On Centroidal Voronoi Tessellation — Energy Smoothness and Fast Computation (2009)
Yang Liu, Wenping Wang, Bruno Lévy, Feng Sun, Dong-ming Yan, Lin Lu, ...
Centroidal Voronoi tessellation (CVT) is a fundamental geometric structure that finds many applications
Pierre Alliez INRIA Sophia-Antipolis (2009)
Anisotropic Polygonal Remeshing, David Cohen-steiner, Olivier Devillers, Bruno Lévy, Inria Lorraine
Figure 1: From an input triangulated geometry, the curvature tensor field is estimated, then smoothed, and its umbilics are deduced (colored dots). Lines of curvatures (following the principal...
Les maillages polygonaux sont des représentations géométriques de plus en plus utilisées pour encoder des formes dans un ordinateur, en raison de leur versatilité, et de leur compatibilité avec...
Reverse Engineering for Industrial-Plant CAD Models (2008)
De Toledo, Rodrigo, Lévy, Bruno, Paul, Jean-Claude
Industrial-plant CAD models are commonly represented by triangular meshes, which do not preserve original information about implicit surfaces used during design. The reverse-engineering algorithms...
Reverse Engineering for Industrial-Plant CAD Models (2008)
De Toledo, Rodrigo, Lévy, Bruno, Paul, Jean-Claude
Industrial-plant CAD models are commonly represented by triangular meshes, which do not preserve original information about implicit surfaces used during design. The reverse-engineering algorithms...
Advanced Volume Visualization Techniques for Seismic Interpretation (2008)
Laurent Castanié, Fabien Bosquet, Bruno Lévy
In the past ten years, volume rendering tools have been progressively adopted by the geophysical community. The emergence of high-end graphics workstations with 3D texture capabilities made real-time...
N-Symmetry Direction Field Design (2008)
Ray, Nicolas, Vallet, Bruno, Li, Wan-Chiu, Lévy, Bruno
Many algorithms in computer graphics and geometry processing use two orthogonal smooth direction fields (unit tangent vector fields) defined over a surface. For instance, these direction fields are...
Spectral Geometry Processing with Manifold Harmonics (2008)
We present an explicit method to compute a generalization of the Fourier Transform on a mesh. It is well known that the eigenfunctions of the Laplace Beltrami operator (Manifold Harmonics) define a...
Geometry Textures and Applications (2008)
De Toledo, Rodrigo, Wang, Bin, Lévy, Bruno
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time,...
N-Symmetry Direction Field Design (2008)
Ray, Nicolas, Vallet, Bruno, Li, Wan-Chiu, Lévy, Bruno
Many algorithms in computer graphics and geometry processing use two orthogonal smooth direction fields (unit tangent vector fields) defined over a surface. For instance, these direction fields are...
Spectral Geometry Processing with Manifold Harmonics (2008)
We present an explicit method to compute a generalization of the Fourier Transform on a mesh. It is well known that the eigenfunctions of the Laplace Beltrami operator (Manifold Harmonics) define a...
Geometry Textures and Applications (2008)
De Toledo, Rodrigo, Wang, Bin, Lévy, Bruno
Geometry textures are a novel geometric representation for surfaces based on height maps. The visualization is done through a GPU ray casting algorithm applied to the whole object. At rendering time,...
Concurrent number cruncher - A GPU implementation of a general sparse linear solver (2008)
Buatois, Luc, Caumon, Guillaume, Lévy, Bruno
A wide class of numerical methods needs to solve a linear system, where the matrix pattern of non-zero coefficients can be arbitrary. These problems can greatly benefit from highly multithreaded...
Concurrent number cruncher - A GPU implementation of a general sparse linear solver (2008)
Buatois, Luc, Caumon, Guillaume, Lévy, Bruno
A wide class of numerical methods needs to solve a linear system, where the matrix pattern of non-zero coefficients can be arbitrary. These problems can greatly benefit from highly multithreaded...
