Dan Morris

Data-Driven Exploration of Musical Chord Sequences (2009)

Eric Nichols, Dan Morris, Sumit Basu

We present data-driven methods for supporting musical creativity by capturing the statistics of a musical database. Specifically, we introduce a system that supports users in exploring the...

Exposing Parameters of a Trained Dynamic Model for Interactive Music Creation (2009)

Dan Morris, Ian Simon, Sumit Basu

As machine learning (ML) systems emerge in end-user applications, learning algorithms and classifiers will need to be robust to an increasingly unpredictable operating environment. In many cases, the...

Demonstrating the Feasibility of Using Forearm Electromyography for Muscle-Computer Interfaces (2009)

T. Scott Saponas, Desney S. Tan, Dan Morris, Ravin Balakrishnan

We explore the feasibility of muscle-computer interfaces (muCIs): an interaction methodology that directly senses and decodes human muscular activity rather than relying on physical device actuation...

SearchBar: A Search-Centric Web History for Task Resumption and Information Re-finding (2008)

Dan Morris, Meredith Ringel Morris, Gina Venolia

Current user interfaces for Web search, including browsers and search engine sites, typically treat search as a transient activity. However, people often conduct complex, multiquery investigations...

SearchBar: A Search-Centric Web History for Task Resumption and Information Re-finding (2008)

Dan Morris, Meredith Ringel Morris, Gina Venolia

Current user interfaces for Web search, including browsers and search engine sites, typically treat search as a transient activity. However, people often conduct complex, multiquery investigations...

ABSTRACT Standardized Evaluation of Haptic Rendering Systems (2008)

Emanuele Ruffaldi, Dan Morris, Timothy Edmunds, Federico Barbagli, Dinesh K. Pai, Scuola Superiore, ...

The development and evaluation of haptic rendering algorithms presents two unique challenges. Firstly, the haptic information channel is fundamentally bidirectional, so the output of a haptic...

The Effect of Virtual Haptic Training on Real Surgical Drilling Proficiency (2008)

Christopher Sewell, Nikolas H. Blevins, Sumanth Peddamatham, Hong Z. Tan, Dan Morris, Kenneth Salisbury

This sketch presents the design and preliminary results of a study that investigates the transference of motor skills learned in a haptic-enabled virtual environment to performance on a...

Computer Aided Surgery Virtual 3D Planning and Guidance of Mandibular Distraction Osteogenesis (2008)

Michael Meehan, Dan Morris, Calvin R. Maurer, Anuja K. Antony, Federico Barbagli, Sabine Girod

We present a system for 3D planning and pre-operative rehearsal of mandibular distraction osteogenesis procedures. We describe two primary architectural components: a planning system that allows...

Computational Geometry and Object Modeling — Geometric (2008)

Emanuele Ruffaldi, Dan Morris, Federico Barbagli, Ken Salisbury, Massimo Bergamasco

Haptic interaction in six degrees of freedom is critical to numerous applications, but is still prohibitively complex for realistic environments. This paper presents an approach to rendering...

The Effect of Virtual Haptic Training on Real Surgical Drilling Proficiency (2008)

Christopher Sewell, Nikolas H. Blevins, Sumanth Peddamatham, Hong Z. Tan, Dan Morris, Kenneth Salisbury

This sketch presents the design and preliminary results of a study that investigates the transference of motor skills learned in a haptic-enabled virtual environment to performance on a...

Visuohaptic Simulation of Bone Surgery (2008)

Dan Morris, Christopher Sewell, Federico Barbagli, Nikolas H. Blevins, Sabine Girod, Kenneth Salisbury

Abstract—We present techniques for the visual and haptic simulation of bone surgery, with a specific focus on procedures involving the temporal bone and the mandible. We discuss our approaches to...

Haptic Feedback Enhances Force Skill Learning”, to appear (2007)

Dan Morris, Hong Tan, Federico Barbagli, Timothy Chang, Kenneth Salisbury

This paper explores the use of haptic feedback to teach an abstract motor skill that requires recalling a sequence of forces. Participants are guided along a trajectory and are asked to learn a...

Haptic Feedback Enhances Force Skill Learning”, to appear (2007)

Dan Morris, Hong Tan, Federico Barbagli, Timothy Chang, Kenneth Salisbury

This paper explores the use of haptic feedback to teach an abstract motor skill that requires recalling a sequence of forces. Participants are guided along a trajectory and are asked to learn a...

© Rinton Press INSTRUMENTING THE DYNAMIC WEB (2007)

Andy Edmonds, Ryen W. White, Dan Morris, Steven M. Drucker

One of the most critical driving forces in the evolution of interfaces on the Internet has been the logging built into common Web servers and the decade-long deployment of analytics based upon this...

Hybrid Rendering for Interactive Virtual Scenes (2006)

Dan Morris Neel, Dan Morris, Neel Joshi

Interactive virtual environments used in conjunction with haptic displays are often staticviewpoint scenes that contain a mixture of static and dynamic virtual objects. The immersive realism of these...

AND THE COMMITTEE ON GRADUATE STUDIES (2006)

Dan Morris

dissertation for the degree of Doctor of Philosophy. iii

K.: Quantifying risky behavior in surgical simulation (2005)

Christopher Sewell, Dan Morris, Nikolas Blevins, Federico Barbagli, Kenneth Salisbury

Abstract. Evaluating a trainee's performance on a simulated procedure involves determining whether a specified objective was met while avoiding certain “injurous” actions that damage...

An Interactive Simulation Environment for Craniofacial Surgical Procedures (2005)

Dan Morris, Sabine Girod, Federico Barbagli, Kenneth Salisbury

Abstract. Recent advances in medical imaging and surgical techniques have made possible the correction of severe facial deformities and fractures. Surgical correction techniques often involve the...

An Event-Driven Framework for the Simulation of Complex Surgical Procedures (2004)

Christopher Sewell, Dan Morris, Nikolas Blevins, Federico Barbagli, Kenneth Salisbury

Abstract. Existing surgical simulators provide a physical simulation that can help a trainee develop the hand-eye coordination and motor skills necessary for specific tasks, such as cutting or...

Haptic Battle Pong: High-Degree-of-Freedom Haptics in a Multiplayer Gaming Environment. Experimental Gameplay Workshop, GDC (2004)

Dan Morris

Recent advances in both haptic rendering techniques and CPU power have made haptic feedback increasingly accessible on consumer hardware. With the recent success of simple haptic feedback devices in...

An Event-Driven Framework for the Simulation of Complex Surgical Procedures (2004)

Christopher Sewell, Dan Morris, Nikolas Blevins, Federico Barbagli, Kenneth Salisbury

Abstract. Existing surgical simulators provide a physical simulation that can help a trainee develop the hand-eye coordination and motor skills necessary for specific tasks, such as cutting or...

A Collaborative Virtual Environment for the Simulation of Temporal Bone Surgery (2004)

Dan Morris, Christopher Sewell, Nikolas Blevins, Federico Barbagli, Kenneth Salisbury

Abstract. We describe a framework for training-oriented simulation of temporal bone surgery. Bone dissection is simulated visually and haptically, using a hybrid data representation that allows...