Enrico Gobbetti

Boeing † (2008)

Enrico Gobbetti, Dave Kasik, Sung-eui Yoon

Interactive visualization of massive models still remains a challenging problem. This is mainly due to a combination of ever increasing model complexity with the current hardware design trend that...

EUROGRAPHICS 2005 / J. Dingliana and F. Ganovelli Short Presentations A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications (2008)

Tibor Balogh, Tamás Forgács, Tibor Agócs, Olivier Balet, Eric Bouvier, Fabio Bettio, ...

We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic...

Eurographics Italian Chapter Conference (2007) (2008)

Raffaele De Amicis, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, Giovanni Pintore

A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds

Real Time Simulation of Phaco-emulsification for Cataract Surgery Training Abstract (2008)

C. Mendoza, I. Navazo (editors, Marco Agus, Enrico Gobbetti, Giovanni Pintore, Gianluigi Zanetti, ...

We present a real–time simulation of the phaco-emulsification task in a virtual reality training system for cataract surgery. Phaco–emulsification consists in breaking in small fragments and...

Three-Dimensional Graphics (2008)

Enrico Gobbetti, Riccardo Scateni

1 Three-dimensional graphics is the area of computer graphics that deals with producing two-dimensional representations, or images, of three-dimensional synthetic scenes, as seen from a given viewing...

ABSTRACT A Large Scale Interactive Holographic Display (2008)

Tibor Agócs, Tibor Balogh, Tamás Forgács, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, ...

Figure 1: Holographic display example. The images that were taken from different positions in front of the display. Our work focuses on the development of interactive multi-user holographic displays...

EUROGRAPHICS 2005 / J. Dingliana and F. Ganovelli Short Presentations A Scalable Hardware and Software System for the Holographic Display of Interactive Graphics Applications (2008)

Tibor Balogh, Tamás Forgács, Tibor Agócs, Olivier Balet, Eric Bouvier, Fabio Bettio, ...

We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display uses a specially arranged array of micro-displays and a holographic...

Survey on Semi-Regular Multiresolution Models for Interactive Terrain Rendering (2008)

Renato Pajarola, Enrico Gobbetti

Abstract Rendering high quality digital terrains at interactive rates requires carefully crafted algorithms and data structures able to balance the competing requirements of realism and frame rates,...

Project Components (2008)

Francesco Benevento, Enrico Gobbetti

To Appear in Proc. WWW6, Poster Sessions In this paper, we describe WebVideo, a library of simple tools for video browsing and viewing. The library offers a solid basis for developing web...

Exploring Virtual Prototypes Using Time-Critical Multiresolution Rendering (2007)

Enrico Gobbetti, Riccardo Scateni, Marco Agus

Abstract. We present an application of our time-critical multiresolution rendering algorithm to the visual and possibly collaborative exploration of large digital mock-ups. Our technique relies upon...

An Object-Oriented Toolkit for (2007)

Constructing Virtual Reality, Russell Turner, Song Li, Enrico Gobbetti

: Virtual reality systems provide realistic look and feel by seamlessly integrating three-dimensional input and output devices. One software architecture approach to constructing such systems is to...

Exploring Annotated 3D Environments on the World-Wide Web (2007)

Enrico Gobbetti, Russell Turner

. The long-term goal of combining virtual reality and the Internet is to create networked multi-user simulations of virtual environments. The Virtual Reality Modeling Language (VRML) represents a...

An Interactive 3D Graphics Class Library In Eiffel (2007)

Russell Turner, Enrico Gobbetti, Jean-Francis Balaguer, Angelo Mangili

An object-oriented design is presented for building interactive 3D graphics applications. The design takes the form of a library of classes written in Eiffel, an object oriented language with...

A Medical Volume Visualization System supporting Head-Tracked Stereoscopic Viewing and Direct 3D Interaction (2007)

Antonio Zorcolo, Piero Pili, Enrico Gobbetti

Introduction We have developed an experimental medical volume visualization system supporting head-tracked stereoscopic viewing registered with direct 3Dinteraction. We aim to assess the suitability...

ViVa: The Virtual Vascular Project (2007)

Gassan Abdoulaev, Sandro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, ...

