Fabio Marton

Eurographics Italian Chapter Conference (2007) (2008)

Raffaele De Amicis, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, Giovanni Pintore

A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds

patches (253K triangles) (2007)

Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno

patches (131K triangles) Figure 1: View of Mariner Valley and the Tharsis Volcanos, Mars. Snapshots from an interactive inspection session of a global reconstruction of planet Mars created from Mars...

F.: Far voxels: a multiresolution framework for interactive rendering of huge complex 3d models on commodity graphics platforms (2005)

Enrico Gobbetti, Fabio Marton

(472M triangles approximated with 4.2M voxels and 137K triangles) (c) Boeing 777 (350M triangles approximated with 1M voxels and 3.4M triangles) (d) All three datasets at once (1.2G triangles...

Layered Point Clouds (2004)

M. Alexa, S. Rusinkiewicz, Enrico Gobbetti, Fabio Marton

We present a simple point-based multiresolution structure for interactive visualization of very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of...

Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models (2004)

Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno

We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to...

Layered Point Clouds: a Simple and Efficient Multiresolution Structure for Distributing and Rendering Gigantic Point-Sampled Models (2004)

Enrico Gobbetti, Fabio Marton

We recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms [1]. The structure is based on a hierarchy...