1. BUILDING AN INTERACTIVE 3D ANIMATION SYSTEM (2009)
Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Russell Turner
Enrico Gobbetti, Dave Kasik, Sung-eui Yoon
Interactive visualization of massive models still remains a challenging problem. This is mainly due to a combination of ever increasing model complexity with the current hardware design trend that...
Tibor Balogh, Tamás Forgács, Tibor Agócs, Olivier Balet, Eric Bouvier, Fabio Bettio, ...
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic...
Eurographics Italian Chapter Conference (2007) (2008)
Raffaele De Amicis, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, Giovanni Pintore
A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds
Appeared as "3D User Interfaces for General-Purpose 3D Animation" (2008)
Jean-francis Balaguer, Enrico Gobbetti
IEEE Computer
Real Time Simulation of Phaco-emulsification for Cataract Surgery Training Abstract (2008)
C. Mendoza, I. Navazo (editors, Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, ...
We present a real–time simulation of the phaco-emulsification task in a virtual reality training system for cataract surgery. Phaco–emulsification consists in breaking in small fragments and...
Three-Dimensional Graphics (2008)
Enrico Gobbetti, Riccardo Scateni
1 Three-dimensional graphics is the area of computer graphics that deals with producing two-dimensional representations, or images, of three-dimensional synthetic scenes, as seen from a given viewing...
Input/Output Devices Image Display (2008)
Raffaele De Amicis, Marco Agus, Fabio Bettio, Enrico Gobbetti, Giovanni Pintore
Medical visualization with new generation spatial 3D displays
ABSTRACT A Large Scale Interactive Holographic Display (2008)
Tibor Agócs, Tibor Balogh, Tamás Forgács, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, ...
Figure 1: Holographic display example. The images that were taken from different positions in front of the display. Our work focuses on the development of interactive multi-user holographic displays...
Gavin Brelstaff, Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, ...
Towards a psychophysical evaluation of a
Tibor Balogh, Tamás Forgács, Tibor Agócs, Olivier Balet, Eric Bouvier, Fabio Bettio, ...
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic...
Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering (2008)
Renato Pajarola, Enrico Gobbetti
Abstract Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms and data structures able to balance the competing requirements of realism and frame rates,...
Francesco Benevento, Enrico Gobbetti
To Appear in Proc. WWW6, Poster Sessions In this paper, we describe WebVideo, a library of simple tools for video browsing and viewing. The library offers a solid basis for developing web...
Fabio Bettio, Francesca Frexia, Andrea Giachetti, Enrico Gobbetti, Gianni Pintore, Gianluigi Zanetti
functional models of monkey brain through
Exploring Virtual Prototypes Using Time-Critical Multiresolution Rendering (2007)
Enrico Gobbetti, Riccardo Scateni, Marco Agus
Abstract. We present an application of our time-critical multiresolution rendering algorithm to the visual and possibly collaborative exploration of large digital mock-ups. Our technique relies upon...
Marco Agus, Fabio Bettio, Enrico Gobbetti, Luciano Fadiga
Abstract. We present an integrated environment for stereoscopic acquisition,
An Object-Oriented Toolkit for (2007)
Constructing Virtual Reality, Russell Turner, Song Li, Enrico Gobbetti
: Virtual reality systems provide realistic look and feel by seamlessly integrating three-dimensional input and output devices. One software architecture approach to constructing such systems is to...
Exploring Annotated 3D Environments on the World-Wide Web (2007)
Enrico Gobbetti, Russell Turner
. The long-term goal of combining virtual reality and the Internet is to create networked multi-user simulations of virtual environments. The Virtual Reality Modeling Language (VRML) represents a...
An Interactive 3D Graphics Class Library In Eiffel (2007)
Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili
An object-oriented design is presented for building interactive 3D graphics applications. The design takes the form of a library of classes written in Eiffel, an object oriented language with...
Antonio Zorcolo, Piero Pili, Enrico Gobbetti
Introduction We have developed an experimental medical volume visualization system supporting head-tracked stereoscopic viewing registered with direct 3Dinteraction. We aim to assess the suitability...
ViVa: The Virtual Vascular Project (2007)
Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, ...
The aim of the ViVa project is to develop tools for the modern hemodynamicist and cardiovascular surgeon to study and interpret the constantly increasing amount of information being produced by...
patches (253K triangles) (2007)
Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
patches (131K triangles) Figure 1: View of Mariner Valley and the Tharsis Volcanos, Mars. Snapshots from an interactive inspection session of a global reconstruction of planet Mars created from Mars...
