Geraldine Fitzpatrick

London Knowledge Lab, (2009)

Hilary Smith, Josh Underwood, Kevin Walker, Geraldine Fitzpatrick, Steve Benford, Judith Good, ...

Our (ESRC) e-Science Usability project is exploring the potential of e-Science technologies to support new ways of teaching and learning science at secondary level. Building on the e-Science vision...

LEARNING THROUGH TREASURE HUNTING: THE ROLE OF MOBILE DEVICES (2009)

Peta Wyeth, Nottingham Uk, Geraldine Fitzpatrick, Judith Good, Hilary Smith, Rose Luckin, ...

In this paper we present a descriptive account of children‟s interactions with mobile technology in a non-school context. The My Mobile Mission (M3) trial was conducted in an informal setting with...

London Knowledge Lab, (2009)

Hilary Smith, Josh Underwood, Kevin Walker, Geraldine Fitzpatrick, Steve Benford, Judith Good, ...

The e-Science Usability project (funded by ESRC) is investigating the potential for e-Science tools and working methods to support science teachers and learners at secondary level. Initial research...

Reconstructing an Informal Mobile Learning Experience with Multiple Data Streams (2009)

Hilary Smith, Kher Hui, Ng Kevin, Walker Josh Underwood, Sarah Heldt, Geraldine Fitzpatrick, ...

One of the benefits — for both learners and researchers — of using mobile technologies in informal learning is the ability to capture the process as well as products of learning, plus elements of...

The reality of homes fit for heroes: design challenges for rehabilitation technology at home (2009)

Axelrod, Lesley, Fitzpatrick, Geraldine, Burridge, Jane, Mawson, Sue, Probert Smith, Penny, Rodden, Tom, ...

It is widely accepted that rigorous rehabilitation exercises after a stroke can help restore some functionality. However for many patients, this means exercises at home with minimal, if any,...

Kluwer Academic Publishers, pp. 1-16. Work, Locales and Distributed Social Worlds (2008)

Geraldine Fitzpatrick, William J. Tolone, Simon M. Kaplan

Efforts to build systems to support the complex social reality of cooperative work need both a grounding in the social i.e., a rich abstract basis for understanding work, and a bridging link between...

© 1999 Kluwer Academic Publishers. Printed in the Netherlands 431 Augmenting the Workaday World with (2008)

Geraldine Fitzpatrick, Tim Mansfield, Simon Kaplan, David Arnold, Ted Phelps, Bill Segall

This paper addresses the problem of providing effective, computer-based support for awareness and interaction in the distributed workaday world We report the story of how our content-based pure...

In Proceedings Grid Learning Services (GLS’04) workshop at ITS2004, Maceio Brazil. From e-Science for Children to e-Services for Educators (2008)

Joshua Underwood, Rosemary Luckin, Geraldine Fitzpatrick, Anthony Steed, Salvatore Spinello, Chris Greenhalgh, ...

We provided teachers and young scientists with ‘e-Science like ’ experiences and asked them to reflect on how the technologies employed might be used to support learning at school. Our aim was to...

Observations on Pervasive Information Systems Design (2008)

Mark J. Weal, Danius T. Michaelides, David E. Millard, David C. De, Geraldine Fitzpatrick

Abstract. This paper seeks to lay out a number of observations on Pervasive information systems design that have been made during the Chawton House project, an augmented field trip for school...

communal (2008)

Harry Brignull, Shahram Izadi, Geraldine Fitzpatrick, Yvonne Rogers, Tom Rodden

introduction of a shared interactive surface into a

From Text to Talk: Multiplayer Games (2008)

Voiceover Ip, John Halloran, Yvonne Rogers, Geraldine Fitzpatrick

The social experience of multiplayer gaming is mediated by the communications tools that are available to use. Until recently, these have been largely text-based, but with the advent of new voiceover...

