Steve Benford, Gail Reynard, Boriana Koleva, Chris Greenhalgh, Mike Fraser
Play, not work, is set to become the driving force for collaborative technologies! We explore the topic of CSCP, where the ‘P ’ stands for play (and in our own work also for public and...
MASSIVE: A Co Environment for Iaborative Virtual (2008)
Chris Greenhalgh, Steven Benford
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been developed as part of our on-going research into collaborative virtual environments. This system allows...
General Terms: Human Factors, Theory (2008)
Steve Benford, Chris Greenhalgh, Gail Reynard, Boriana Koleva
We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current...
Engineering a Replay Application Based on RDF and OWL (2008)
Chris Greenhalgh, Andy French, Jan Humble, Paul Tennant
Digital Replay System (DRS) is an application for replaying and analyzing combinations of video recordings, transcriptions and system log files. The W3C’s Resource Description Framework (RDF) and...
Models of Space in a Mixed-Reality System (2008)
Anthony Steed, Ian Maccoll, Cliff R, Barry Brown, Matthew Chalmers, Chris Greenhalgh
In this paper we discuss the use of models of space in the building of mixed-reality systems. By model of space we mean a geometric or symbolic description associated with a physical space. We...
Greenhalgh, Chris, Glover, Kevin, Humble, Jan, Robinson, Jamie, Wilson, Steve, Frey, Jeremy, ...
Pervasive computing systems such as smart spaces typically combine multiple embedded and/or mobile sensing, computing and interaction devices. A variety of distributed computing approaches are used...
Orchestrating Real-Time Participatory Experiences (2008)
Steve Benford, Adam Drozd, Chris Greenhalgh, Mike Fraser, Holger Schnädelbach, Boriana Koleva, ...
Real-time participatory experiences such as multiplayer games, on-line role-play and performances require orchestrating; an on-going process of managing participants ’ activities from behind the...
A Generic Architecture for Sensor Data Integration with the GRID (2008)
Jan Humble, Chris Greenhalgh, Alastair Hamsphire, Henk L Muller, Stefan Rennick Egglestone
This paper describes the design and implementation of a model of how to integrate sensors and devices into a GRID infrastructure. We describe its proxy-based approach, the port-type requirements and...
Joshua Underwood, Rosemary Luckin, Geraldine Fitzpatrick, Anthony Steed, Salvatore Spinello, Chris Greenhalgh, ...
We provided teachers and young scientists with ‘e-Science like ’ experiences and asked them to reflect on how the technologies employed might be used to support learning at school. Our aim was to...
A Citywide Mixed Reality Performance: Initial Findings (2008)
Mike Fraser, Chris Greenhalgh, Keith Mitchell, Tom Rodden
Citywide is the provisional title for a new mixed reality performance that will be experienced by people as they move around a physical city. Set within the backdrop of two cities, one real world and...
Andy Crabtree, Chris Greenhalgh, Andy French, Tom Rodden, Steve Benford
Abstract. A wide range of computational tools are currently available for use within qualitative research, yet very few of these have actually been designed to support the diverse needs of the social...
Making Networked Virtual (2008)
Chris Greenhalgh, Adrian Bullock, Emmanuel Frécon, David Lloyd, Anthony Steed
Environments Work Collaborative virtual environments (CVEs) are a promising technology enabling remote participants to share a common place through three-dimensional graphical scenes. Within the...
Andy Crabtree, Chris Greenhalgh, Andy French, Tom Rodden, Steve Benford
Synopses. A wide range of computational tools are currently available for use within qualitative research, 1 yet very few of these have actually been designed to support the diverse needs of the...
From ReplayTool to Digital Replay System (2008)
Chris Greenhalgh, Andy French, Paul Tennent, Jan Humble, Andy Crabtree
Abstract. DRS, the Digital Replay System, is a software tool being developed by the DReSS node of the UK ESRC-funded National Centre for e-Social Science. It has been developed from the previous...
Requirements for Equator Record and Reuse Infrastructure (2008)
Steve Benford, Chris Greenhalgh, Adam Drozd, Duncan Rowl, Martin Flintham
Developing a flexible and generic record and reuse mechanism for mixed reality experiences is a complex and challenging task. In this position paper we break the problem down into a number of...
