Jean Sreng, Anatole Lécuyer, Claude Andriot
Using vibration patterns to provide impact position information in haptic manipulation of
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments (2008)
Duriez, Christian, Dubois, Frédéric, Kheddar, Abderrahmane, Andriot, Claude
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often...
Balanced Virtual Humans Interacting with their Environment (2008)
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, Nicolas Chevassus, ...
passivity
Dynamic Balance Control of Humanoids for Multiple Grasps and non Coplanar Frictional Contacts (2008)
Cyrille Collette, Alain Micaelli, Claude Andriot
Abstract — Human beings perform complex tasks while even keeping balance. Though this is evident for a human, it is very difficult to adapt human motion to humanoid robots, due to the posture...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2007)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Balanced Virtual Humans Interacting with their Environment (2007)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Passive Control Architecture for Virtual Humans (2007)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Geometrically Exact Dynamic Splines (2006)
Theetten, Adrien, Grisoni, Laurent, Andriot, Claude, Barsky, Brian
In this paper, we propose a complete model handling physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting energies. These expressions...
Geometrically Exact Dynamic Splines (2006)
Theetten, Adrien, Grisoni, Laurent, Andriot, Claude, Barsky, Brian
In this paper, we propose a complete model handling physical simulation of deformable 1D objects. We formulate continuous expressions for stretching, bending and twisting energies. These expressions...
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments (2006)
Duriez, Christian, Dubois, Frédéric, Kheddar, Abderrahmane, Andriot, Claude
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often...
Realistic Haptic Rendering of Interacting Deformable Objects in Virtual Environments (2006)
Duriez, Christian, Dubois, Frédéric, Kheddar, Abderrahmane, Andriot, Claude
A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback computation often...
Jean Sreng, Anatole Lécuyer, Christine Mégard, Claude Andriot
Abstract—This paper describes a set of visual cues of contact designed to improve the interactive manipulation of virtual objects in industrial assembly/maintenance simulations. These visual cues...
Realistic haptic rendering of interacting deformable objects in virtual environments (2006)
Christian Duriez, Student Member, Frédéric Dubois, Abderrahmane Kheddar, Claude Andriot
Abstract—A new computer haptics algorithm to be used in general interactive manipulations of deformable virtual objects is presented. In multimodal interactive simulations, haptic feedback...
Passive Control Architecture for Virtual Humans (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Balanced Virtual Humans Interacting with their Environment (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Balanced Virtual Humans Interacting with their Environment (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Passive Control Architecture for Virtual Humans (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
A multi-threaded approach for deformable/rigid contacts with haptic feedback (2004)
Christan Duriez, Claude Andriot
This paper presents a physically based method to deal with haptic feedback of manipulated deformable virtual objects in contact with rigid or deformable environment. The haptic rendering algorithm is...
A multi-threaded approach for deformable/rigid contacts with haptic feedback (2004)
Christan Duriez, Claude Andriot
This paper presents a physically based method to deal with haptic feedback of manipulated deformable virtual objects in contact with rigid or deformable environment. The haptic rendering algorithm is...
HOMERE: a Multimodal System for Visually Impaired People to Explore Virtual Environments (2003)
Anatole Lécuyer, Pascal Mobuchon, Christine Mégard, Jérôme Perret, Claude Andriot, Jean-pierre Colinot
This paper describes the HOMERE system: a multimodal system dedicated to visually impaired people to explore and navigate inside virtual environments. The system addresses three main applications:...