Abstract ViVa: The Virtual Vascular Project (2007)
Gassan Abdoulaev, Ro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, ...
The aim of the ViVa project is to develop tools for the modern hemodynamicist and cardiovascular surgeon to study and interpret the constantly increasing amount of information being produced by...
Computing and Visualization in Science manuscript No. (2007)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
(will be inserted by the editor) A multiprocessor decoupled system for the simulation of temporal bone surgery
A multimedia testbed for facial animation control (2007)
Prem Kalra, Enrico Gobbetti, Nadia Magnenat Thalmann, Daniel Thalmann
This paper presents an open testbed for controlling facial animation. The adopted controlling means can act at different levels of abstraction (specification). These means of control can be...
Hierarchical Constraints. (2007)
Enrico Gobbetti, Jean-francis Balaguer, Daniel Thalmann
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of...
1. BUILDING AN INTERACTIVE 3D ANIMATION SYSTEM (2007)
Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Russell Turner
Radiosity for Highly Tessellated Models (2007)
Leonardo Span, Enrico Gobbetti
The radiosity method is one of the methods of choice used in global illumination simulation. It is a finite element technique that is particularly well suited for computing the radiance distribution...
virtual temporal bone dissection (2007)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
the movement of surgical tools in a
Marco Agus, Fabio Bettio, Enrico Gobbetti, Luciano Fadiga
Abstract. We present an integrated environment for stereoscopic acquisition,
Scientific Visualization Group (2007)
Jean-francis Balaguer, Enrico Gobbetti, Velfkamp R, Blake E
Abstract This paper presents how the animation subsystem of an inter-active environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint...
Abstract Interactive Virtual Angioscopy (2007)
Enrico Gobbetti, Piero Pili, Antonio Zorcolo, Massimiliano Tuveri
Virtual angioscopy is a non invasive medical procedure for exploring parts of the human vascular system. We have developed an interactive tool that takes as input data acquired with standard medical...
11 Interactive Scene Walkthrough Using a Physically-Based Virtual Camera (2007)
Russell Turner, Jean-francis Balaguer, Enrico Gobbetti, Daniel Thalmann
One of the most powerful results of recent advances in graphics hardware is the ability of a computer user to interactively explore a virtual building or landscape. The newest three-dimensional input...
Antonio Zorcolo, Piero Pili, Enrico Gobbetti
We have developed an experimental medical volume visualization system supporting head-tracked stereoscopic viewing registered with direct 3Dinteraction. We aim to assess the suitability of these...
A multimedia testbed for facial animation control (2007)
Prem Kalra, Enrico Gobbetti, Nadia Magnenat Thalmann, Daniel Thalmann
This paper presents an open testbed for controlling facial animation. The adopted controlling means can act at different levels of abstraction (specification). These means of control can be...
Patrice Torguet, Olivier Balet, Enrico Gobbetti, Eric Bouvier, Z. I. Macchiareddu
Prototype design and testing is an indispensable stage of any project development in many fields of activity, such as aeronautical, spatial, automotive industries or architecture. Scientists and...
ABSTRACT i3D: A High-Speed 3D Web Browser (2007)
Jean-francis Balaguer, Enrico Gobbetti
In this paper, we present i3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...
Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates (2007)
Sergio Demelio, Fabio Bettio, Enrico Gobbetti
Abstract. We present a prototype interactive application for the direct analysis in three dimensions of the cerebral cortex in primates. The paper provides an overview of the current prototype system...
Marco Agus, Fabio Bettio, Enrico Gobbetti
Abstract. Recent neurophysiological experiments have shown that the visual stimuli that trigger a particular kind of neurons located in the ventral premotor cortex of monkeys and humans are very...
(472M triangles approximated with 4.2M voxels and 137K triangles) (c) Boeing 777 (350M triangles approximated with 1M voxels and 3.4M triangles) (d) All three datasets at once (1.2G triangles...
A Scalable Holographic Display for Interactive Graphics Applications (2005)
Tibor Balogh, Tamás Forgács, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, ...
We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display device is based on back-projection technology and uses a specially...
M. Alexa, S. Rusinkiewicz, Enrico Gobbetti, Fabio Marton
We present a simple point-based multiresolution structure for interactive visualization of very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to...
We recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms [1]. The structure is based on a hierarchy...
Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation (2004)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast...
Enrico Gobbetti, Leonardo Span, Marco Agus
We present an algorithm for simulating diffuse interreflection in scenes composed of highly tessellated objects. The method is a higher order extension of the face cluster radiosity technique. It...
A haptic model of a bone-cutting burr (2003)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, Crs Cagliari, ...
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone...