Les maillages polygonaux sont des représentations géométriques de plus en plus utilisées pour encoder des formes dans un ordinateur, en raison de leur versatilité, et de leur compatibilité avec...
Les maillages polygonaux sont des représentations géométriques de plus en plus utilisées pour encoder des formes dans un ordinateur, en raison de leur versatilité, et de leur compatibilité avec...
Les maillages polygonaux sont des représentations géométriques de plus en plus utilisées pour encoder des formes dans un ordinateur, en raison de leur versatilité, et de leur compatibilité avec...
Visualization of Industrial Structures with Implicit GPU Primitives (2008)
De Toledo, Rodrigo, Lévy, Bruno
We present a method to interactively visualize large industrial models by replacing most triangles with implicit GPU primitives: cylinders, cone and torus slices. After a reverse-engineering process...
Visualization of Industrial Structures with Implicit GPU Primitives (2008)
De Toledo, Rodrigo, Lévy, Bruno
We present a method to interactively visualize large industrial models by replacing most triangles with implicit GPU primitives: cylinders, cone and torus slices. After a reverse-engineering process...
Cellular modeling in arbitrary dimension using generalized maps (2007)
Bruno Lévy, Jean-laurent Mallet
Combinatorial topology is a recent field of mathematics which promises to be of great benefit to geometric modeling and CAD. As such, this article shows how the notion of Generalized Map (G-Map) can...
Abstract Least Squares Conformal Maps for Automatic Texture Atlas Generation (2007)
Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérome Maillot
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, and the unfolded...
Combinatorial Data Structures for Volume Rendering Unstructured Grids (2007)
Guillaume Caumon, Bruno Lévy, Jean-claude Paul
Note: this work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible. Abstract—We propose a...
Bruno Lévy, Guillaume Caumon, Stéphane Conreaux, Xavier Cavin
structure and a high-performance algorithm for generating a series of iso-surfaces in a highly unstructured grid. Slicing-based volume rendering is also considered. The CIEL data structure represents...
Pierre Alliez, Pierre Alliez, David Cohen-steiner, David Cohen-steiner, Olivier Devillers, Olivier Devillers, ...
apport de recherche
Mesh Parameterization: Theory and Practice (2007)
Hormann, Kai, Lévy, Bruno, Sheffer, Alla
Mesh parameterization is a powerful geometry processing tool with numerous computer graphics applications, from texture mapping to animation transfer. This course outlines its mathematical...
Geometric Modeling Based on Polygonal Meshes (2007)
Botsch, Mario, Pauly, Mark, Kobbelt, Leif, Alliez, Pierre, Lévy, Bruno, Bischoff, Stephan, ...
In the last years triangle meshes have become increasingly popular and are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD irregular...
Concurrent Number Cruncher : An Efficient Sparse Linear Solver on the GPU (2007)
Buatois, Luc, Caumon, Guillaume, Lévy, Bruno
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of the mesh. The advent...
Linear Angle Based Parameterization (2007)
Zayer, Rhaleb, Lévy, Bruno, Seidel, Hans-Peter
In the field of mesh parameterization, the impact of angular and boundary distortion on parameterization quality have brought forward the need for robust and efficient free boundary angle preserving...
Iterative Methods for Visualization of Implicit Surfaces on GPU (2007)
Toledo, Rodrigo, Lévy, Bruno, Paul, Jean-Claude
The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray...
Toledo, Rodrigo, Wang, Bin, Lévy, Bruno
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization...
Concurrent Number Cruncher : An Efficient Sparse Linear Solver on the GPU (2007)
Buatois, Luc, Caumon, Guillaume, Lévy, Bruno
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of the mesh. The advent...
Linear Angle Based Parameterization (2007)
Zayer, Rhaleb, Lévy, Bruno, Seidel, Hans-Peter
In the field of mesh parameterization, the impact of angular and boundary distortion on parameterization quality have brought forward the need for robust and efficient free boundary angle preserving...