Mixed Reality Laboratory, University of Nottingham, (2008)
Andy Crabtree, Steve Benford, Tom Rodden, Chris Greenhalgh, Martin Flintham, ...
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ethnographic study...
Blurring the Boundaries of the Mackintosh Room (2008)
Matthew Chalmers, Barry Brown, Steve Benford, Ruth Conroy, Nick Dalton, Areti Galani, ...
In this paper we describe a prototype interactive system supporting a shared synchronous experience for physical, World Wide Web and virtual reality visitors to an exhibition devoted to the designer...
Virtual Reality Tele-conferencing: Implementation and Experience (2008)
H Marmolin, Y. Sundblad, K. Schmidt (editors, Chris Greenhalgh, Steve Benford
This paper describes the implementation of and early experiences with a virtual reality teleconferencing system called MASSIVE. This system includes a full realisation of the spatial model of...
Contextualised Workflow Execution in MyGrid (2008)
M. Nedim Alpdemir, Arijit Mukherjee, Norman W. Paton, Paul Watson, Kevin Glover, ...
Abstract. e-Scientists stand to benefit from tools and environments that either hide, or help to manage, the inherent complexity involved in accessing and making concerted use of the diverse...
CID, Centre for User Oriented IT Design (2008)
Steve Benford, Mike Fraser, Boriana Koleva, John Bowers, Paul Ch, Shahram Izadi, ...
Hybrid physical-digital artefacts
CID, Centre for User Oriented IT Design (2008)
Liam Bannon, John Bowers, Christian Heath, Dirk Vom Lehn, Jon Hindmarsh, Paul Luff, ...
Report from the start-up workshops
MASSIVE: A Co Environment for Iaborative Virtual (2008)
Chris Greenhalgh, Steven Benford
We describe a prototype virtual reality teleconferencing system called MASSIVE which has been developed as part of our on-going research into collaborative virtual environments. This system allows...
MANAGING MUTUAL AWARENESS IN (2008)
Collaborative Virtual, Environments Steve Benford, John Bowers, Lennart E. Fahlƒn, Chris Greenhalgh
This paper introduces a spatial model of interaction which aims to support groups of people in using their natural communication skills in distributed virtual environments. First, we outline our...
Electronic Engineering, (2008)
Carl Barratt, Andrea Brogni, Matthew Chalmers, William R. Cobern, John Crowe, Don Cruickshank, ...
Abstract. In this paper we show how we have used and adapted GT3 to support scalable and flexible remote medical monitoring applications on the Grid. We use two lightweight monitoring devices (a java...
Modular Sensor Architecture for Unobtrusive Routine Clinical Diagnosis (2008)
John Crowe Barrie, John Crowe, Barrie Hayes-gill, Mark Sumner, Carl Barratt, Ben Palethorpe, ...
Clinical diagnosis of pathological conditions is accomplished regularly via the recording and subsequent analysis of a physiological variable from a subject. Problems with current common practice...
1 Realizing Flexible Consistency in HIVEK (2007)
The HIVE project (UK EPSRC research grants GR/L 01527 and GR/L 02074) is concerned with the construction of a run-time kernel for Collaborative Virtual Environments (CVEs). It is based on work on...
Creating Large-Scale Collaborative Virtual Environments (2007)
Collaborative Virtual Environments (CVEs) actively support human collaboration within a computer based virtual space. CVEs employing distributed virtual reality technologies have the potential to...
Deliverable 7a.1 Evaluating Out Of This World: An Experiment in Inhabited Television (2007)
Walker John Wyver, Steve Benford, Steve Benford, John Bowers, John Bowers, ...
This document forms Deliverable D7a.1 of the eRENA project of the i3 schema of the ESPRIT-IV research action of the European Communities. eRENA is concerned with the development of electronic arenas...
ABSTRACT Deliverable 7b.1 Pushing Mixed Reality Boundaries (2007)
Katja Martin, Holger Schnädelbach, Chris Greenhalgh
We report on task 7b.1, the eRENA workshop on pushing mixed reality boundaries. We introduce the concept of a mixed reality boundary that distinguishes our approach to mixed reality from other...
Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh
Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing the virtual and the...
Milena Radenkovic, Chris Greenhalgh, Steve Benford
We describe an audio-service for collaborative network applications, designed to support many simultaneous audio sources and to operate across the Internet. Our service introduces and exploits a new...
