Daniel Ashbrook

Dancing in the Streets: Smartphones and Gaming (2008)

Daniel Ashbrook

Dancing in the Streets (DITS) is based on the popular genre of dance games popularized by Dance Dance Revolution (DDR). The general idea of these games is that the player dances to the beat of a...

Localization and 3D Reconstruction of Urban Scenes Using GPS (2008)

Kim, Kihwan, Summet, Jay, Starner, Thad, Ashbrook, Daniel, Kapade, Mrunal, Essa, Irfan A.

Using off-the-shelf Global Positioning System (GPS) units, we reconstruct buildings in 3D by exploiting the reduction in signal to noise ratio (SNR) that occurs when the buildings obstruct the...

Reading on the Go: An Evaluation of Three Mobile Display Technologies (2006)

Vadas, Kristin, Lyons, Kenton Michael, Ashbrook, Daniel, Yi, Ji Soo, Starner, Thad, Jacko, Julie A.

As mobile technology becomes a more integral part of our everyday lives, understanding the impact of different displays on perceived ease of use and overall performance is becoming increasingly...

Reading on the go: An evaluation of three mobile display technologies (2005)

Kristin Vadas, Kent Lyons, Daniel Ashbrook, Ji Soo Yi, Thad Starner, Julie Jacko

Abstract. As mobile technology becomes a more integral part of our everyday lives, understanding the impact of different displays on perceived ease of use and overall performance is becoming...

Augmenting conversations using dual–purpose speech (2004)

Kent Lyons, Christopher Skeels, Thad Starner, Cornelis M. Snoeck, Benjamin A. Wong, Daniel Ashbrook

In this paper, we explore the concept of dual–purpose speech: speech that is socially appropriate in the context of a human– to–human conversation which also provides meaningful input to a...

Augmenting conversations using dual–purpose speech (2004)

Kent Lyons, Christopher Skeels, Thad Starner, Cornelis M. Snoeck, Benjamin A. Wong, Daniel Ashbrook

In this paper, we explore the concept of dual–purpose speech: speech that is socially appropriate in the context of a human– to–human conversation which also provides meaningful input to a...

Augmenting a pH Medical Study with Wearable Video for Treatment of GERD (2004)

Thad Starner, Daniel Ashbrook

In this paper we present an augmentation to the wearable computers typically used to determine if a patient is a candidate for surgery to correct problems associated with Gastroesophageal Reflux...

Augmenting a pH Medical Study with Wearable Video for Treatment of GERD (2004)

Thad Starner, Daniel Ashbrook

In this paper we present an augmentation to the wearable computers typically used to determine if a patient is a candidate for surgery to correct problems associated with Gastroesophageal Reflux...

Learning Significant Locations and Predicting User Movement with GPS (2002)

Ashbrook, Daniel, Starner, Thad

Presented at the Sixth IEEE International Symposium on Wearable Computing (ISWC02), Seattle, WA. October 2002.

Learning Significant Locations and Predicting User Movement with GPS (2002)

Ashbrook, Daniel, Starner, Thad E.

Wearable computers have the potential to act as intelligent agents in everyday life and assist the user in a variety of tasks depending on the context. Location is the most common form of context...

Learning Significant Locations and Predicting User Movement with GPS (2002)

Ashbrook, Daniel, Starner, Thad

Wearable computers have the potential to act as intelligent agents in everyday life and assist the user in a variety of tasks depending on the context. Location is the most common form of context...

Experiments in Interaction Between Wearable and Environmental Infrastructure Using the Gesture Pendant (2001)

Daniel Ashbrook, Jake Auxier, Maribeth G, Thad Starner

The Gesture Pendant, a computer vision system worn as a piece of jewelry, allows the wearer to control electronic devices in the environment through simple hand gestures. Gestures provide an...

The Gesture Pendant: A Self-illuminating, Wearable, Infrared Computer Vision System for Home Automation Control and Medical Monitoring (2000)

Thad Starner Jake, Jake Auxier, Daniel Ashbrook

In this paper we present a wearable device for control of home automation systems via hand gestures. This solution has many advantages over traditional home automation interfaces in that it can be...