Iterative Methods for Visualization of Implicit Surfaces on GPU (2007)
Toledo, Rodrigo, Lévy, Bruno, Paul, Jean-Claude
The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present an iterative solution to ray...
Toledo, Rodrigo, Wang, Bin, Lévy, Bruno
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to use a visualization...
Mesh Parameterization: Theory and Practice (2007)
Hormann, Kai, Lévy, Bruno, Sheffer, Alla
Mesh parameterization is a powerful geometry processing tool with numerous computer graphics applications, from texture mapping to animation transfer. This course outlines its mathematical...
Geometric Modeling Based on Polygonal Meshes (2007)
Botsch, Mario, Pauly, Mark, Kobbelt, Leif, Alliez, Pierre, Lévy, Bruno, Bischoff, Stephan, ...
In the last years triangle meshes have become increasingly popular and are nowadays intensively used in many different areas of computer graphics and geometry processing. In classical CAGD irregular...
Spectral Geometry Processing with Manifold Harmonics (2007)
We present a new method to convert the geometry of a mesh into frequency space. The eigenfunctions of the Laplace-Beltrami operator are used to define Fourier-like function basis and transform. Since...
Spectral Geometry Processing with Manifold Harmonics (2007)
We present a new method to convert the geometry of a mesh into frequency space. The eigenfunctions of the Laplace-Beltrami operator are used to define Fourier-like function basis and transform. Since...
Linear Angle Based Parameterization (2007)
Zayer, Rhaleb, Lévy, Bruno, Seidel, Hans-Peter
In the field of mesh parameterization, the impact of angular and boundary distortion on parameterization quality have brought forward the need for robust and efficient free boundary angle preserving...
Periodic Global Parameterization (2006)
Ray, Nicolas, Li, Wan Chiu, Lévy, Bruno, Sheffer, Alla, Alliez, Pierre
We present a new globally smooth parameterization method for triangulated surfaces of arbitrary topology. Given two orthogonal piecewise linear vector fields defined over the input mesh (typically...
Periodic Global Parameterization (2006)
Ray, Nicolas, Li, Wan Chiu, Lévy, Bruno, Sheffer, Alla, Alliez, Pierre
We present a new globally smooth parameterization method for triangulated surfaces of arbitrary topology. Given two orthogonal piecewise linear vector fields defined over the input mesh (typically...
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces (2006)
Li, Wan Chiu, Vallet, Bruno, Ray, Nicolas, Lévy, Bruno
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complete interpolation...
GPU Accelerated Isosurface Extraction on Tetrahedral Grids (2006)
Buatois, Luc, Caumon, Guillaume, Lévy, Bruno
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenomena. However, informative volume visualization is diffcult to achieve efficiently due to the huge...
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces (2006)
Li, Wan Chiu, Vallet, Bruno, Ray, Nicolas, Lévy, Bruno
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complete interpolation...
GPU Accelerated Isosurface Extraction on Tetrahedral Grids (2006)
Buatois, Luc, Caumon, Guillaume, Lévy, Bruno
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenomena. However, informative volume visualization is di cult to achieve e ciently due to the huge...
ARDECO: Automatic Region DEtection and Conversion (2006)
We present Ardeco, a new algorithm for image abstraction and conversion from bitmap images into vector graphics. Given a bitmap image, our algorithm automatically computes the set of vector...
Automatic and Interactive Mesh to T-Spline Conversion (2006)
Li, Wan Chiu, Ray, Nicolas, Lévy, Bruno
In Geometry Processing, and more specifically in surface approximation, one of the most important issues is the automatic generation of a quad-dominant control mesh from an arbitrary shape (e.g. a...
ARDECO: Automatic Region DEtection and Conversion (2006)
We present Ardeco, a new algorithm for image abstraction and conversion from bitmap images into vector graphics. Given a bitmap image, our algorithm automatically computes the set of vector...