ABSTRACT Temporal Links: Recording and Replaying Virtual Environments (2007)
Chris Greenhalgh, Jim Purbrick, Steve Benford, Mike Craven, Adam Drozd, Ian Taylor
Virtual reality currently lacks the kinds of sophisticated production technologies that are commonly available for established media such as video and audio. This paper introduces the idea of...
for Inhabited Television (2007)
Steve Benford, Chris Greenhalgh
In this paper we describe and analyse the community building process for Ages of Avatar, a set of on-line Collaborative Virtual Environments created in Microsoft Virtual Worlds, which form part of an...
British Telecommunications and (2007)
Steve Benford, Chris Greenhalgh, Mike Craven, Graham Walker, Tim Regan, Jason Morphett, ...
Inhabited television combines collaborative virtual environments (CVEs) with broadcast television so that on-line audiences can participate in television shows within shared virtual worlds. We...
Author(s) Adrian Bullock, Chris Greenhalgh, Steve Benford
This deliverable presents the results of the COVEN network trials that have taken place throughout 1997. These trials have involved holding a series of over thirty distributed meetings using the...
Engineering the Immersive Experience to Enhance Presence (2007)
Anthony Steed, Steve Benford, Nick Dalton, Chris Greenhalgh, Ian Maccoll, Cliff R, ...
When designing immersive virtual environments it is important to consider the staging and situation of the experience as well as the content and presentation within the experience. In this paper we...
Supporting Complexity in Distributed Virtual Reality Systems (2007)
This document introduces some qualitative measures of complexity which may be used to asses virtual reality systems. A number of current virtual reality systems are considered with regard to the...
Fragmented Interaction: (2007)
Establishing Mutual Orientation, Jon Hindmarsh, Mike Fraser, Christian Heath, Steve Benford, Chris Greenhalgh, ...
This paper explores and evaluates the support for objectfocused collaboration provided by a desktop Collaborative Virtual Environment. The system was used to support an experimental...
Object-focused Interaction (2007)
In Collaborative Virtual, Jon Hindmarsh, Mike Fraser, Mike Fraser, Christian Heath, Christian Heath, ...
This paper explores and evaluates the support for object-focused collaboration provided by a desktop Collaborative Virtual Environment. An experimental `design' task was conducted and video...
Central Parkway Newcastle Upon Tyne (2007)
Robert Stevens, Kevin Glover, Chris Greenhalgh, Claire Jennings, Simon Pearce, Peter Li, ...
e-Science and the Grid are not the same; the large-scale movement of data and the exploitation of computation is not the same as the creation, performance and management of an in silico experiment....
Developing Digital Records: Early Experiences of Record and Replay. (2006)
Rouncefield, Mark F., Crabtree, Andy, French, Andrew, Greenhalgh, Chris
In this paper we consider the development of ‘digital records’ to support ethnographic study of interaction and collaboration in ubiquitous computing environments and articulate the core concept...
Niramitranon, Jitti, Sharples, Mike, Greenhalgh, Chris
In a one-to-one collaborative learning classroom supported by ubiquitous computing, teachers require tools that allow them to design of learning scenarios, and to manage and monitor the activities...
Niramitranon, Jitti, Sharples, Mike, Greenhalgh, Chris
In a one-to-one collaborative learning classroom supported by ubiquitous computing, teachers require tools that allow them to design of learning scenarios, and to manage and monitor the activities...
Supporting Ethnographic Studies of Ubiquitous Computing in the Wild (2006)
Andy Crabtree, Steve Benford, Chris Greenhalgh
Ethnography has become a staple feature of IT research over the last twenty years, shaping our understanding of the social character of computing systems and informing their design in a wide variety...
Developing digital records: early experiences of record and replay (2006)
Andy Crabtree, Andrew French, Chris Greenhalgh, Steve Benford, Keith Cheverst, Mark Rouncefield, ...
Abstract. In this paper we consider the development of ‘digital records ’ to support ethnographic study of interaction and collaboration in ubiquitous computing environments and articulate the...
Expected, sensed, and desired: A framework for designing sensing-based interaction (2005)
Benford, Steve, Schnadelbach, Holger, Koleva, Boriana, Anastasi, Rob, Greenhalgh, Chris, Rodden, Tom, ...