Ubi-learning: Integrating Indoor and Outdoor Learning Experiences (2008)

Danae Stanton Fraser, Mark Weal, Geraldine Fitzpatrick

Bridging the learning gap Ubiquitous computing and mobile technologies provide much scope for designing innovative learning experiences that can take place in a variety of outdoor (e.g., parks, city...

Does it Matter who is Holding the PDA in a Mobile Learning Experience? (2008)

Hooper, Greg, Fitzpatrick, Geraldine, Weal, Mark J.

Mobile technologies, such as PDAs, are increasingly being used to create innovative mobile learning experiences for children. Collaboration around use of the PDA has been identified as a key benefit....

Does it Matter who is Holding the PDA in a Mobile Learning Experience? (2008)

Hooper, Greg, Fitzpatrick, Geraldine, Weal, Mark J.

Mobile technologies, such as PDAs, are increasingly being used to create innovative mobile learning experiences for children. Collaboration around use of the PDA has been identified as a key benefit....

Work, Locales and Distributed Social Worlds (2008)

H. Marmohn, Y. Sundblad, K. Schmidt (editors, Geraldine Fitzpatrick, William J. Tolone, Simon M. Kaplan

Efforts to build systems to support the complex social reality of cooperative work need both a grounding in the social i.e., a rich abstract basis for understanding work, and a bridging link between...

Identifying Tools to Support Schools ’ Collaborative Teaching and Learning (2008)

Hilary Smith, Joshua Underwood, Geraldine Fitzpatrick, Rose Luckin, Danaë Stanton Fraser

Integration of e-Science and Grid technologies into curriculum teaching is currently an ambitious aim for teachers and school infrastructures to organise. However, it can expose classroom learners...

What is Environmental e-Science? An Approach to Public Understanding Abstract (2008)

Joshua Underwood, Rosemary Luckin, Geraldine Fitzpatrick, Yvonne Rogers

Our aim is to engage school-aged children in thought about e-Science and in particular two related projects currently being developed by the Equator IRC [1]. Both projects use data from remote...

in press) The SENSE project: a context-inclusive approach to studying environmental science within and across schools. Accepted for publication for CSCL'05 (2008)

Danaë Stanton Fraser, Hilary Smith, Ella Tallyn, Dave Kirk, Steve Benford, Mark Paxton, ...

Abstract. This paper describes a project designed to provide children with a context-inclusive approach to collecting scientific data. The term context-inclusive refers to the collection of data...

Study of Environmental science) has built on (2008)

Ella Tallyn, Danaë Stanton, Steve Benford, Duncan Rowl, Dave Kirk, Mark Paxton, ...

In this report we highlight the results of a one-year pilot project funded by The Joint Information Systems Committee (JISC) of HEFCE that has been exploring the potential of e-Science technologies...

Device Design for Learning Using (2008)

Place Intuitive Behaviour, Cliff R, Eva Hornecker, Eric Harris, Geraldine Fitzpatrick

this paper we first briefly describe our experiences in the `Ambient Wood', then discuss a related framework [2] which has been applied to the further development of this work, and finally...

Publishers, pp 431-451. Augmenting the Workaday World with (2007)

Geraldine Fitzpatrick, Tim Mansfield, Simon Kaplan, David Arnold, Ted Phelps, Bill Segall

This paper addresses the problem of providing effective, computer-based support for awareness and interaction in the distributed workaday world. We report the story of how our content-based pure...

Bootstrapping Expertise Sharing 1 (2007)

Geraldine Fitzpatrick

This chapter provides an empirically based account of emergent expertise sharing within the Strategy and Policy Branch (S&P Branch) of a Department involved in the business of State Government....

this issue). Centres, peripheries and electronic communication: changing work practice boundaries (2007)

Geraldine Fitzpatrick

In this paper, I explore what we might mean by the phrase “crossing work practice boundaries by means of electronic communication”. The focus is on the work practice boundaries, and the...

Supporting Domain Experts in Creating Pervasive Experiences (2007)

Weal, Mark J., Cruickshank, Don C., Michaelides, Danius T., Millard, David E., De Roure, David C., Howland, Katherine, ...