Automatic and Interactive Mesh to T-Spline Conversion (2006)
Li, Wan Chiu, Ray, Nicolas, Lévy, Bruno
In Geometry Processing, and more specifically in surface approximation, one of the most important issues is the automatic generation of a quad-dominant control mesh from an arbitrary shape (e.g. a...
Distributed Shared Memory for Roaming Large Volumes (2006)
Castanié, Laurent, Mion, Christophe, Cavin, Xavier, Lévy, Bruno
We present a cluster-based volume rendering system for roaming very large volumes. This system allows to move a gigabyte-sized probe inside a total volume of several tens or hundreds of gigabytes in...
Distributed Shared Memory for Roaming Large Volumes (2006)
Castanié, Laurent, Mion, Christophe, Cavin, Xavier, Lévy, Bruno
We present a cluster-based volume rendering system for roaming very large volumes. This system allows to move a gigabyte-sized probe inside a total volume of several tens or hundreds of gigabytes in...
Automatic and Interactive Mesh to T-Spline Conversion (2006)
Li, Wan Chiu, Ray, Nicolas, Lévy, Bruno
In Geometry Processing, and more specifically in surface approximation, one of the most important issues is the automatic generation of a quad-dominant control mesh from an arbitrary shape (e.g. a...
ARDECO: Automatic Region DEtection and Conversion (2006)
We present Ardeco, a new algorithm for image abstraction and conversion from bitmap images into vector graphics. Given a bitmap image, our algorithm automatically computes the set of vector...
Representing Higher-Order Singularities in Vector Fields on Piecewise Linear Surfaces (2006)
Li, Wan Chiu, Vallet, Bruno, Ray, Nicolas, Lévy, Bruno
Accurately representing higher-order singularities of vector fields defined on piecewise linear surfaces is a non-trivial problem. In this work, we introduce a concise yet complete interpolation...
GPU Accelerated Isosurface Extraction on Tetrahedral Grids (2006)
Buatois, Luc, Caumon, Guillaume, Lévy, Bruno
Visualizing large unstructured grids is extremely useful to understand natural and simulated phenomena. However, informative volume visualization is diffcult to achieve efficiently due to the huge...
Periodic Global Parameterization (2006)
Ray, Nicolas, Li, Wan Chiu, Lévy, Bruno, Sheffer, Alla, Alliez, Pierre
We present a new globally smooth parameterization method for triangulated surfaces of arbitrary topology. Given two orthogonal piecewise linear vector fields defined over the input mesh (typically...
Distributed Shared Memory for Roaming Large Volumes (2006)
Castanié, Laurent, Mion, Christophe, Cavin, Xavier, Lévy, Bruno
We present a cluster-based volume rendering system for roaming very large volumes. This system allows to move a gigabyte-sized probe inside a total volume of several tens or hundreds of gigabytes in...
Periodic global parameterization (2006)
Nicolas Ray, Wan Chiu Li, Bruno Lévy, Alla Sheffer, Pierre Alliez, Inria Geometrica
provided that the copies are not made or distributed for profit or commercial advantage, the ACM copyright/server
GPU accelerated isosurface extraction on tetrahedral grids (2006)
Luc Buatois, Guillaume Caumon, Bruno Lévy
Abstract. Visualizing large unstructured grids is extremely useful to understand natural and simulated phenomena. However, informative volume visualization is difficult to achieve efficiently due to...
B.: Distributed shared memory for roaming large volumes (2006)
Laurent Castanié, Christophe Mion, Xavier Cavin, Bruno Lévy
We present a cluster-based volume rendering system for roaming very large volumes. This system allows to move a gigabyte-sized probe inside a total volume of several tens or hundreds of gigabytes in...
Castanie, Laurent, Lévy, Bruno, Bosquet, Fabien
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probe-based volume rendering with data processing and computing. The daily oil production...