Enrico Gobbetti, Leonardo Spanò, Marco Agus
We present an algorithm for simulating global illumination in scenes composed of highly tessellated objects with diffuse or moderately glossy reflectance. The solution method is a higher order...
Real-time haptic and visual simulation of bone dissection (2002)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone cutting burr, that it is being developed as a component of a...
Mastoidectomy simulation with combined visual and haptic feedback (2002)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, ...
Abstract. Mastoidectomy is one of the most common surgical procedures relating to the petrous bone. In this paper we describe our preliminary results in the realization of a virtual reality...
Real-time haptic and visual simulation of bone dissection (2002)
Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo
Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component...
Tridimensional interactive applications are confronted to situations where very large databases have to be animated, transmitted and displayed in very short bounded times. As it is generally...
Time-critical multiresolution rendering of large complex models (2000)
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical rendering of such...
A volumetric virtual environment for catheter insertion simulation (2000)
Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, Massimiliano Tuveri
Abstract. We present an experimental catheter insertion simulation system that provides users co-registered haptic and head-tracked stereoscopic visual feedback. The system works on patient-specific...
Time-critical Multiresolution Scene Rendering (1999)
We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a scene description in...
Catheter Insertion Simulation with Combined Visual and Haptic Feedback (1999)
Antonio Zorcolo, Enrico Gobbetti, Piero Pili, Massimiliano Tuveri
. We have developed an experimental catheter insertion system supporting head-tracked stereoscopic viewing of volumetric reconstruction registered with direct haptic 3D interaction. The system takes...
Virtual Reality: Past, Present, And Future (1999)
Enrico Gobbetti, Riccardo Scateni
This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as...
Virtual Reality: Past, Present and Future (1998)
Enrico Gobbetti, Riccardo Scateni
Abstract: This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized...
Virtual Reality: Past, Present and Future (1998)
Enrico Gobbetti, Riccardo Scateni
This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as...
Interactive Construction and Animation of Layered Elastically Deformable Characters (1998)
Russell Turner, Enrico Gobbetti
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct...
Interactive Construction and Animation of Layered Elastically Deformable Characters (1998)
Russell Turner, Enrico Gobbetti
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct...
Interactive construction and animation of layered elastically deformable characters (1998)
Russell Turner, Enrico Gobbetti
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct...
Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications (1997)
Russell Turner, Song Li, Enrico Gobbetti
: Virtual reality systems provide realistic look and feel by seamlessly integrating three-dimensional input and output devices. One software architecture approach to constructing such systems is to...
Russell Turner, Enrico Gobbetti, Ian Soboroff
In this paper, we demonstrate how a new interactive 3D desktop metaphor based on two-handed 3D direct manipulation registered with head-tracked stereo viewing can be applied to the task of...
Russell Turner, Enrico Gobbetti, Ian Soboroff
In this paper, we demonstrate how a new interactive 3D desktop metaphor based on two-handed 3D direct manipulation registered with head-tracked stereo viewing can be applied to the task of...
Sketching 3D Animations (1995)
Jean-francis Balaguer, Enrico Gobbetti
We are interested in providing animators with a general-purpose tool allowing them to create animations using straight-ahead actions as well as pose-to-pose techniques. Our approach seeks to bring...
Virtual sardinia: a hypermedia fly-through with real data (1995)
Enrico Gobbetti, Andrea O. Leone, Alberto Marini
Abstract. The Virtual Sardinia project aims at collecting a large amount of heterogeneous data concerning the island of Sardinia and representing them in such a way that a casual user can easily...
i3D: An interactive system for exploring annotated 3D environments (1995)
Enrico Gobbetti, Jean-francis Balaguer
In this paper, we present I3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...
An integrated environment to visually construct 3D animations (1995)
Enrico Gobbetti, Jean-francis Balaguer
In this paper, we present an expressive 3D animation environment that enables users to rapidly and visually prototype animated worlds with a fully 3D user-interface. A 3D device allows the...
An Integrated Environment to Visually Construct 3D Animations (1995)
Enrico Gobbetti And, Enrico Gobbetti, Jean-francis Balaguer
In this paper, we present an expressive 3D animation environment that enables users to rapidly and visually prototype animated worlds with a fully 3D user-interface. A 3D device allows the...
Virtual Sardinia: a Hypermedia Fly-through with Real Data (1995)
Enrico Gobbetti, Andrea O. Leone, Alberto Marini
. The Virtual Sardinia project aims at collecting a large amount of heterogeneous data concerning the island of Sardinia and representing them in such a way that a casual user can easily navigate...