Located pervasive experiences are often constructed as one off deployments with domain experts acting in a consultancy role to technical specialists who construct the experience. In this paper we...

A Card Based Metaphor for Organising Pervasive Educational Experiences (2007)

Weal, Mark J., Cruickshank, Don C., Michaelides, Danius T., Millard, David E., De Roure, David C., Howland, Katherine, ...

This paper looks at the card metaphor used successfully in the Equator Ambient Wood and Chawton House projects to structure and author content as part of innovative school field trips using wireless...

Supporting Domain Experts in Creating Pervasive Experiences (2007)

Weal, Mark J., Cruickshank, Don C., Michaelides, Danius T., Millard, David E., De Roure, David C., Howland, Katherine, ...

Located pervasive experiences are often constructed as one off deployments with domain experts acting in a consultancy role to technical specialists who construct the experience. In this paper we...

A Card Based Metaphor for Organising Pervasive Educational Experiences (2007)

Weal, Mark J., Cruickshank, Don C., Michaelides, Danius T., Millard, David E., De Roure, David C., Howland, Katherine, ...

This paper looks at the card metaphor used successfully in the Equator Ambient Wood and Chawton House projects to structure and author content as part of innovative school field trips using wireless...

Supporting Domain Experts in Creating Pervasive Experiences (2007)

Weal, Mark J., Cruickshank, Don C., Michaelides, Danius T., Millard, David E., De Roure, David C., Howland, Katherine, ...

Located pervasive experiences are often constructed as one off deployments with domain experts acting in a consultancy role to technical specialists who construct the experience. In this paper we...

A Card Based Metaphor for Organising Pervasive Educational Experiences (2007)

Weal, Mark J., Cruickshank, Don C., Michaelides, Danius T., Millard, David E., De Roure, David C., Howland, Katherine, ...

This paper looks at the card metaphor used successfully in the Equator Ambient Wood and Chawton House projects to structure and author content as part of innovative school field trips using wireless...

Observations on Pervasive Information Systems Design (2007)

Weal, Mark J., Michaelides, Danius T., Millard, David E., De Roure, David C., Fitzpatrick, Geraldine

This paper seeks to lay out a number of observations on Pervasive information systems design that have been made during the Chawton House project, an augmented field trip for school children. After...

Observations on Pervasive Information Systems Design (2007)

Weal, Mark J., Michaelides, Danius T., Millard, David E., De Roure, David C., Fitzpatrick, Geraldine

This paper seeks to lay out a number of observations on Pervasive information systems design that have been made during the Chawton House project, an augmented field trip for school children. After...

A Reusable, Extensible Infrastructure for Augmented Field Trips (2006)

Weal, Mark J., Cruickshank, Don G., Michaelides, Danius T., Millard, David E., De Roure, David C., Hornecker, Eva, ...

This paper describes a reusable pervasive information infrastructure developed as part of the Equator IRC, designed to allow the construction of literacy based eLearning activities on top of material...

The Literacy Fieldtrip: Using UbiComp to Support Children's Creative Writing (2006)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

Fieldtrips, traditionally associated with science, history and geography teaching, have long been used to support children’s learning by allowing them to engage with environments first-hand....

A persistent infrastructure for augmented field trips (2006)

Weal, Mark J., Cruickshank, Don G., Michaelides, Danius T., Millard, David E., De Roure, David C., Halloran, John, ...

This paper describes an approach to the provision of pervasive field trips where a persistent infrastructure is provided, upon which teachers can easily create novel pervasive experiences for...

Requirements for In-Situ Authoring of Location Based Experiences (2006)

Weal, Mark J., Hornecker, Eva, Cruickshank, Don G., Michaelides, Danius T., Millard, David E., Halloran, John, ...

In this paper we describe an investigation into the requirements for and the use of in-situ authoring in the creation of location based pervasive and UbiComp experiences. We will focus on the...

UbiComp in Opportunity Spaces: Challenges for Participatory Design (2006)

Hornecker, Eva, Halloran, John, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up ‘opportunity...