Numerical Methods for Digital Geometry Processing (2005)
Digital Geometry Processing recently appeared (in the middle of the 90's) as a promising avenue to solve the geometric modeling problems encountered when manipulating surfaces represented by discrete...
Castanie, Laurent, Lévy, Bruno, Bosquet, Fabien
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probe-based volume rendering with data processing and computing. The daily oil production...
Master-element vector irradiance for large tessellated models (2005)
Lecot, Gregory, Lévy, Bruno, Alonso, Laurent, Paul, Jean-Claude
We propose a new global light simulation method for diffuse (or moderately glossy) scenes comprising highly tesselated models with simple topology (e.g., scanned meshes). By using the topological...
Mesh Editing with an Embedded Network of Curves (2005)
Lévy, Bruno, Li, Wan Chiu, Paul, Jean-Claude
We propose a method for uncalibrated stereo matching. The method applies gradual elastic deformation to the line segments in a pair of images until they match with each other. By using an energy...
Master-element vector irradiance for large tessellated models (2005)
Lecot, Gregory, Lévy, Bruno, Alonso, Laurent, Paul, Jean-Claude
We propose a new global light simulation method for diffuse (or moderately glossy) scenes comprising highly tesselated models with simple topology (e.g., scanned meshes). By using the topological...
Mesh Editing with an Embedded Network of Curves (2005)
Lévy, Bruno, Li, Wan Chiu, Paul, Jean-Claude
We propose a method for uncalibrated stereo matching. The method applies gradual elastic deformation to the line segments in a pair of images until they match with each other. By using an energy...
Master-element vector irradiance for large tessellated models (2005)
Lecot, Gregory, Lévy, Bruno, Alonso, Laurent, Paul, Jean-Claude
We propose a new global light simulation method for diffuse (or moderately glossy) scenes comprising highly tesselated models with simple topology (e.g., scanned meshes). By using the topological...
Mesh Editing with an Embedded Network of Curves (2005)
Lévy, Bruno, Li, Wan Chiu, Paul, Jean-Claude
We propose a method for uncalibrated stereo matching. The method applies gradual elastic deformation to the line segments in a pair of images until they match with each other. By using an energy...
Castanie, Laurent, Lévy, Bruno, Bosquet, Fabien
In this paper, we present a volume roaming system dedicated to oil and gas exploration. Our system combines probe-based volume rendering with data processing and computing. The daily oil production...
Numerical Methods for Digital Geometry Processing (2005)
Digital Geometry Processing recently appeared (in the middle of the 90's) as a promising avenue to solve the geometric modeling problems encountered when manipulating surfaces represented by discrete...
Vector texture maps on the GPU (2005)
Nicolas Ray, Xavier Cavin, Bruno Lévy
Figure 1: Vector Texture Maps applied onto an object. The ACM logo is represented by four gradient shaders, combined by VTMs. By indexing characters in a font represented by a compressed VTM (that...
Vector texture maps on the GPU (2005)
Nicolas Ray, Thibaut Neiger, Bruno Lévy, Xavier Cavin
Figure 1: Vector Texture Maps applied onto an object. The ACM logo is represented by four gradient shaders, combined by VTMs. By indexing characters in a font represented by a compressed VTM (that...
ABF++: fast and robust angle based flattening (2005)
Alla Sheffer, Bruno Lévy, Inria Lorraine, Maxim Mogilnitsky, Er Bogomyakov
Master-Element Vector Irradiance for Large Tessellated Models, in "Graphite conf. proc (2005)
Grégory Lecot, Bruno Lévy, Laurent Alonso, Inria Lorraine, Inria Lorraine, Jean-claude Paul
Figure 1: Left: Master-Element global illumination applied to ”‘David” ’ (500K∆). Center: Isis model lighted with an area light (375K∆). Right: A scene with five data sets (1.5M∆). The...
