Glorianna Davenport

Publication List Details

Period

1990 - 2008

Number

60

Co-Authors

by (2008)

Paul Nemirovsky, School Of Architecture, Paul Nemirovsky, Glorianna Davenport

“…emotion is the moment when steel meets flint and a spark is struck forth, for emotion is the chief source of consciousness. There is no change from darkness to light or from inertia to movement...

Dynamics of Creativity and Technological Innovation (2008)

Glorianna Davenport, Ali Mazalek

This article concerns the struggle between artistic expression and technological innovation. The perspective that is articulated is drawn from the work and of the Interactive Cinema group at the MIT...

Self-reflexive performance: Dancing with the computed audience of culture (2008)

Hugo Liu, Glorianna Davenport

Abstract Keywords Typically performance is a display for others, and is time-limited. But if we also regard everyday life as a performance, we see that it is a continuous improvisation—a...

Abstract Unraveling the Taste Fabric of Social Networks (2008)

Hugo Liu, Pattie Maes, Glorianna Davenport

Popular online social networks such as Friendster and MySpace do more than simply reveal the superficial structure of social connectedness—the rich meanings bottled within social network profiles...

TViews: an extensible architecture for developing multi-user digital media tables (2008)

Ali Mazalek, Matthew Reynolds, Glorianna Davenport

TViews: an extensible architecture for developing multi-user digital media tables As digital entertainment applications evolve, there is a need for new kinds of platforms that can support shared...

Live Role-Playing Games: Implications for Pervasive Gaming (2008)

Jennica Falk, Glorianna Davenport

Abstract. Live role-playing (LRP) games stand as powerful metaphorical models for the various digital and ubiquitous forms of entertainment that gather under the term pervasive games. Offering what...

by (2008)

Lee H. Morgenroth, Glorianna Davenport

In the past, video production has had three distinct phases: content collection, logging, and video editing. Production was a fairly linear process, with little overlap or communication among the...

ABSTRACT M-Views: A System for Location-Based Storytelling (2008)

David Crow, Pengkai Pan, Lilly Kam, Glorianna Davenport

M-Views is a system for creating and participating in context-sensitive, mobile cinematic narratives. A Map Agent detects participant location in 802.11 enabled space and triggers a location...

Media Fabrics: (2008)

Glorianna Davenport, Barbara Barry, Aisling Kelliher, Paul Nemirovsky

Imagine the stories we would tell if we could construct media experiences as easily and playfully as we now use spoken language. Today, storytelling approaches are transitioning due in part to the...

MASTER OF SCIENCE IN MEDIA ARTS AND SCIENCES (2007)

Freedom Baird, Glorianna Davenport, Stephen A. Benton

The duet is a wonderfully appealing mode of interaction between two individuals. Its playful intimacy fosters an environment of shared agency in which expression through a common language yields a...

City of News: cataloguing the World Wide Web through Virtual Architecture (2007)

Flavia Sparacino, Glorianna Davenport, Alex Pentl

“How do we explore the digital box of fragments that pastes together disjunctive arrays of images and sets of data into a seemingly continuous display? ” … We “need to develop new modes of...

Aesthetic Forms of Expression as Information Delivery Units (2007)

Paul Nemirovsky And, Paul Nemirovsky, Glorianna Davenport

this paper we explore the hypothesis that aesthetic forms of expression -- such as music, painting, video -- can be used for direct information delivery. In contrast to text or verbal narrative...

Tangible Viewpoints: Physical Navigation through Interactive Stories (2007)

Ali Mazalek, Glorianna Davenport, Hiroshi Ishii

Over the centuries, stories have moved from the physical environment (around campfires and on the stage), to the printed page, then to movie, television and computer screens. Today, using wireless...

StoryBeads: a wearable for story construction and trade (2007)

Barbara Barry Glorianna, Barbara Barry, Glorianna Davenport, Dan Mcguire

Stories take hundreds of different forms and serve many functions. They can be as energetic as an entire life story or as simple as directions to a favorite beach. Technological developments...

submitted to the Program in Media Arts and Sciences, (2007)

School Of Architecture, Glorianna Davenport, Phillip Rodrigo Tiongson, Phillip Rodrigo Tiongson, Phillip Rodrigo Tiongson

Current digital tools for cinema have been cast in the same mold as their analog equivalents. The computational medium promises more: to expand expression b e y o n d the physical edge of the film...

An Extensible Architecture for Multiple Applications (2007)

With Shareable Media, Cathy Lin, David Cheng, Pengkai Pan, Aisling Kelliher, ...

Shareable Media is a network-based system that explores how a community of users can share stories and express ideas through a shared database of digital video clips. To adapt this to the rapidly...

Everyday Storytelling: (2005)

Aisling Geraldine, Mary Kelliher, Glorianna Davenport, Richard Kearney

Everyday Storytelling: supporting the mediated expression of online personal testimony by

Moving Pictures: Looking Out / Looking In (2005)

Cati Vaucelle Mit, Diana Africano, Glorianna Davenport, Mikael Wiberg, Oskar Fjellstrom

In this paper, the authors present Moving Pictures: Looking Out/Looking In, a robust, tangible, multi-user system that invites young users to create, explore, manipulate and share video content with...

A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie (2004)

Catherine Vaucelle, Glorianna Davenport

This paper presents Textable Movie, an open-ended interface that allows anyone to become "video-jockey." In the framework of computational storytelling, Textable Movie promotes the idea of...

Hopstory: an Interactive, Location-based Narrative Distributed in Space and Time (2004)

Valentina Nisi, Alison Wood, Glorianna Davenport, Ian Oakley

As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced attention has to be...