Supporting Interactive Animation Using Multi-way Constraints (1995)
Jean-Francis Balaguer, Enrico Gobbetti, Veltkamp R, Blake E
This paper presents how the animation subsystem of an interactive environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint imperative...
An Integrated Environment to Visually Construct 3D Animations (1995)
Enrico Gobbetti, Jean-Francis Balaguer
In this paper, we present an expressive 3D animation environment that enables users to rapidly and visually prototype animated worlds with a fully 3D user-interface. A 3D device allows the...
i3D: A High-Speed 3D Web Browser (1995)
Jean-Francis Balaguer, Enrico Gobbetti
In this paper, we present i3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...
I3D: An Interactive System for Exploring Annotated 3D Environments (1995)
Enrico Gobbetti, Jean-Francis Balaguer
In this paper, we present I3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...
Jean-Francis Balaguer, Enrico Gobbetti
Modern 3D animation systems allow a rapidly growing community to create and animate increasingly sophisticated worlds. Despite the inherent three-dimensionality of these tasks, the user interfaces of...
Sketching 3D Animations (1995)
Jean-Francis Balaguer, Enrico Gobbetti
We are interested in providing animators with a general-purpose tool allowing them to create animations using straight-ahead actions as well as pose-to-pose techniques. Our approach seeks to bring...
Virtuality builder ii: On the topic of 3d interaction (1993)
Jean-francis Balaguer, Enrico Gobbetti
Most of today's user interfaces for 3D graphics systems still predominantly use 2D widgets, even though current graphical hardware should make it possible to create applications in which the...
VB2: An architecture for interaction in synthetic worlds (1993)
Enrico Gobbetti, Jean-francis Balaguer, Daniel Thalmann
{gobbettilbalaguer} @ di.epfl.ch This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly...
Virtuality Builder II: On the Topic of 3D Interaction (1993)
Jean-Francis Balaguer, Enrico Gobbetti
Most of today's user interfaces for 3D graphics systems still predominantly use 2D widgets, even though current graphical hardware should make it possible to create applications in which the...
A Multimedia Testbed For Facial Animation Control (1993)
Prem Kalra, Enrico Gobbetti, Nadia Magnenat Thalmann, Daniel Thalmann
This paper presents an open testbed for controlling facial animation. The adopted controlling means can act at different levels of abstraction (specification). These means of control can be...
Virtuality Builder II - On the Topic of 3D Interaction (1993)
Jean-Francis Balaguer, Enrico Gobbetti
this paper we present the Virtuality Builder II (VB2) framework developed at the Swiss Federal Institute of Technology for the construction of 3D interactive applications. First, we'll give an...
VB2: An architecture for interaction in synthetic worlds (1993)
Enrico Gobbetti, Jean-francis Balaguer, Daniel Thalmann
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of...
Physically-Based Interactive Camera Motion Control Using 3D Input Devices (1991)
Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thaimann
The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...
Physically-Based Interactive Camera Motion Control Using 3D Input Devices (1991)
Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thalmann
The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...
Physically-Based Interactive Camera Motion Control Using 3d Input Devices (1991)
Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thalmann
The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...
Object-Oriented Design of Dynamic Graphics Applications (1991)
Enrico Gobbetti, Russell Turner
INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and personal computers has brought increasing prominence to a newer style of software application...
Object-Oriented Design of Dynamic Graphics Applications (1991)
Enrico Gobbetti, Russell Turner
this paper. Some examples are Apple's Macintosh's Toolbox (Apple Computer, 1985) and Xt for the X windowing system (Ref).
Physically-Based Interactive Camera Motion Control Using 3d Input Devices (1991)
Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thalmann
The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...
An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific (1990)
Russell Turner, Enrico Gobbetti, Jean-francis Balaguer, Angelo Mangili, Daniel Thaimann, Nadia Magnenat Thaimann
An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...
An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific (1990)
Russell Turner, Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Daniel Thalmann, Nadia Magnenat Thalmann
An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...
An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific (1990)
Ma Nn, Russell Turner, Enrico Gobbetti, Jean-francis Balaguer, Angelo Mangili, Daniel Thalmann, ...
An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...
Russell Turner, Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Daniel Thalmann, Nadia Magnenat Thalmann
An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...
Interactive Scene Walkthrough Using a Physically-Based Virtual Camera
Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, Daniel Thalmann
this paper, we describe how natural and intuitive control of building walkthrough can be achieved by using a physically-based model of the virtual camera's behavior. Using the laws of classical...
Building An Interactive 3D Animation System
Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Russell Turner
INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and personal computers has brought increasing prominence to a newer style of software application...