The aim of the ViVa project is to develop tools for the modern hemodynamicist and cardiovascular surgeon to study and interpret the constantly increasing amount of information being produced by...

patches (253K triangles) (2007)

Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno

patches (131K triangles) Figure 1: View of Mariner Valley and the Tharsis Volcanos, Mars. Snapshots from an interactive inspection session of a global reconstruction of planet Mars created from Mars...

Abstract ViVa: The Virtual Vascular Project (2007)

Gassan Abdoulaev, Ro Cadeddu, Giovanni Delussu, Marco Donizelli, Luca Formaggia, Andrea Giachetti, ...

The aim of the ViVa project is to develop tools for the modern hemodynamicist and cardiovascular surgeon to study and interpret the constantly increasing amount of information being produced by...

Computing and Visualization in Science manuscript No. (2007)

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

(will be inserted by the editor) A multiprocessor decoupled system for the simulation of temporal bone surgery

A multimedia testbed for facial animation control (2007)

Prem Kalra, Enrico Gobbetti, Nadia Magnenat Thalmann, Daniel Thalmann

This paper presents an open testbed for controlling facial animation. The adopted controlling means can act at different levels of abstraction (specification). These means of control can be...

Hierarchical Constraints. (2007)

Enrico Gobbetti, Jean-francis Balaguer, Daniel Thalmann

This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of...

Radiosity for Highly Tessellated Models (2007)

Leonardo Span, Enrico Gobbetti

The radiosity method is one of the methods of choice used in global illumination simulation. It is a finite element technique that is particularly well suited for computing the radiance distribution...

Scientific Visualization Group (2007)

Jean-francis Balaguer, Enrico Gobbetti, Velfkamp R, Blake E

Abstract This paper presents how the animation subsystem of an inter-active environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint...

Abstract Interactive Virtual Angioscopy (2007)

Enrico Gobbetti, Piero Pili, Antonio Zorcolo, Massimiliano Tuveri

Virtual angioscopy is a non invasive medical procedure for exploring parts of the human vascular system. We have developed an interactive tool that takes as input data acquired with standard medical...

11 Interactive Scene Walkthrough Using a Physically-Based Virtual Camera (2007)

Russell Turner, Jean-francis Balaguer, Enrico Gobbetti, Daniel Thalmann

One of the most powerful results of recent advances in graphics hardware is the ability of a computer user to interactively explore a virtual building or landscape. The newest three-dimensional input...

A Medical Volume Visualization System supporting Head-Tracked Stereoscopic Viewing and Direct 3D Interaction (2007)

Antonio Zorcolo, Piero Pili, Enrico Gobbetti

We have developed an experimental medical volume visualization system supporting head-tracked stereoscopic viewing registered with direct 3Dinteraction. We aim to assess the suitability of these...

A multimedia testbed for facial animation control (2007)

Prem Kalra, Enrico Gobbetti, Nadia Magnenat Thalmann, Daniel Thalmann

This paper presents an open testbed for controlling facial animation. The adopted controlling means can act at different levels of abstraction (specification). These means of control can be...

Jean-Pierre JESSEL (2007)

Patrice Torguet, Olivier Balet, Enrico Gobbetti, Eric Bouvier, Z. I. Macchiareddu

Prototype design and testing is an indispensable stage of any project development in many fields of activity, such as aeronautical, spatial, automotive industries or architecture. Scientists and...

ABSTRACT i3D: A High-Speed 3D Web Browser (2007)

Jean-francis Balaguer, Enrico Gobbetti

In this paper, we present i3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...

Three-dimensional Reconstruction and Visualization of the Cerebral Cortex in Primates (2007)

Sergio Demelio, Fabio Bettio, Enrico Gobbetti

Abstract. We present a prototype interactive application for the direct analysis in three dimensions of the cerebral cortex in primates. The paper provides an overview of the current prototype system...

Creating and Presenting Real and Artificial Visual Stimuli for the Neurophysiological Investigation of the Observation/Execution Matching System (2007)

Marco Agus, Fabio Bettio, Enrico Gobbetti

Abstract. Recent neurophysiological experiments have shown that the visual stimuli that trigger a particular kind of neurons located in the ventral premotor cortex of monkeys and humans are very...

F.: Far voxels: a multiresolution framework for interactive rendering of huge complex 3d models on commodity graphics platforms (2005)

Enrico Gobbetti, Fabio Marton

(472M triangles approximated with 4.2M voxels and 137K triangles) (c) Boeing 777 (350M triangles approximated with 1M voxels and 3.4M triangles) (d) All three datasets at once (1.2G triangles...