Unfolding understandings: co-designing UbiComp In Situ, over time (2006)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

A key challenge in co-designing UbiComp is that users may have limited understanding or experience of these technologies. While the value of situated co-design activities for promoting understanding...

A Reusable, Extensible Infrastructure for Augmented Field Trips (2006)

Weal, Mark J., Cruickshank, Don G., Michaelides, Danius T., Millard, David E., De Roure, David C., Hornecker, Eva, ...

This paper describes a reusable pervasive information infrastructure developed as part of the Equator IRC, designed to allow the construction of literacy based eLearning activities on top of material...

The Literacy Fieldtrip: Using UbiComp to Support Children's Creative Writing (2006)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

Fieldtrips, traditionally associated with science, history and geography teaching, have long been used to support children’s learning by allowing them to engage with environments first-hand....

A persistent infrastructure for augmented field trips (2006)

Weal, Mark J., Cruickshank, Don G., Michaelides, Danius T., Millard, David E., De Roure, David C., Halloran, John, ...

This paper describes an approach to the provision of pervasive field trips where a persistent infrastructure is provided, upon which teachers can easily create novel pervasive experiences for...

Requirements for In-Situ Authoring of Location Based Experiences (2006)

Weal, Mark J., Hornecker, Eva, Cruickshank, Don G., Michaelides, Danius T., Millard, David E., Halloran, John, ...

In this paper we describe an investigation into the requirements for and the use of in-situ authoring in the creation of location based pervasive and UbiComp experiences. We will focus on the...

UbiComp in Opportunity Spaces: Challenges for Participatory Design (2006)

Hornecker, Eva, Halloran, John, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up ‘opportunity...

Unfolding understandings: co-designing UbiComp In Situ, over time (2006)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

A key challenge in co-designing UbiComp is that users may have limited understanding or experience of these technologies. While the value of situated co-design activities for promoting understanding...

A Reusable, Extensible Infrastructure for Augmented Field Trips (2006)

Weal, Mark J., Cruickshank, Don G., Michaelides, Danius T., Millard, David E., De Roure, David C., Hornecker, Eva, ...

This paper describes a reusable pervasive information infrastructure developed as part of the Equator IRC, designed to allow the construction of literacy based eLearning activities on top of material...

The Literacy Fieldtrip: Using UbiComp to Support Children's Creative Writing (2006)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

Fieldtrips, traditionally associated with science, history and geography teaching, have long been used to support children’s learning by allowing them to engage with environments first-hand....

A persistent infrastructure for augmented field trips (2006)

Weal, Mark J., Cruickshank, Don G., Michaelides, Danius T., Millard, David E., De Roure, David C., Halloran, John, ...

This paper describes an approach to the provision of pervasive field trips where a persistent infrastructure is provided, upon which teachers can easily create novel pervasive experiences for...

Requirements for In-Situ Authoring of Location Based Experiences (2006)

Weal, Mark J., Hornecker, Eva, Cruickshank, Don G., Michaelides, Danius T., Millard, David E., Halloran, John, ...

In this paper we describe an investigation into the requirements for and the use of in-situ authoring in the creation of location based pervasive and UbiComp experiences. We will focus on the...

UbiComp in Opportunity Spaces: Challenges for Participatory Design (2006)

Hornecker, Eva, Halloran, John, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

The rise of ubiquitous computing (UbiComp), where pervasive, wireless and disappearing technologies offer hitherto unavailable means of supporting activity, increasingly opens up ‘opportunity...

Unfolding understandings: co-designing UbiComp In Situ, over time (2006)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Weal, Mark J., Millard, David E., Michaelides, Danius T., ...

A key challenge in co-designing UbiComp is that users may have limited understanding or experience of these technologies. While the value of situated co-design activities for promoting understanding...

Using Mobile Technology to Create Flexible Learning Contexts, Journal of Interactive Media in Education, Special Issue on Portable Learning – Experiences with Mobile Devices (2006)

Rosemary Luckin, Benedict Du Boulay, Hilary Smith, Joshua Underwood, Geraldine Fitzpatrick, Joseph Holmberg, ...

