Eurographics Italian Chapter Conference (2007) (2008)
Raffaele De Amicis, Fabio Bettio, Andrea Giachetti, Enrico Gobbetti, Fabio Marton, Giovanni Pintore
A practical vision based approach to unencumbered direct spatial manipulation in virtual worlds
patches (253K triangles) (2007)
Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
patches (131K triangles) Figure 1: View of Mariner Valley and the Tharsis Volcanos, Mars. Snapshots from an interactive inspection session of a global reconstruction of planet Mars created from Mars...
(472M triangles approximated with 4.2M voxels and 137K triangles) (c) Boeing 777 (350M triangles approximated with 1M voxels and 3.4M triangles) (d) All three datasets at once (1.2G triangles...
M. Alexa, S. Rusinkiewicz, Enrico Gobbetti, Fabio Marton
We present a simple point-based multiresolution structure for interactive visualization of very large point sampled models on consumer graphics platforms. The structure is based on a hierarchy of...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, Fabio Marton, Federico Ponchio, Roberto Scopigno
We describe an efficient technique for out-of-core construction and accurate view-dependent visualization of very large surface models. The method uses a regular conformal hierarchy of tetrahedra to...
We recently introduced an efficient multiresolution structure for distributing and rendering very large point sampled models on consumer graphics platforms [1]. The structure is based on a hierarchy...