Movements of interfaces can be analyzed in terms of whether they are expected, sensed, and desired. Expected movements are those that users naturally perform; sensed are those that can be measured by...
Distributing Data Sessions: Supporting remote collaboration with video data (2005)
Mike Fraser, Greg Biegel, Katie Best, Jon Hindmarsh, Christian Heath, Chris Greenhalgh
Abstract. The design of distributed infrastructures to support remote collaboration among groups of social scientists raises new computational and networking challenges that Grid developers are...
Expected, Sensed, and Desired: A Framework for Designing Sensing-Based Interaction (2005)
Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, ...
This article introduces a design framework for sensing-based interfaces in which designers are encouraged to compare expected physical movements with those that can be sensed by a computer system and...
Models of space in a mixed-reality system (2004)
Anthony Steed, Ian MacColl, Cliff Randell, Barry Brown, Matthew Chalmers, Chris Greenhalgh
INFOVIS is the primary international conference in the field of information visualization. The 2004 conference had an acceptance rate of 30%. The paper is concerned with the models of space used in...
Models of space in a mixed-reality system (2004)
Anthony Steed, Ian MacColl, Cliff Randell, Barry Brown, Matthew Chalmers, Chris Greenhalgh
INFOVIS is the primary international conference in the field of information visualization. The 2004 conference had an acceptance rate of 30%. The paper is concerned with the models of space used in...
ECT: a toolkit to support rapid construction of ubicomp environments (2004)
Chris Greenhalgh, Shahram Izadi, James Mathrick, Jan Humble, Ian Taylor
Abstract. We describe the motivation, design and initial implementation of the Equip Component Toolkit (ECT), a software toolkit for ubiquitous computing that is intended to reduce the cost –...
Revealing delay in collaborative environments (2004)
Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh
Delay is an unavoidable reality in collaborative environments. We propose an approach to dealing with delay in which ‘decorators ’ are introduced into the interface. Decorators show the presence,...
On the Use of Agents in a BioInformatics Grid (2003)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
On the Use of Agents in a BioInformatics Grid (2003)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
On the Use of Agents in a BioInformatics Grid (2003)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
On the Use of Agents in a BioInformatics Grid (2003)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
On the Use of Agents in a BioInformatics Grid (2003)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
On the Use of Agents in a BioInformatics Grid (2003)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
Where on-line meets on-the-streets: experiences with mobile mixed reality games (2003)
Martin Flintham, Rob Anastasi, Terry Hemmings, Andy Crabtree, Chris Greenhalgh, Tom Rodden
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers were on the streets....
On the use of agents in a bioinformatics grid (2003)
Luc Moreau, Simon Miles, Carole Goble, Mark Greenwood, Vijay Dialani, Matthew Addis, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
On the use of agents in a bioinformatics grid (2003)
Luc Moreau, Simon Miles, Carole Goble, Mark Greenwood, Vijay Dialani, Matthew Addis, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help them to automate the management of such workflows...
e-Science in the Streets: Urban Pollution Monitoring (2003)
Anthony Steed, Salvatore Spinello, Ben Croxford, Chris Greenhalgh
Current pollution monitoring systems use small numbers of fixed sensors that report multiple species of pollutant. In the UK, online archives of such monitoring sites go back over 30 years. Such...
Shared visiting in EQUATOR City (2002)
Ian MacColl, Dave Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, ...
CVE is an international conference dedicated to the design, development and use of collaborative virtual environments. The paper has 6 citings at ACMDL ad it describes technical aspects of the...
On the Use of Agents in a BioInformatics Grid (2002)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help to automate the management of such workflows through...
Shared visiting in EQUATOR city (2002)
MacColl, Ian, Millard, David E, Randell, Cliff, Steed, Anthony, Brown, Barry, Benford, Steve, ...
In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital...
On the Use of Agents in a BioInformatics Grid (2002)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help to automate the management of such workflows through...
Shared visiting in EQUATOR city (2002)
MacColl, Ian, Millard, David E, Randell, Cliff, Steed, Anthony, Brown, Barry, Benford, Steve, ...
In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital...
On the Use of Agents in a BioInformatics Grid (2002)
Moreau, Luc, Miles, Simon, Goble, Carole, Greenwood, Mark, Dialani, Vijay, Addis, Matthew, ...