This paper discusses the importance of learning context with a particular focus upon the educational application of mobile technologies. We suggest that one way to understand a learning context is to...

The literacy fieldtrip: using UbiComp to support children's creative writing Proceeding of the 2006 conference on Interaction design and children (2006)

John Halloran, Eva Hornecker, Geraldine Fitzpatrick, Mark Weal, David Millard, Danius Michaelides, ...

Fieldtrips, traditionally associated with science, history and geography teaching, have long been used to support children’s learning by allowing them to engage with environments first-hand....

A persistent infrastructure for augmented field trips (2006)

Mark J. Weal, Don G. Cruickshank, Danius T. Michaelides, David E. Millard, John Halloran, ...

Abstract: This paper describes an approach to the provision of pervasive field trips where a persistent infrastructure is provided, upon which teachers can easily create novel pervasive experiences...

Ubi-learning Integrates indoor and outdoor experiences (2005)

Rogers, Yvonne, Price, Sara, Stanton Fraser, Danae, Randell, Cliff, Weal, Mark, Fitzpatrick, Geraldine

Digital augmentation dissolves many of the physical barriers to learning by offering tools to integrate data and discoveries that travel with students as they explore new terrain.

The Chawton House Experience - Augmenting the Grounds of a Historic Manor House (2005)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Millard, David E., Weal, Mark J.

Museum research is a burgeoning area of research where ubiquitous computing has already made an impact in enhancing user experiences. The goal of the Chawton House project is to extend this work by...

Ubi-learning Integrates indoor and outdoor experiences (2005)

Rogers, Yvonne, Price, Sara, Stanton Fraser, Danae, Randell, Cliff, Weal, Mark, Fitzpatrick, Geraldine

Digital augmentation dissolves many of the physical barriers to learning by offering tools to integrate data and discoveries that travel with students as they explore new terrain.

Ubi-learning Integrates indoor and outdoor experiences (2005)

Rogers, Yvonne, Price, Sara, Stanton Fraser, Danae, Randell, Cliff, Weal, Mark, Fitzpatrick, Geraldine

Digital augmentation dissolves many of the physical barriers to learning by offering tools to integrate data and discoveries that travel with students as they explore new terrain.

The Chawton House Experience - Augmenting the Grounds of a Historic Manor House (2005)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Millard, David E., Weal, Mark J.

Museum research is a burgeoning area of research where ubiquitous computing has already made an impact in enhancing user experiences. The goal of the Chawton House project is to extend this work by...

The Chawton House Experience - Augmenting the Grounds of a Historic Manor House (2005)

Halloran, John, Hornecker, Eva, Fitzpatrick, Geraldine, Millard, David E., Weal, Mark J.

Museum research is a burgeoning area of research where ubiquitous computing has already made an impact in enhancing user experiences. The goal of the Chawton House project is to extend this work by...

Ubi-learning Integrates Indoor and Outdoor Experiences (2005)

Yvonne Rogers, Sara Price, Cliff Randell, Geraldine Fitzpatrick

ntific inquiry in the context of discovering and exploring an environment, system, or process. E-learning implies learning "anytime anywhere" [5]. To support this form of learning,...

Representing talk and action in collaborative activities for video analysis. Paper presented at (2005)

Katerina Avramides, Hilary Smith, Rose Luckin, Geraldine Fitzpatrick

Abstract. This paper introduces a collaboratively developed methodology for the qualitative analysis and visual representation of video data. The data to be analysed were video recordings made by...

Ambient Wood: Designing New Forms of Digital Augmentation for Learning Outdoors (2004)

Rogers, Yvonne, Price, Sara, Fitzpatrick, Geraldine, Fleck, Rowanne, Harris, Eric, Smith, Hilary, ...

Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways...

