View and Application Dependent Simplification Of Digital Mock-ups (2009)
Marc Chevaldonné, Marc Neveu, Frédéric Mérienne, Nicolas Chevassus, François Guillaume
The use of virtual prototypes during the industrial design process of advanced human machine interfaces, like aircraft cockpits, brings competitive advantages: the development of virtual prototypes...
A strategy for QTL fine-mapping using a dense SNP map (2009)
Tarres, Joaquim, Guillaume, François, Fritz, Sébastien
Abstract Background Dense marker maps require efficient statistical methods for QTL fine mapping that work fast and efficiently with a large number of markers. In this study, the simulated dataset...
A new muscle fatigue and recovery model and its ergonomics application in human simulation (2009)
Ma, Liang, Chablat, Damien, Bennis, Fouad, Zhang, Wei, Guillaume, François
Although automatic techniques have been employed in manufacturing industries to increase productivity and efficiency, there are still lots of manual handling jobs, especially for assembly and...
Human Machine Interface Concept For Virtual Reality Applications (2008)
Michel Dureigne, Marc Neveu, Nicolas Chevassus, Frédéric Mérienne, François Guillaume
Advanced human machine interfaces, like aircraft cockpits, are difficult and expensive to design. The use of Virtual Reality technologies during the design process of the interface through early...
Balanced Virtual Humans Interacting with their Environment (2008)
Antoine Rennuit, Alain Micaelli, Xavier Merlhiot, Claude Andriot, François Guillaume, Nicolas Chevassus, ...
passivity
Guillaume, François, Fritz, Sébastien, Boichard, Didier, Druet, Tom
Abstract The efficiency of the French marker-assisted selection (MAS) was estimated by a simulation study. The data files of two different time periods were used: April 2004 and 2006. The simulation...
A new muscle fatigue and recovery model and its ergonomics application in human simulation (2008)
Ma, Liang, Chablat, Damien, Bennis, Fouad, Zhang, Wei, Guillaume, François
Although automatic techniques have been employed in manufacturing industries to increase productivity and efficiency, there are still lots of manual handling jobs, especially for assembly and...
A new muscle fatigue and recovery model and its ergonomics application in human simulation (2008)
Ma, Liang, Chablat, Damien, Bennis, Fouad, Zhang, Wei, Guillaume, François
Although automatic techniques have been employed in manufacturing industries to increase productivity and efficiency, there are still lots of manual handling jobs, especially for assembly and...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2007)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Balanced Virtual Humans Interacting with their Environment (2007)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Passive Control Architecture for Virtual Humans (2007)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Passive Control Architecture for Virtual Humans (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Balanced Virtual Humans Interacting with their Environment (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Balanced Virtual Humans Interacting with their Environment (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The animation of human avatars seems very successful; the computer graphics industry shows outstanding results in films everyday, the game industry achieves exploits... Nevertheless, the animation...
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
The work presented here is aimed at introducing a virtual human controller in a virtual prototyping framework. After a brief introduction describing the problem solved in the paper, we describe the...
Passive Control Architecture for Virtual Humans (2005)
Rennuit, Antoine, Micaelli, Alain, Merlhiot, Xavier, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, ...
In the present paper, we introduce a new control architecture aimed at driving virtual humans in interaction with virtual environments, by motion capture. It brings decoupling of functionalities, and...
Cavagnat, Dominique, Brotin, Thierry, Bruneel, Jean-Luc, Dutasta, Jean-Pierre, Thozet, Alain, Perrin, Monique, ...
Information about the orientation and dynamics of a chloroform molecule encaged in cryptophane-A and cryptophane-E is obtained by means of Raman microspectrometry. The microscopy technique allows us...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
Designing a Virtual Manikin Animation Framework Aimed at Virtual Prototyping (2004)
Rennuit, Antoine, Micaelli, Alain, Andriot, Claude, Guillaume, François, Chevassus, Nicolas, Chablat, Damien, ...
In the industry, numerous commercial packages provide tools to introduce, and analyse human behaviour in the product's environment (for maintenance, ergonomics...), thanks to Virtual Humans. We will...
Druet, Tom, Fritz, Sébastien, Boussaha, Mekki, Ben-Jemaa, Slim, Guillaume, François, Derbala, David, ...
Fertility quantitative trait loci (QTL) are of high interest in dairy cattle since insemination failure has dramatically increased in some breeds such as Holstein. High-throughput SNP analysis and...
Guillaume, François, Fritz, Sébastien, Boichard, Didier, Druet, Tom
The efficiency of the French marker-assisted selection (MAS) was estimated by a simulation study. The data files of two different time periods were used: April 2004 and 2006. The simulation method...