Stability and Diversity in Collective Adaptation (2004)
Sato, Yuzuru, Akiyama, Eizo, Crutchfield, James P.
We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic...
Stability and Diversity in Collective Adaptation (2004)
Sato, Yuzuru, Akiyama, Eizo, Crutchfield, James P.
We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic...
Stability and Diversity in Collective Adaptation (2004)
Sato, Yuzuru, Akiyama, Eizo, Crutchfield, James P.
We derive a class of macroscopic differential equations that describe collective adaptation, starting from a discrete-time stochastic microscopic model. The behavior of each agent is a dynamic...
Dynamical Systems Game (The Lumberjacks' Dilemma Model) (2000)
. With regard to the dynamics of games, a framework what we call "Dynamical Systems Game" model is presented, where the game itself can be affected and changed by the players' behaviors or states:...
A nonzero-sum three-person coalition game is presented to study the evolution of complexity and diversity in cooperation, where the population dynamics of players with strategies is given according...
Akiyama, Eizo, Kaneko, Kunihiko
A non-zero-sum 3-person coalition game is presented, to study the evolution of complexity and diversity in cooperation, where the population dynamics of players with strategies is given according to...
Chaos in learning a simple two-person game
Sato, Yuzuru, Akiyama, Eizo, Farmer, J. Doyne
We investigate the problem of learning to play the game of rock–paper–scissors. Each player attempts to improve her/his average score by adjusting the frequency of the three possible responses,...
Chaos in learning a simple two-person game
Sato, Yuzuru, Akiyama, Eizo, Farmer, J. Doyne
We investigate the problem of learning to play the game of rock–paper–scissors. Each player attempts to improve her/his average score by adjusting the frequency of the three possible responses,...
Chaos in Learning a Simple Two Person Game
Yuzuru Sato, Eizo Akiyama, J. Doyne Farmer
We investigate the problem of learning to play a generalized rock-paper-scissors game. Each player attempts to improve her average score by adjusting the frequency of the three possible responses....