Ambient Wood: Designing New Forms of Digital Augmentation for Learning Outdoors (2004)

Rogers, Yvonne, Price, Sara, Fitzpatrick, Geraldine, Fleck, Rowanne, Harris, Eric, Smith, Hilary, ...

Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways...

Ambient Wood: Designing New Forms of Digital Augmentation for Learning Outdoors (2004)

Rogers, Yvonne, Price, Sara, Fitzpatrick, Geraldine, Fleck, Rowanne, Harris, Eric, Smith, Hilary, ...

Ubiquitous and mobile technologies provide opportunities for designing novel learning experiences that move out of the classroom. Information can be presented and interacted with in a variety of ways...

From snark to park: Lessons learnt moving pervasive experiences from indoors to outdoors (2004)

Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers, Sara Price, Ted Phelps, Cliff R

Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents many different and...

Eliciting reactive and reflective feedback for a social communication tool: a multi-session approach (2004)

Hilary Smith, Geraldine Fitzpatrick, Yvonne Rogers

Gaining feedback from users early in the design of a complex, novel social system poses unique challenges. We report on our multi-session, in-context approach to get users to envision how they would...

From Snark to Park: Lessons learnt moving pervasive experiences from indoors to outdoors (2004)

Eric Harris, Geraldine Fitzpatrick, Yvonne Rogers, Sara Price, Ted Phelps, Cliff Randell, ...

Pervasive technologies are increasingly being developed and used outdoors in different and innovative ways. However, designing user experiences for outdoor environments presents many different and...

The Ambient Horn: Designing a novel audio-based learning experience (2004)

Cliff Randell, Sara Price, Eric Harris, Geraldine Fitzpatrick

The Ambient Horn is a handheld audio device designed to support a novel learning experience for children learning about habitat distributions and interdependencies in an outdoor woodland environment....

The Locales Framework: Making Social Thinking Accessible for Software Practitioners (2002)

Geraldine Fitzpatrick

I was involved in a research group 1 that was building a collaboration environment called wOrlds (Fitzpatrick, 1995) to support people working together across space and time. The wOrlds system was...

Adapting the Locales Framework for Heuristic Evaluation of Groupware (2000)

Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon Kaplan

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Adapting the Locales Framework for Heuristic Evaluation of Groupware (2000)

Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon Kaplan

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Adapting the Locales Framework for Heuristic Evaluation of Groupware (2000)

Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon Kaplan

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Centres, peripheries and electronic communication: changing work practice boundaries (2000)

Geraldine Fitzpatrick

In this paper, I explore what we might mean by the phrase “crossing work practice boundaries by means of electronic communication”. The focus is on the work practice boundaries, and the...

Adapting the Locales Framework for Heuristic Evaluation of Groupware (1999)

Greenberg, Saul, Fitzpatrick, Geraldine, Gutwin, Carl, Kaplan, Simon

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Adapting the Locales Framework for Heuristic Evaluation of Groupware (1999)

Greenberg, Saul, Fitzpatrick, Geraldine, Gutwin, Carl, Kaplan, Simon

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Adapting the locales framework for heuristic evaluation of groupware (1999)

Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon Kaplan

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Adapting the locales framework for heuristic evaluation of groupware (1999)

Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon Kaplan

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Instrumenting and Augmenting the Workaday World with a Generic Notification Service called Elvin (1999)

Service Called Elvin, Geraldine Fitzpatrick, Tim Mansfield, Simon Kaplan, David Arnold, Ted Phelps, ...

This papers addresses the problem of providing effective, computer-based support for awareness and interaction in the distributed workaday world. We report the story of how our content-based, pure...

Adapting the Locales Framework for Heuristic Evaluation of Groupware (1999)

Saul Greenberg, Saul Greenberg, Geraldine Fitzpatrick, Geraldine Fitzpatrick, Carl Gutwin, Carl Gutwin, ...

Heuristic evaluation is a rapid, cheap and effective way for identifying usability problems in single user systems. However, current heuristics do not provide guidance for discovering problems...