MyGrid is an e-Science Grid project that aims to help biologists and bioinformaticians to perform workflow-based in silico experiments, and help to automate the management of such workflows through...
Shared visiting in EQUATOR city (2002)
MacColl, Ian, Millard, David E, Randell, Cliff, Steed, Anthony, Brown, Barry, Benford, Steve, ...
In this paper we describe an infrastructure and prototype system for sharing of visiting experiences across multiple media. The prototype supports synchronous co-visiting by physical and digital...
Blurring the boundaries of the Mackintosh room (2002)
Chalmers, Matthew, Brown, Barry, Benford, Steve, Dalton, R, Dalton, N, Galani, Areti, ...
In this paper we describe a prototype interactive system supporting a shared synchronous experience for physical, World Wide Web and virtual reality visitors to an exhibition devoted to the designer...
Blurring the boundaries of the Mackintosh room (2002)
Chalmers, Matthew, Brown, Barry, Benford, Steve, Dalton, R, Dalton, N, Galani, Areti, ...
In this paper we describe a prototype interactive system supporting a shared synchronous experience for physical, World Wide Web and virtual reality visitors to an exhibition devoted to the designer...
Shared visiting in EQUATOR City (2002)
Ian MacColl, Dave Millard, Cliff Randell, Anthony Steed, Barry Brown, Steve Benford, ...
CVE is an international conference dedicated to the design, development and use of collaborative virtual environments. The paper has 6 citings at ACMDL ad it describes technical aspects of the...
An Extensible Event-based Infrastructure for Networked Virtual Worlds (2002)
Jim Purbrick, Chris Greenhalgh
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to support...
Keeping in touch: Agents reporting from collaborative virtual environments (2002)
Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh, Pilar Herrero
Collaborative Virtual Environments (CVEs) are virtual worlds providing real−time 3D graphics, supplemented with text and/or audio to multiple users over computer networks [Benford et al, 2001]....
Keeping in touch: Agents reporting from collaborative virtual environments (2002)
Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh
Over the past decade, there has been a growing interest in using Collaborative Virtual Environments (CVEs) for online gaming, arts, performances and entertainment. One problem facing the users of...
The Augurscope: A Mixed Reality Interface for Outdoors (2002)
Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Malcolm Foster, ...
The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment that is aligned with...
Citywide: supporting interactive digital experiences across physical space (2002)
Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, ...
Abstract. The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical...
Shared visiting in EQUATOR City (2002)
Ian Maccoll Barry, Barry Brown, Steve Benford, Matthew Chalmers, Nick Dalton, Areti Galani, ...
In this paper we describe a system and infrastructure for sharing of visiting experiences across multiple media. The prototype system supports synchronous visiting by both physical and digital...
Keeping in Touch: Agents Reporting from Collaborative Virtual (2002)
Environments Brian Logan, Brian Logan, Mike Fraser, Daniel Fielding, Steve Benford, Chris Greenhalgh
Over the past decade, there has been a growing interest in using Collaborative Virtual Environments (CVEs) for online gaming, arts, performances and entertainment. One problem facing the users of...
Shared Visiting in Equator City (2002)
Ian Maccoll, Barry Brown, Steve Benford, Matthew Chalmers, Nick Dalton, Areti Galani, ...
Abstract. In this paper we describe a system and infrastructure for sharing of visiting experiences across multiple media. The prototype system supports synchronous visiting by both physical and...
Making networked virtual environments work (2001)
Greenhalgh, Chris, Bullock, Adrian, Frécon, Emmanuel
Collaborative virtual environments (CVEs) are a promising technology enabling remote participants to share a common place through three-dimensional graphical scenes. Within the COVEN project...
Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)
Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...
Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...
Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)
Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...
Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...
Experiencing a Presentation through a Mixed Reality Boundary (2001)
Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh
We describe a pilot study of the use of a mixed reality environment for distributed presentations involving virtual and physical audiences and speakers. Our aims were to establish mutual awareness...
Collaboratively improvising magic: an approach to managing participation in an on-line drama (2001)
Adam Drozd, John Bowers, Steve Benford, Chris Greenhalgh, Mike Fraser
Abstract. We describe how a behind-the-scenes production crew managed participation in an on-line improvised dramatic performance in a shared virtual world that was broadcast to viewers. We introduce...
