ABSTRACT Long-Term Interaction: Learning the 4 Rs (2008)
Alan Dix, Devina Ramduny, Julie Wilkinson
In long-term interaction (over minutes, hours, or days) the tight cycle of action and feedback is broken. People have to remember that they have to do things, that other people should do things and...
Impedance Matching: When you need to know What (2008)
Feedthrough and awareness of user activities are major issues in CSCW. A key difference between awareness and goal-directed feedthrough lies in the required pace and quality of feedthrough. Getting...
Software architectures for mobile user (2007)
Alan Dix, Devina Ramduny, Tom Rodden, Nigel Davies
to stay on the move
Finding Decisions Through Artefacts (2003)
Alan Dix, Devina Ramduny, Paul Rayson, Victor Onditi, Ian Sommerville, Adrian Mackenzie
Tracker: a Framework to Support Reducing Rework Through Decision Management (2003)
Paul Rayson, Bernadette Sharp, Albert Alderson, John Cartmell, Caroline Chibelushi, Alan Dix, ...
Abstract: The Tracker project is studying rework in systems engineering projects. Our hypothesis is that providing decision makers with information about previous relevant decisions will assist in...
Places to stay on the move: Software architectures for mobile user interfaces (1999)
A. Dix, D. Ramduny, Devina Ramduny, N. Davies, T. Rodden
Architectural design has an important effect on usability, most notably on temporal properties. This paper investigates software architecture options for mobile user-interfaces, in particular those...
Interaction in the Large (1998)
Alan Dix, Devina Ramduny, Julie Wilkinson
Most work in HCI focuses on interaction in the small: where tasks take a few minutes or hours and individual actions receive feedback within seconds. In contrast, many collaborative activities occur...
Why, What, Where, When: Architectures for Cooperative Work on the World Wide Web (1997)
Devina Ramduny, Devina Ramduny, Alan Dix, Alan Dix
The software architecture of a cooperative user interface determines what component is placed where. This paper examines some reasons determining why a particular placement should be chosen. Temporal...
When: Architectures for Cooperative Work on the World Wide Web (1997)
Devina Ramduny, Devina Ramduny, Alan Dix, Alan Dix
The software architecture of a cooperative user interface determines what component is placed where. This paper examines some reasons determining why a particular placement should be chosen. Temporal...
Interruptions, Deadlines and Reminders: Investigations into the Flow of Cooperative Work (1995)
Alan Dix, Alan Dix, Devina Ramduny, Devina Ramduny, Julie Wilkinson, Julie Wilkinson
This is a broad theoretical investigation into how events trigger action. In the course of studying cooperative workflow activity in a structured fashion it has emerged that a significant proportion...