A Scalable Holographic Display for Interactive Graphics Applications (2005)

Tibor Balogh, Tamás Forgács, Olivier Balet, Eric Bouvier, Fabio Bettio, Enrico Gobbetti, ...

We present a scalable holographic system design targeting multi-user interactive computer graphics applications. The display device is based on back-projection technology and uses a specially...

Layered Point Clouds (2004)

M. Alexa, S. Rusinkiewicz, Enrico Gobbetti, Fabio Marton

We present a simple point-based multiresolution structure for interactive visualization of very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of...

Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models (2004)

Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno

We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to...

Layered Point Clouds: a Simple and Efficient Multiresolution Structure for Distributing and Rendering Gigantic Point-Sampled Models (2004)

Enrico Gobbetti, Fabio Marton

We recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms [1]. The structure is based on a hierarchy...

Hardware-Accelerated Dynamic Volume Rendering for Real-Time Surgical Simulation (2004)

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

We developed a direct volume rendering technique, that supports low latency real time visual feedback in parallel with physical simulation on commodity graphics platforms. In our approach, a fast...

Hierarchical higher order face cluster radiosity for global illumination walkthroughs of complex non-diffuse environments (2003)

Enrico Gobbetti, Leonardo Span, Marco Agus

We present an algorithm for simulating diffuse interreflection in scenes composed of highly tessellated objects. The method is a higher order extension of the face cluster radiosity technique. It...

Adaptive techniques for real–time haptic and visual simulation of bone dissection. submitted for publication (2003)

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

Bone dissection is an important component of many surgical procedures. In this paper, we discuss adaptive techniques for providing real-time haptic and visual feedback during a virtual bone...

Hierarchical higher order face cluster radiosity for global illumination walkthroughs of complex non-diffuse environments (2003)

Enrico Gobbetti, Leonardo Spanò, Marco Agus

We present an algorithm for simulating global illumination in scenes composed of highly tessellated objects with diffuse or moderately glossy reflectance. The solution method is a higher order...

Real-time haptic and visual simulation of bone dissection (2002)

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual simulation of a bone cutting burr, that it is being developed as a component of a...

Mastoidectomy simulation with combined visual and haptic feedback (2002)

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo, ...

Abstract. Mastoidectomy is one of the most common surgical procedures relating to the petrous bone. In this paper we describe our preliminary results in the realization of a virtual reality...

Real-time haptic and visual simulation of bone dissection (2002)

Marco Agus, Andrea Giachetti, Enrico Gobbetti, Gianluigi Zanetti, Antonio Zorcolo

Bone dissection is an important component of many surgical procedures. In this paper, we discuss a haptic and visual implementation of a bone cutting burr, that it is being developed as a component...

TOM: Totally Ordered Mesh - A multiresolution structure for time critical graphics applications (2001)

Eric Bouvier, Enrico Gobbetti

Tridimensional interactive applications are confronted to situations where very large databases have to be animated, transmitted and displayed in very short bounded times. As it is generally...

Time-critical multiresolution rendering of large complex models (2000)

Enrico Gobbetti, Eric Bouvier

Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical rendering of such...

A volumetric virtual environment for catheter insertion simulation (2000)

Antonio Zorcolo, Enrico Gobbetti, Gianluigi Zanetti, Massimiliano Tuveri

Abstract. We present an experimental catheter insertion simulation system that provides users co-registered haptic and head-tracked stereoscopic visual feedback. The system works on patient-specific...

Time-critical Multiresolution Scene Rendering (1999)

Enrico Gobbetti, Eric Bouvier

We describe a framework for time-critical rendering of graphics scenes composed of a large number of objects having complex geometric descriptions. Our technique relies upon a scene description in...

Catheter Insertion Simulation with Combined Visual and Haptic Feedback (1999)

Antonio Zorcolo, Enrico Gobbetti, Piero Pili, Massimiliano Tuveri

. We have developed an experimental catheter insertion system supporting head-tracked stereoscopic viewing of volumetric reconstruction registered with direct haptic 3D interaction. The system takes...

Virtual Reality: Past, Present, And Future (1999)

Enrico Gobbetti, Riccardo Scateni

This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as...

Virtual Reality: Past, Present and Future (1998)

Enrico Gobbetti, Riccardo Scateni

Abstract: This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized...