Augmenting reality through coordinated use of diverse interfaces (2001)
Chris Greenhalgh, Steve Benford, Tom Rodden, Rob Anastasi, Ian Taylor, Martin Flintham, ...
We present seven diverse augmented reality interfaces including audio tunnels from a virtual environment to fixed and mobile phones; digital activity meters for locating hotspots of activity in a...
The EQUIP platform: bringing together physical and virtual worlds (forthcoming (2001)
Chris Greenhalgh, Shahram Izadi, Tom Rodden, Steve Benford
Abstract. This paper presents EQUIP, a platform to support the convergence of real and virtual worlds by allowing a diverse set of heterogeneous devices to share information with each other and with...
Unearthing Virtual History: Using Diverse (2001)
Interfaces To Reveal, Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, ...
We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection.
Bringing Together Physical, Chris Greenhalgh, Shahram Izadi, Tom Rodden, Steve Benford
This paper presents EQUIP, a platform to support the convergence of real and virtual worlds by allowing a diverse set of heterogeneous devices to share information with each other and with software...
Inside Massive-3: Flexible support for data consistency and world structuring (2000)
Chris Greenhalgh, Jim Purbrick
MASSIVE-3 is our third generation of Collaborative Virtual Environment (CVE) system. This paper describes the goals, design and implementation of key aspects of the MASSIVE-3 system, and in...
Traversable Interfaces between Real and Virtual Worlds (2000)
Boriana Koleva, Steve Benford, Chris Greenhalgh
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a traversable interface...
Traversable Interfaces between Real and Virtual Worlds (2000)
Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh
Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a traversable interface...
Temporal links: recording and replaying virtual environments (2000)
Chris Greenhalgh, Martin Flintham, Jim Purbrick, Steve Benford
Temporal links allow recordings of multi-user sessions to be dynamically inserted into current virtual worlds in a flexible and principled way. This paper explores key applications of temporal links,...
Extending Locales: Awareness Management in MASSIVE-3 (2000)
James Purbrick, Chris Greenhalgh
Locales (as first embodied in the SPLINE system) are a very good approach to constructing and organising large virtual environments, especially for distributed and multiuser systems. In the MASSIVE-3...
Three Dimensional Visualization of the World Wide Web (1999)
Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Mike, Fraser, Mike, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...
Three Dimensional Visualization of the World Wide Web (1999)
Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Mike, Fraser, Mike, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...
Three dimensional visualization of the World Wide Web (1999)
Benford, Steve, Taylor, Ian, Brailsford, David, Koleva, Boriana, Craven, Michael P., Fraser, Mike, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday sense of the word...
The Properties of Mixed Reality Boundaries (1999)
Boriana Koleva, Steve Benford, Chris Greenhalgh
Abstract: Mixed reality boundaries establish transparent windows between physical and virtual spaces. We introduce a set of properties that allow such boundaries to be configured to support different...
Three dimensional visualization of the World Wide Web (1999)
Steve Benford, Ian Taylor, David Brailsford, Boriana Koleva, Mike Craven, Mike Fraser, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday...
Broadcasting on-line social interaction as inhabited television (1999)
Steve Benford, Chris Greenhalgh, Mike Craven, Graham Walker, Tim Regan, Jason Morphett, ...
Abstract Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds Three early experiments...
Three dimensional visualization of the World Wide Web (1999)
Steve Benford, Ian Taylor, David Brailsford, Boriana Koleva, Mike Craven, Mike Fraser, ...
Although large-scale public hypermedia structures such as the World Wide Web are popularly referred to as "cyberspace", the extent to which they constitute a space in the everyday...
C.: Pushing mixed reality boundaries (1999)
Steve Benford, Steve Benford, Sally Jane Norman, Sally Jane Norman, John Bowers, John Bowers, ...
We report on task 7b.1, the eRENA workshop on pushing mixed reality boundaries. We introduce the concept of a mixed reality boundary that distinguishes our approach to mixed reality from other...
The Properties of Mixed Reality Boundaries (1999)
Boriana Koleva, Steve Benford, Chris Greenhalgh
Abstract: Mixed reality boundaries establish transparent windows between physical and virtual spaces. We introduce a set of properties that allow such boundaries to be configured to support different...
