the web browser. By instructing the system using...
Virtual RoboCup: Real-Time 3D Visualization of 2D Soccer Games (2007)
Bernhard Jung, Markus Oesker, Heiko Hecht
. Virtual RoboCup is a real-time 3D visualization tool for 2D simulated soccer games as played in the RoboCup simulation league. Players are modeled as anthropmorphic #gures that are animated...
The CODY Virtual Constructor is a knowledge-based (2007)
This paper describes the knowledge processing in the CODY Virtual Constructor, an operational system enabling the interactive assembly of complex aggregates in a virtual environment. Two forms of...
Marc Latoschik, Timo Sowa, Marc Erich Latoschik, Marc Erich Latoschik, Marc Erich Latoschik, ...
assembly simulation for virtual prototype modeling. [1], pages 2152–2157. [4] Marc Erich Latoschik. A general framework for multimodal interaction in virtual
Agent Encapsulation in a Cognitive Vision MAS (2005)
This paper casts a baseline cognitive vision design into a multi-agent framework and therein addresses the questions how and to what extent explicit consideration of coordination may affect the...
Towards Multi-Agent Coordination in Cognitive Vision (2005)
This paper casts a simple cognitive vision design into a multi-agent framework and therein addresses the questions how and to what extent explicit consideration of coordination may affect the design...
Pr@senZ-P@CE: Mobile Interaction with Virtual Reality (2005)
Matthias Weber, Bernhard Jung, Thies Pfeiffer
Recently videoconferencing has been extended from human face-to-face communication to human machine interaction with Virtual Environments (VE)[6]. Relying on established videoconferencing (VC)...
M. Mcderby, L. Lever (editors, Videoconferencing Technology, Thies Pfeiffer, Matthias Weber, Bernhard Jung
This paper presents an alternative to existing methods for remotely accessing Virtual Reality (VR) systems. Common solutions are based on specialised software and/or hardware capable of rendering 3D...
Tangible Interfaces for Pervasive Gaming (2005)
Bernhard Jung, Andreas Schrader, Darren V. Carlson
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology- which embeds computers in real-world, everyday environments- to games. By...
Improving upon the TAEMS/DTC Framework in the Context of Coordinated Scheduling (2004)
TAEMS, DTC and GPGP constitute an evolved framework for coordination in multi-agent systems. In this paper, we focus on inconsistencies and semantic interpretation problems encountered during...
Variant design in immersive virtual reality: A markup language for scalable csg parts (2004)
Abstract. In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have developed a...
TAEMS, DTC and GPGP constitute a framework that can be used to address coordination problems in multi-agent systems. This paper will focus on inconsistencies and semantic interpretation problems that...
In this thesis the results of an analysis of the TAEMS framework and Design-to-Criteria (DTC) Scheduling are presented and used to develop and implement a modular and flexible architecture for...
FlurMax: An Interactive Virtual Agent for Entertaining Visitors in a Hallway (2003)
Abstract. FlurMax, a virtual agent, inhabits a hallway at the University of Bielefeld. He resides in a wide-screen panel equipped with a video camera to track and interact with visitors using speech,...
CAD on the World Wide Web: Virtual assembly of Furniture with BEAVER (1999)
BEAVER is a program for a specialized computer aided design (CAD) task: The design of custom-built closets for slanted walls or ceilings. BEAVER is based on standard web technologies only, such as...
Die Infusionsmethode : eine Alternative zur Loss-of-Resistance Technik? / (1998)
Aachen, Techn. Hochsch., Diss., 1998.
A Virtual Interface Agent and its Agency (1997)
Ipke Wachsmuth, Britta Lenzmann, Tanja Jörding, Bernhard Jung, Marc Latoschik, Martin Fröhlich
In the VIENA Project ("Virtual Environments and Agents") we develop easy-to-use virtual environments for interactive design and exploration. We have modeled and implemented a synthetic...
Virtual Assembly With Construction Kits (1997)
Bernhard Jung, Martin Hoffhenke, Ipke Wachsmuth
The CODY 1 Virtual Constructor is a knowledge-based system that enables the interactive assembly of 3D visualized mechanical parts to complex and novel aggregates in a virtual environment. Two...
Wissensverarbeitung für Montageaufgaben in virtuellen und realen Umgebungen / (1997)
Zugl.: Bielefeld, Universiẗat, Diss., 1996.
Situated verbal interaction in virtual design and assembly (1995)
Yong Cao, Bernhard Jung, Ipke Wachsmuth
The video demonstrates research accomplishments in interactive design and assembly with 3D computer graphics environments. Agent techniques and dynamic knowledge representation techniques are used to...
Mikrofiche-Ausg.: 2 Mikrofiches : 24x.
Second-order globalization for the determination of activation parameters in kinetics (1994)
Bugnon, Pascal, Chottard, Jean-Claude, Jestin, Jean-Luc, Jung, Bernhard, Laurenczy, Gabor, Maeder, Marcel, ...
Klinische Erfahrungen mit der Evipan-Natrium Narkose. (1936)
Berlin, Med. Diss., 1936.
Knowledge-Based Assembly Simulation for Virtual Prototype Matching
Bernhard Jung, Marc Latoschik, Ipke Wachsmuth
The idea of Virtual Prototyping is the use of realistic digital product models for design and functionality analysis in early stages of the product development cycle. The goal of our research is to...