Virtual Reality: Past, Present and Future (1998)

Enrico Gobbetti, Riccardo Scateni

This report provides a short survey of the field of virtual reality, highlighting application domains, technological requirements, and currently available solutions. The report is organized as...

Interactive Construction and Animation of Layered Elastically Deformable Characters (1998)

Russell Turner, Enrico Gobbetti

An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct...

Interactive Construction and Animation of Layered Elastically Deformable Characters (1998)

Russell Turner, Enrico Gobbetti

An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct...

Interactive construction and animation of layered elastically deformable characters (1998)

Russell Turner, Enrico Gobbetti

An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an immersive 3D direct...

Metis - An Object-Oriented Toolkit for Constructing Virtual Reality Applications (1997)

Russell Turner, Song Li, Enrico Gobbetti

: Virtual reality systems provide realistic look and feel by seamlessly integrating three-dimensional input and output devices. One software architecture approach to constructing such systems is to...

Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction", EURIGRAPHICS (1996)

Russell Turner, Enrico Gobbetti, Ian Soboroff

In this paper, we demonstrate how a new interactive 3D desktop metaphor based on two-handed 3D direct manipulation registered with head-tracked stereo viewing can be applied to the task of...

Head-Tracked Stereo Viewing with Two-Handed 3D Interaction for Animated Character Construction (1996)

Russell Turner, Enrico Gobbetti, Ian Soboroff

In this paper, we demonstrate how a new interactive 3D desktop metaphor based on two-handed 3D direct manipulation registered with head-tracked stereo viewing can be applied to the task of...

Sketching 3D Animations (1995)

Jean-francis Balaguer, Enrico Gobbetti

We are interested in providing animators with a general-purpose tool allowing them to create animations using straight-ahead actions as well as pose-to-pose techniques. Our approach seeks to bring...

Virtual sardinia: a hypermedia fly-through with real data (1995)

Enrico Gobbetti, Andrea O. Leone, Alberto Marini

Abstract. The Virtual Sardinia project aims at collecting a large amount of heterogeneous data concerning the island of Sardinia and representing them in such a way that a casual user can easily...

i3D: An interactive system for exploring annotated 3D environments (1995)

Enrico Gobbetti, Jean-francis Balaguer

In this paper, we present I3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...

An integrated environment to visually construct 3D animations (1995)

Enrico Gobbetti, Jean-francis Balaguer

In this paper, we present an expressive 3D animation environment that enables users to rapidly and visually prototype animated worlds with a fully 3D user-interface. A 3D device allows the...

An Integrated Environment to Visually Construct 3D Animations (1995)

Enrico Gobbetti And, Enrico Gobbetti, Jean-francis Balaguer

In this paper, we present an expressive 3D animation environment that enables users to rapidly and visually prototype animated worlds with a fully 3D user-interface. A 3D device allows the...

Virtual Sardinia: a Hypermedia Fly-through with Real Data (1995)

Enrico Gobbetti, Andrea O. Leone, Alberto Marini

. The Virtual Sardinia project aims at collecting a large amount of heterogeneous data concerning the island of Sardinia and representing them in such a way that a casual user can easily navigate...

Supporting Interactive Animation Using Multi-way Constraints (1995)

Jean-Francis Balaguer, Enrico Gobbetti, Veltkamp R, Blake E

This paper presents how the animation subsystem of an interactive environment for the visual construction of 3D animations has been modeled on top of an object-oriented constraint imperative...

An Integrated Environment to Visually Construct 3D Animations (1995)

Enrico Gobbetti, Jean-Francis Balaguer

In this paper, we present an expressive 3D animation environment that enables users to rapidly and visually prototype animated worlds with a fully 3D user-interface. A 3D device allows the...

i3D: A High-Speed 3D Web Browser (1995)

Jean-Francis Balaguer, Enrico Gobbetti

In this paper, we present i3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...

I3D: An Interactive System for Exploring Annotated 3D Environments (1995)

Enrico Gobbetti, Jean-Francis Balaguer

In this paper, we present I3D, a system that combines the 3D input and high-performance rendering capabilities of high-end virtual reality systems with the data fetching abilities of network...

Animating Spaceland (1995)

Jean-Francis Balaguer, Enrico Gobbetti

Modern 3D animation systems allow a rapidly growing community to create and animate increasingly sophisticated worlds. Despite the inherent three-dimensionality of these tasks, the user interfaces of...