Patterns of Network and User Activity in an Inhabited Television Event (1999)
Chris Greenhalgh, Steve Benford, Mike Craven
Inhabited Television takes traditional broadcast television and combines it with multiuser virtual reality, to give new possibilities for interaction and participation in and around shows or...
Broadcasting on-line social interaction as inhabited television (1999)
Steve Benford, Chris Greenhalgh, Mike Craven, Graham Walker, Tim Regan, Jason Morphett, ...
Abstract: Inhabited TV combines collaborative virtual environments (CVEs) with broadcast TV so that on-line audiences can participate in TV shows within shared virtual worlds. Three early experiments...
Anthony Steed, Steve Benford, Nick Dalton, Chris Greenhalgh, Ian Maccoll, Cliff R, ...
In our everyday presentations of an immersive projection technology (IPT) system we have noted some problems and issues that can detract from the overall experience. In this paper we take the view...
Awareness Driven Video Quality Of Service In Collaborative Virtual Environments (1998)
Gail Reynard, Steve Benford, Chris Greenhalgh, Christian Heath
We extend previous work on texture mapping video streams into virtual environments by introducing awareness driven video QoS. This uses movements within a shared virtual world to activate different...
Predicting Network Traffic, Chris Greenhalgh, Steve Benford, Nico Kuijpers, Kurt Donkers
We introduce a method for predicting the network traffic that will be generated by Collaborative Virtual Environment applications with varying numbers of participants.
Large scale collaborative virtual environments. (1997)
Thesis (Ph. D.)--University of Nottingham, 1997.
Boundaries, Awareness and Interaction in Collaborative Virtual Environments (1997)
Chris Greenhalgh, Steve Benford
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on a survey of current...
Introducing third party objects into the spatial model of interaction (1997)
Steve Benford, Chris Greenhalgh
We introduce an extension to the spatial model of interaction for CVEs called third party objects that provides support for contextual factors in awareness calculations and that enhances...
Crowded Collaborative Virtual Environments (1997)
Steve Benford, Chris Greenhalgh, David Lloyd
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and...
Analysing movement and world transitions in virtual reality tele-conferencing (1997)
In this paper we make use of automatically generated logs of user activity from 6 meetings held using the MASSIVE-1 virtual reality tele-conferencing system to determine a number of characteristics...
Analysing movement and world transitions in virtual reality tele-conferencing (1997)
In this paper we make use of automatically generated logs of user activity from 6 meetings held using the MASSIVE-1 virtual reality tele-conferencing system to determine a number of characteristics...
Introducing Third Party Objects into the Spatial Model of Interaction (1997)
Steve Benford, Chris Greenhalgh
This paper extends the spatial model of interaction for Collaborative Virtual Environments (CVEs) as defined in (Benford, 1993) to include support for contextual factors in awareness manipulation and...
To be presented at ECMAST*97, Milan, 21-23 May 1997. (1997)
Amulticast Network Architecture, Chris Greenhalgh, Steve Benford
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivations behind their...
Analysing Movement and World Transitions in Virtual Reality Tele-Conferencing (1997)
Analysing Movement, World Transitions, Chris Greenhalgh
this paper we make use of automatically generated logs of user activity from 6 meetings held using the MASSIVE-1 virtual reality tele-conferencing system to determine a number of characteristics of...
Crowded Collaborative Virtual Environments (1997)
Steve Benford, Chris Greenhalgh, David Lloyd
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and...
Boundaries, Awareness and Interaction in Collaborative. . . (1997)
Chris Greenhalgh, Steve Benford
This paper is concerned with how collaborative virtual environments can be structured in order to enable greater scalability and yet maintain a richness of communication. Based on a survey of current...
Staging a Public Poetry Performance in a Collaborative Virtual Environment (1997)
Steve Benford, Chris Greenhalgh, Dave Snowdon, Adrian Bullock
this paper, we present the design of a poetry performance in a collaborative virtual environment (CVE) and discuss the experience of staging this performance to an audience of two hundred members of...
Crowded Collaborative Virtual Environments (1997)
Steve Benford, Chris Greenhalgh, David Lloyd
We introduce a framework for supporting crowds of participants in collaborative virtual environments (CVEs). The framework is realised as an extension to our previous spatial model of interaction and...
