Bruce Mitchell Blumberg, Pattie Maes, Bruce M. Blumberg
OF DOCTOR OF PHILOSOPHY AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY. This thesis seeks to address the problem of building things with behavior and character. By things we mean autonomous animated...
of Media Arts and Sciences (2007)
Michael Tomlinson, Bruce M. Blumberg, Stephen A. Benton
Interactivity and Emotion through
A.B. Computer Science, Harvard College, 2001 (2007)
School Of Architecture, Roberts Berlin, Bruce M. Blumberg
The process of mammalian predatory sequence development offers a number of insights relevant to the goal of designing synthetic characters that can quickly and easily learn complicated and...
Imitation and social learning for synthetic characters (2004)
Daphna Buchsbaum, Bruce M. Blumberg, Daphna Buchsbaum
by
Exploiting Quaternions to Support Expressive Interactive Character Motion (2003)
Bruce M. Blumberg, Michael Patrick Johnson, Michael Patrick Johnson
A real-time motion engine for interactive synthetic characters, either virtual or physical, needs to allow expressivity and interactivity of motion in order to maintain the illusion of life. Canned...
Developmental learning of memory-based perceptual models (2002)
Yuri A. Ivanov, Bruce M. Blumberg
This paper reviews an on-line learning algorithm for incremental learning of memory-based utterance models. The simple core algorithm is augmented with a strategy for selecting the compression set- a...
Object persistence for synthetic creatures (2002)
Damian A. Isla, Bruce M. Blumberg
We present methods for anticipatory behavior in simulated graphical creatures. We discuss in general terms the importance of anticipatory behavior through explicit expectation formation. We present...
Object persistence for synthetic creatures (2002)
Damian A. Isla, Bruce M. Blumberg
We present methods for anticipatory behavior in simulated graphical creatures. We discuss in general terms the importance of anticipatory behavior through explicit expectation formation. We present...
State Discovery for Autonomous Learning (2002)
Yuri A. Ivanov, Yuri A. Ivanov, Bruce M. Blumberg, Yuri A. Ivanov
Interactive Training for Synthetic Characters (2000)
Song-yee Yoon, Robert C. Burke, Bruce M. Blumberg, Gerald E. Schneider
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows characters to learn. But...
Motivation Driven Learning for Interactive Synthetic Characters (2000)
Song-yee Yoon, Bruce M. Blumberg, Gerald E. Schneider
Adaptation capability and a transparent motivation system greatly aid real time interactions between humans and synthetic characters. These components enhance the life-like impression that the...
Recognition of Human Gesture (2000)
Andrew David Wilson, Aaron F. Bobick, Bruce M. Blumberg, Stephen A. Benton, Andrew David Wilson
Adaptive Models for the
Recognition of Human Gesture (2000)
Andrew David Wilson, Aaron F. Bobick, Bruce M. Blumberg, Stephen A. Benton, Andrew David Wilson
Adaptive Models for the
Observation-based Expectation Generation and Response for Behavior-based Artificial Creatures (1999)
Bruce M. Blumberg, Christopher John Kline, Christopher John Kline
Behavior-based Artificial Creatures by
Behavior-friendly graphics (1999)
Kenneth B. Russell, Bruce M. Blumberg
Interactive autonomousand directable characters require certain architectural support such as a motor system which moves the character based on decisions made by the behavior system. While previous...
IMPS: Implicit Surfaces for Interactive (1999)
Animated Characters Computer, Bruce M. Blumberg, Stephen A. Benton, Kenneth Bradley Russell, Kenneth Bradley Russell, Alex P. Pentland, ...
Implicit surface modeling in computer graphics is a powerful technique for representing smooth and organic shapes. Skeletal elements of an implicit surface blend to create a smooth, seamless skin...
Observation-based Expectation Generation and Response for Behavior-based Artificial Creatures (1999)
Bruce M. Blumberg, Christopher John Kline, Christopher John Kline
MASTER OF SCIENCE IN MEDIA ARTS AND SCIENCES This thesis seeks to address the incorporation of a low-level cognitive ability into reactive, behavior-based artificial intelligence architectures....
Go with the flow: Synthetic vision for autonomous animated creatures (1997)
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this problem in which the...
Go with the flow: Synthetic vision for autonomous animated creatures (1997)
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this problem in which the...
Go with the flow: Synthetic vision for autonomous animated creatures (1997)
Real-time obstacle avoidance and low-level navigation is a fundamental problem for autonomous animated creatures. Here we present an ethologically inspired approach to this problem in which the...
No bad dogs: Ethological lessons for learning in Hamsterdam (1996)
Bruce M. Blumberg, Peter M. Todd, Pattie Maes
We present an architecture for autonomous creatures that allows learning to be combined with action selection, based on ideas from ethology. We show how temporal-difference learning may be used...
No Bad Dogs: Ethological Lessons for Learning in Hamsterdam* (1996)
Bruce Blumberg Mit, Bruce M. Blumberg, Peter M. Todd, Pattie Maes
We present an architecture for autonomous creatures that allows learning to be combined with action selection, based on ideas from ethology. We show how temporal-difference learning may be used...
No bad dogs: Ethological lessons for learning in Hamsterdam (1996)
We present an architecture for autonomous creatures that allows learning to be combined with action selection, based on ideas from ethology. We show how temporal-difference learning may be used...
No bad dogs: Ethological lessons for learning in Hamsterdam (1996)
We present an architecture for autonomous creatures that allows learning to be combined with action selection, based on ideas from ethology. We show how temporal-difference learning may be used...
Bruce Mitchell Blumberg, Pattie Maes, Bruce M. Blumberg
OF DOCTOR OF PHILOSOPHY AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY. This thesis seeks to address the problem of building things with behavior and character. By things we mean autonomous animated...
Multi-level direction of autonomous creatures for real-time virtual environments (1995)
Bruce M. Blumberg, Tinsley A. Galyean
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate autonomy with...
Multi-Level Direction of Autonomous Creatures for Real-Time Virtual Environments (1995)
Bruce M. Blumberg, Tinsley A. Galyean
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate autonomy with...
The economics of aluminum recycling (1977)
This thesis is not available electronically or by photocopy. Please contact Archives and Special Collections at archives@amherst.edu for more information.