Sketching 3D Animations (1995)

Jean-Francis Balaguer, Enrico Gobbetti

We are interested in providing animators with a general-purpose tool allowing them to create animations using straight-ahead actions as well as pose-to-pose techniques. Our approach seeks to bring...

Virtuality builder ii: On the topic of 3d interaction (1993)

Jean-francis Balaguer, Enrico Gobbetti

Most of today's user interfaces for 3D graphics systems still predominantly use 2D widgets, even though current graphical hardware should make it possible to create applications in which the...

VB2: An architecture for interaction in synthetic worlds (1993)

Enrico Gobbetti, Jean-francis Balaguer, Daniel Thalmann

{gobbettilbalaguer} @ di.epfl.ch This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly...

Virtuality Builder II: On the Topic of 3D Interaction (1993)

Jean-Francis Balaguer, Enrico Gobbetti

Most of today's user interfaces for 3D graphics systems still predominantly use 2D widgets, even though current graphical hardware should make it possible to create applications in which the...

A Multimedia Testbed For Facial Animation Control (1993)

Prem Kalra, Enrico Gobbetti, Nadia Magnenat Thalmann, Daniel Thalmann

This paper presents an open testbed for controlling facial animation. The adopted controlling means can act at different levels of abstraction (specification). These means of control can be...

Virtuality Builder II - On the Topic of 3D Interaction (1993)

Jean-Francis Balaguer, Enrico Gobbetti

this paper we present the Virtuality Builder II (VB2) framework developed at the Swiss Federal Institute of Technology for the construction of 3D interactive applications. First, we'll give an...

VB2: An architecture for interaction in synthetic worlds (1993)

Enrico Gobbetti, Jean-francis Balaguer, Daniel Thalmann

This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a network of...

Physically-Based Interactive Camera Motion Control Using 3D Input Devices (1991)

Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thaimann

The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...

Physically-Based Interactive Camera Motion Control Using 3D Input Devices (1991)

Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thalmann

The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...

Physically-Based Interactive Camera Motion Control Using 3d Input Devices (1991)

Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thalmann

The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...

Object-Oriented Design of Dynamic Graphics Applications (1991)

Enrico Gobbetti, Russell Turner

INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and personal computers has brought increasing prominence to a newer style of software application...

Object-Oriented Design of Dynamic Graphics Applications (1991)

Enrico Gobbetti, Russell Turner

this paper. Some examples are Apple's Macintosh's Toolbox (Apple Computer, 1985) and Xt for the X windowing system (Ref).

Physically-Based Interactive Camera Motion Control Using 3d Input Devices (1991)

Russell Turner, Francis Balaguer, Enrico Gobbetti, Daniel Thalmann

The newest three-dimensional input devices, together with high speed graphics workstations, make it possible to interactively specify virtual camera motions for animation in real time. In this paper,...

An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific (1990)

Russell Turner, Enrico Gobbetti, Jean-francis Balaguer, Angelo Mangili, Daniel Thaimann, Nadia Magnenat Thaimann

An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...

An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific (1990)

Russell Turner, Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Daniel Thalmann, Nadia Magnenat Thalmann

An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...

An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific (1990)

Ma Nn, Russell Turner, Enrico Gobbetti, Jean-francis Balaguer, Angelo Mangili, Daniel Thalmann, ...

An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...

An Object-Oriented Methodology Using Dynamic Variables For Animation And Scientific Visualization (1990)

Russell Turner, Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Daniel Thalmann, Nadia Magnenat Thalmann

An object-oriented design is presented for building dynamic three-dimensional applications. This design takes the form of the Fifth Dimension Toolkit consisting of a set of interrelated classes whose...

Interactive Scene Walkthrough Using a Physically-Based Virtual Camera

Russell Turner, Jean-Francis Balaguer, Enrico Gobbetti, Daniel Thalmann

this paper, we describe how natural and intuitive control of building walkthrough can be achieved by using a physically-based model of the virtual camera's behavior. Using the laws of classical...

Building An Interactive 3D Animation System

Enrico Gobbetti, Francis Balaguer, Angelo Mangili, Russell Turner

INTRODUCTION The continued improvement and proliferation of graphics hardware for workstations and personal computers has brought increasing prominence to a newer style of software application...