A 3D Collaborative Virtual Environment for Web Browsing (1997)
Dave Snowdon Steve, Steve Benford, Chris Greenhalgh, Rob Ingram, Chris Brown, Dave Lloyd, ...
this paper we describe the ideas behind WWW3D, the prototype implementation and discuss how this work can be extended. 1.
Spatial scope and multicast in large virtual environments (1996)
This paper considers the use of multicasting and spatial scoping in creating large-scale multi-user virtual environments. The asymmetry of network multicasting with respect to producers and consumers...
Embodied Multicast Groups in MASSIVE-2 (1996)
MASSIVE-2 is a distributed virtual reality system which aims to support very large numbers of participants. To this end it employs a dynamic and self-configuring hierarchy of multicast groups,...
Supporting Complexity in Distributed Virtual Reality Systems (1996)
This document introduces some qualitative measures of complexity which may be used to asses virtual reality systems. A number of current virtual reality systems are considered with regard to the...
Dynamic, embodied multicast groups in MASSIVE-2 (1996)
MASSIVE-2 is a distributed virtual reality system which aims to support very large numbers of participants. To this end it employs a dynamic and self-configuring hierarchy of multicast groups,...
Approaches to Distributing Virtual Reality Systems (1996)
Data Increasingly Abstract Techhical Report NOTTCS-TR-96-5 5 virtual world (and computers in general) often support an event concept as a fundamental entity, apart from the subjective interpretation...
Spatial Scope and Multicast in Large Virtual Environments (1996)
This paper considers the use of multicasting and spatial scoping in creating large-scale multi-user virtual environments. The asymmetry of network multicasting with respect to producers and consumers...
Shared Spaces: Transportation, Artificiality, and Spatiality (1996)
Steve Benford, Chris Brown, Gail Reynard, Chris Greenhalgh
We begin by reviewing current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence applications) and classifying them along the...
Chris Greenhalgh, Steve Benford
This paper describes the implementation of and early experiences with a virtual reality teleconferencing system called MASSIVE. This system includes a full realisation of the spatial model of...
A Spatial Approach to Speech and Gestural (1995)
Control In Collaborative, Steve Benford, Chris Greenhalgh
This paper explores issues relating to the use of broadcast media such as speech and gesture for interacting with non-human (i.e. application) objects in collaborative virtual environments. These...
User Embodiment in Collaborative Virtual Environments (1995)
Steve Benford, John Bowers, Lennart E. Fahl��n, Chris Greenhalgh, Dave Snowdon
This paper explores the issue of user embodiment within collaborative virtual environments. By user embodiment we mean the provision of users with appropriate body images so as to represent them to...
Virtual Reality Tele-conferencing: Implementation and Experience (1995)
This paper describes the implementation of and early experiences with a virtual reality teleconferencing system called MASSIVE. This system includes a full realisation of the spatial model of...
Managing mutual awareness in collaborative virtual environments (1994)
Steve Benford, John Bowers, Lennart E. Fahlƒn, Chris Greenhalgh
This paper introduces a spatial model of interaction which aims to support groups of people in using their natural communication skills in distributed virtual environments. First, we outline our...
This paper describes an experimental implementation of the spatial model of interaction in virtual environments 1 . This implementation is intended to allow assessment of the scalability of the...
Managing Mutual Awareness In Collaborative Virtual Environments (1994)
Steve Benford, John Bowers, Lennart E. Fahlen; Chris Greenhalgh, Lennart E. Fahl��n, Chris Greenhalgh
This paper introduces a spatial model of interaction which aims to support groups of people in using their natural communication skills in distributed virtual environments. First, we outline our...
An Experimental Implementation of the Spatial Model (1994)
This paper describes an experimental implementation of the spatial model of interaction in virtual environments
Approaches to Distributing Virtual Reality Systems
Data Increasingly virtual world (and computers in general) often support an event concept as a fundamental entity, apart from the subjective interpretation of observed data sequences. This results in...
The EQUIP Platform: Bringing Together Physical and Virtual Worlds
Chris Greenhalgh, Shahram Izadi, Tom Rodden, Steve Benford
This paper presents EQUIP, a platform to support the convergence of real and virtual worlds by allowing a diverse set of heterogeneous devices to share information with each other and with software...