MIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality (2008)
This exhibition presents a Mixed Reality experience that applies basic research to the media industries of entertainment, training and informal education. Contributing areas of research include...
Frank S. Dean, Pat Garrity, Christopher B. Stapleton
The art and science of simulation, interactive entertainment and experiential learning have converged to provide new capabilities that have the potential to melt the boundaries between the training...
Christopher B. Stapleton, Charles E. Hughes
This chapter explores how Mixed Reality (MR) allows the magic of virtuality to escape the confines of the computer and enter our lives to potentially change the way we play, work, train, learn and...
Mixed Simulation Demo Dome introduces compelling (2008)
Charles E. Hughes, Christopher B. Stapleton, E. Hughes, Eileen M. Smith
to mainstream applications requires the convergence of people, knowledge, and conventions from divergent disciplines. Solutions involve more than combining functional requirements and creative...
COGNITION IN NATURAL ENVIRONMENTS: USING SIMULATED SCENARIOS IN COMPLEX DECISION-MAKING (2008)
Charles E. Hughes, Glenn Harrison, Steve Fiore, Elisabet Rutström, Eileen Smith, Christopher B. Stapleton
We present a new approach using virtual environment scenarios to study decision making in complex tasks. Using simulation techniques we build a bridge between abstract and naturalistic environments...
Mixed Reality and Experiential Movie Trailers: (2005)
Combining Emotions And, Christopher B. Stapleton
This paper describes the process and the purpose of innovating Mixed Reality technology to create an Experiential Movie Trailer. We discuss the creative means by which we engage users in a...
The Shared Imagination: Creative Collaboration in Augmented Virtuality (2005)
Charles E. Hughes, Christopher B. Stapleton
In creative collaboration, the primary focus of participants is creating “what if ” scenarios that must be jointly imagined. Collaboration in strictly Physical Reality (PR) is constrained because...
This paper describes the process and the purpose of innovating Mixed Reality technology to create an Experiential Movie Trailer. We discuss the creative means by which we engage users in a...
Mixed Fantasy: An Integrated System for Delivering MR Experiences (2004)
Charles Hughes Christopher, Christopher B. Stapleton, J. Michael Moshell, Paulius Micikevicius, Darin E. Hughes, Peter Stepniewicz
This paper describes the underlying science and technologies employed in a system we have developed for creating and delivering multimodal Mixed Realities. We also present several aspects of a number...
Framework for Mixed Reality Experiences (2003)
Charles E. Hughes, Christopher B. Stapleton, Matthew R. O’connor
This chapter describes the evolution of a software system specifically designed to support the creation and delivery of Mixed Reality (MR) experiences. We first describe some of the attributes...
Challenges & Opportunities Simulating Future Combat Systems via Mixed Reality (2002)
Charles E. Hughes, Christopher B. Stapleton, J. Michael Moshell, Paulius Micikevicius, Pat Garrity, Paul Dumanoir
The University of Central Florida is investigating the application of recent developments in Mixed Reality (MR) to integrate Virtual, Live and Constructive Simulation. From the “ground truth ” of...
Challenges Opportunities Simulating Future Combat Systems Via Mixed Reality (2002)
Charles Hughes Christopher, Christopher B. Stapleton, J. Michael Moshell, Paulius Micikevicius
This paper focuses on three challenges: registration and tracking for which there is a critical need for efficient algorithms, audio enhancement, an often ignored factor in making mixed reality...
Cognition in Natural Environments: Using Simulated Scenarios in Complex Decision-Making (1998)
Hughes, Charles E., Harrison, Glenn, Fiore, Steve, Rutstrom, Elisabet, Smith, Eileen, Stapleton, Christopher B.
We present a new approach using virtual environment scenarios to study decision making in complex tasks. Using simulation techniques we build a bridge between abstract and naturalistic environments...