Claude Andriot

virtual (2009)

Jean Sreng, Anatole Lécuyer, Claude Andriot

Using vibration patterns to provide impact position information in haptic manipulation of

Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments (2008)

Duriez, Christian, Dubois, Frédéric, Kheddar, Abderrahmane, Andriot, Claude

A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often...

Dynamic Balance Control of Humanoids for Multiple Grasps and non Coplanar Frictional Contacts (2008)

Cyrille Collette, Alain Micaelli, Claude Andriot

Abstract — Human beings perform complex tasks while even keeping balance. Though this is evident for a human, it is very difficult to adapt human motion to humanoid robots, due to the posture...

in (2008)

Christian Duriez, Claude Andriot

Signorini’s contact model for deformable objects

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2007)

Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Balanced Virtual Humans Interacting with their Environment (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Passive Control Architecture for Virtual Humans (2007)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Geometrically Exact Dynamic Splines (2006)

Theetten, Adrien, Grisoni, Laurent, Andriot, Claude, Barsky, Brian

In this paper, we propose a complete model handling physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting energies. These expressions...

Geometrically Exact Dynamic Splines (2006)

Theetten, Adrien, Grisoni, Laurent, Andriot, Claude, Barsky, Brian

In this paper, we propose a complete model handling physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting energies. These expressions...

Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments (2006)

Duriez, Christian, Dubois, Frédéric, Kheddar, Abderrahmane, Andriot, Claude

A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often...

Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments (2006)

Duriez, Christian, Dubois, Frédéric, Kheddar, Abderrahmane, Andriot, Claude

A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often...

Using visual cues of contact to improve interactive manipulation of virtual objects in industrial assembly/maintenance simulations (2006)

Jean Sreng, Anatole Lécuyer, Christine Mégard, Claude Andriot

Abstract—This paper describes a set of visual cues of contact designed to improve the interactive manipulation of virtual objects in industrial assembly/maintenance simulations. These visual cues...

Realistic haptic rendering of interacting deformable objects in virtual environments (2006)

Christian Duriez, Student Member, Frédéric Dubois, Abderrahmane Kheddar, Claude Andriot

Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback...

Passive Control Architecture for Virtual Humans (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Balanced Virtual Humans Interacting with their Environment (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Balanced Virtual Humans Interacting with their Environment (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...

Passive Control Architecture for Virtual Humans (2005)

Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...

In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)

Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...

Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)

Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...

In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...

A multi-threaded approach for deformable/rigid contacts with haptic feedback (2004)

Christan Duriez, Claude Andriot

This paper presents a physically based method to deal with haptic feedback of manipulated deformable virtual objects in contact with rigid or deformable environment. The haptic rendering algorithm is...

A multi-threaded approach for deformable/rigid contacts with haptic feedback (2004)

Christan Duriez, Claude Andriot

This paper presents a physically based method to deal with haptic feedback of manipulated deformable virtual objects in contact with rigid or deformable environment. The haptic rendering algorithm is...

HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments (2003)

Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-pierre Colinot

This paper describes the HOMERE system: a multimodal system dedicated to visually impaired people to explore and navigate inside virtual environments. The system addresses three main applications:...