ABF++: fast and robust angle based flattening (2005)
Alla Sheffer, Bruno Lévy, Inria Lorraine, Maxim Mogilnitsky, Alexander Bogomyakov
Conformal parameterization of mesh models has numerous applications in geometry processing. Conformality is desirable for remeshing, surface reconstruction, and many other mesh processing...
Master-Element Vector Irradiance for Large Tessellated Models, in "Graphite conf. proc (2005)
Grégory Lecot, Bruno Lévy, Laurent Alonso, Inria Lorraine, Inria Lorraine, Jean-claude Paul
Figure 1: Left: Master-Element global illumination applied to ”‘David” ’ (500K∆). Center: Isis model lighted with an area light (375K∆). Right: A scene with five data sets (1.5M∆). The...
ABF++ : Fast and Robust Angle Based Flattening (2004)
Sheffer, Alla, Lévy, Bruno, Mogilnitsky, Maxim, Bogomyakov, Alexander
Conformal parameterization of mesh models has numerous applications in geometry processing. Conformality is desirable for remeshing, surface reconstruction, and many other mesh processing...
ABF++ : Fast and Robust Angle Based Flattening (2004)
Sheffer, Alla, Lévy, Bruno, Mogilnitsky, Maxim, Bogomyakov, Alexander
Conformal parameterization of mesh models has numerous applications in geometry processing. Conformality is desirable for remeshing, surface reconstruction, and many other mesh processing...
ABF++ : Fast and Robust Angle Based Flattening (2004)
Sheffer, Alla, Lévy, Bruno, Mogilnitsky, Maxim, Bogomyakov, Alexander
Conformal parameterization of mesh models has numerous applications in geometry processing. Conformality is desirable for remeshing, surface reconstruction, and many other mesh processing...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic of natural or man-made geometry. In particular, we use curvature directions to...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic of natural or man-made geometry. In particular, we use curvature directions to...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic of natural or man-made geometry. In particular, we use curvature directions to...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature...
Anisotropic Polygonal Remeshing (2003)
Alliez, Pierre, Cohen-Steiner, David, Devillers, Olivier, Lévy, Bruno, Desbrun, Mathieu
In this paper, we propose a novel polygonal remeshing technique that exploits a key aspect of surfaces: the intrinsic anisotropy of natural or man-made geometry. In particular, we use curvature...
Dual domain extrapolation (2003)
Bruno Lévy, Isa Inria Lorraine
A: Due to shadows, scanned meshes often have complex holes and irregular borders. B: a global parameterization of the surface is computed. C: filling the holes and extrapolating the borders become 2D...
Generation of Radiosity Texture Atlas for Realistic Real-Time Rendering (2003)
Nicolas Ray, Jean-christophe Ulysse, Xavier Cavin, Bruno Lévy
Radiosity methods are a both physically correct and efficient way to compute the global illumination giving the visual atmosphere to a 3D scene. In this paper, we present a new approach to optimizing...
Least Squares Conformal Maps for Automatic Texture Atlas Generation (2002)
Bruno Lévy, Sylvain Petitjean, Nicolas Ray, Jérôme Maillot
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, and the unfolded...
Gibot, Sébastien, Buonsanti, Cecilia, Massin, Frédéric, Romano, Michele, Kolopp-Sarda, Marie-Nathalie, Benigni, Fabio, ...
The triggering receptor expressed on myeloid cell type 1 (TREM-1) is a cell surface molecule that has been identified on both human and murine polymorphonuclear neutrophils and mature monocytes. The...
Gibot, Sébastien, Buonsanti, Cecilia, Massin, Frédéric, Romano, Michele, Kolopp-Sarda, Marie-Nathalie, Benigni, Fabio, ...
The triggering receptor expressed on myeloid cell type 1 (TREM-1) is a cell surface molecule that has been identified on both human and murine polymorphonuclear neutrophils and mature monocytes. The...