Tickertape: Awareness in a Single Line (1998)

Geraldine Fitzpatrick, Sara Parsowith, Bill Segall, Simon Kaplan

This paper describes an awareness tool called Tickertape. Tickertape is a lightweight, highly tailorable tool that provides an interface to a world of transient information via a single-line...

The Locales Framework: Understanding and Designing for Cooperative Work (1998)

Geraldine Fitzpatrick

This paper presents another iteration in the ongoing CSCW dialogue between the understanding of work and the design of systems to support work. We overview the Locales Framework (and its five aspects...

Experience in building a cooperative distributed organization: Lessons for cooperative buildings (1998)

Geraldine Fitzpatrick, Simon Kaplan, Sara Parsowith

Abstract. This paper discusses a three-year experiment to build a distributed research group, equipped with state-of-the-art computing facilities, spread over three cities in Australia. Despite the...

The Locales Framework: Understanding and Designing for Cooperative Work (1998)

Geraldine Fitzpatrick

This paper presents another iteration in the ongoing CSCW dialogue between the understanding of work and the design of systems to support work. We overview the Locales Framework (and its five aspects...

Tickertape: Notification and Communication in a Single Line (1998)

Sara Parsowith Geraldine, Geraldine Fitzpatrick, Simon Kaplan, Bill Segall

This paper outlines an awareness application called Tickertape. Tickertape is a tool that displays event notifications in the form of scrolling messages across a single-line window. The Tickertape...

Tickertape: Notification and Communication in a Single Line (1998)

Single Line, Sara Parsowith, Geraldine Fitzpatrick, Simon Kaplan, Bill Segall

This paper outlines an awareness application called Tickertape. Tickertape is a tool that displays event notifications in the form of scrolling messages across a single-line window. The Tickertape...

Experience in Building a Cooperative Distributed Organization: Lessons for Cooperative Buildings (1998)

Geraldine Fitzpatrick, Simon Kaplan, Sara Parsowith

. This paper discusses a three-year experiment to build a distributed research group, equipped with state-of-the-art computing facilities, spread over three cities in Australia. Despite the provision...

Context-Awareness for the Mobile Environment (1997)

Andry Rakotonirainy, Seng Wai Loke, Geraldine Fitzpatrick

The proliferation of mobile devices in our daily-life implies a complete re-organisation of the IT architecture. Mobile objects (people and software or hardware or combinations thereof) face dynamic...

Locales framework: Exploring foundations for collaboration support (1996)

Geraldine Fitzpatrick

We believe that virtual simulation of physical environments is an insufficient basis for building collaborative support systems. In response, we present a locales framework which frames collaboration...

Physical spaces, virtual places and social worlds: A study of work in the virtual (1996)

Geraldine Fitzpatrick, Simon Kaplan, Tim Mansfield

Through a case study of a group of systems administrators, we explore the nature of collaborative work when that work is carried out in virtual workspaces. This study shows the many ways that work in...

Specifying Dynamic Support for Collaborative Work within WORLDS (1995)

William J. Tolone, Simon M. Kaplan, Geraldine Fitzpatrick

In this paper, we present a specification language developed for WORLDS, a next generation computer-supported collaborative work system. Our specification language, called Introspect, employs a...

Work, Locales and Distributed Social Worlds (1995)

Geraldine Fitzpatrick, William J. Tolone, Simon M. Kaplan

this paper, we propose Anselm Strauss' (1993) Theory of Action as a candidate from which to evolve a framework to ground an understanding of work for the following reasons: (1) it already exists...

Exploring technology influences between home, work, school: implications for managing ubiquitous technologies in the home (1970)

Geraldine Fitzpatrick, Mark Stringer

Understanding current issues and experiences with technologies in the home, and the relationships with work and school in how technologies are managed in the home, can be useful for anticipating...

Locales Framework: Exploring foundations for collaboration support

Geraldine Fitzpatrick, Tim Mansfield, Simon M. Kaplan

We believe that virtual simulation of physical environments is an insufficient basis for building collaborative support systems. In response, we present a locales framework which frames collaboration...