Ambient Urban Interludes: Passing Glances (2004)

Catherine Vaucelle, Katherine Moriwaki, Linda Doyle, Sven Anderson, Glorianna Davenport

This paper describes a system in which transient audience participants co-create emergent narratives that are revealed in public space. Passing Glances enables users to create these ambient urban...

A System to Compose Movies for Cross-Cultural Storytelling: Textable Movie (2004)

Catherine Vaucelle, Glorianna Davenport

This paper presents Textable Movie, an open-ended interface that allows anyone to become "video-jockey." In the framework of computational storytelling, Textable Movie promotes the idea of...

Stories for Remote Place: Content, Structure, Device, Trials (2004)

Alison Wood, Glorianna Davenport, Brendan Donovan, Carol Strohecker

EN) Multimedia story, when invested with mobile sensing technology, is a powerful medium for enhancing the experience of a place. We introduce a mobile computational story application that mediates...

Documenting Digital Dialogues: Engaging Audience in the Construction of a Collective Documentary Across Space and Time (2003)

Aisling Kelliher, Ali Mazalek, Glorianna Davenport, Roland Barthes

Abstract. Stories naturally reveal themselves to us through space and over time. Today's digitally networked society provides a fertile environment for the exploration of narrative forms in new...

Documenting Digital Dialogues: Engaging Audience in the Construction of a Collective Documentary across Time and Space (2003)

Aisling Kelliher, Ali Mazalek, Glorianna Davenport, Roland Barthes

Stories naturally reveal themselves to us through space and over time. Today's digitally networked society provides a fertile environment for the exploration of narrative forms in new and...

Texting glances: Ambient Interludes from the Dublin Cityscape (2003)

Catherine Vaucelle, Glorianna Davenport, Alison Wood, Sven Anderson, Linda E. Doyle, Jennica Falk

This paper concerns a system, texting glances, that can create ambient interludes, moments of entertaining interaction in public urban space at which people gather such as a bus stop. The system...

Human-Computer Interaction - INTERACT'03 (2003)

Marije Kanis, Stefan Agamanolis, Cati Vaucelle, Glorianna Davenport

In this paper, we introduce the notion of a socially transforming interface, which is an interface that, when wielded, transforms its user into a more social character in a digital interactive...

Textable Movie: improvising with a personal movie database (2003)

Catherine Vaucelle, Glorianna Davenport, Tristan Jehan

This sketch presents a new approach to improvising movies according to the inter-relationship between personal videos and the story of an experience. Textable Movie is a graphical interface that...

The WANDerful Alcove: Encouraging constructive social interaction with a socially transforming interface (2003)

Marije Kanis, Stefan Agamanolis, Cati Vaucelle, Glorianna Davenport

In this paper, we introduce the notion of a socially transforming interface, which is an interface that, when wielded, transforms its user into a more social character in a digital interactive...

Texting glances: Ambient Interludes from the Dublin Cityscape (2003)

Catherine Vaucelle, Glorianna Davenport, Alison Wood, Sven Anderson, Linda E. Doyle, Jennica Falk

This paper concerns a system, texting glances, that can create ambient interludes, moments of entertaining interaction in public urban space at which people gather such as a bus stop. The system...

Nature Trailer- Physically Navigate Stories in the Wild (2003)

Brendan Donovan, Alison Wood, Glorianna Davenport, Carol Strohecker

Nature Trailer is an entertainment and navigation platform that attempts to facilitate recreational exploration. Designed for a hiker wandering through a remote place, Nature Trailer virtually embeds...

Documenting Life: Videography and Common Sense (2003)

Barbara Barry, Glorianna Davenport

This paper introduces a model for producing common sense metadata during video capture and describes how this technique can have a positive impact on content capture, representation, and...

A Web-based Environment for Assembling Multimedia Learning Stories in Irish Primary Education (2002)

Jamie Rasmussen, Deirdre Butler, Glorianna Davenport

The Empowering Minds Learning Network is a webbased environment that supports discussion and reflection on classroom activities. The environment collects and organizes multimedia files and documents...

Tangible Viewpoints: A Physical Approach to Multimedia Stories (2002)

Ali Mazalek, Glorianna Davenport, Hiroshi Ishi

We present a multimedia storytelling system that couples a tangible interface with a multiple viewpoint approach to interactive narratives. Over the centuries, stories have moved from the physical...

Mobile Context Aware Stories (2002)

Linda Doyle, Glorianna Davenport

An interactive narrative is a story that is shaped by digital technology and that allows the dynamic presentation of scenes or sequences based on input from the user. In this paper we present a new...

M-Studio: An Authoring Application for Context-Aware Multimedia (2002)

Pengkai Pan, Carly Kastner, David Crow, Glorianna Davenport

Broadband wireless networks coupled with handheld computers and appropriate sensing technologies provide a channel for the delivery of mobile cinema. Mobile cinema changes the consumer experience of...

Using Punctuation as an Iconic System for Describing and Augmenting Video Structure (2001)

Aisling Geraldine, Mary Kelliher, Glorianna Davenport, Stephen A. Benton

Affordable digital cameras, high bandwidth connectivity and large-scale video hosting websites are combining to offer an alternative mode of production and channel of distribution for independent...

Wearable Cinema/Wearable City: bridging physical and virtual spaces through wearable computing (2000)

Flavia Sparacino, Glorianna Davenport, Alex Pentl

Wearable computing provides a means to transform the architecture and the space surrounding us into a memory device and a storytelling agent. We assembled a wearable computer specifically aimed to...

Story Beads: a wearable for distributed and mobile storytelling (2000)

Glorianna Davenport, Stephen A. Benton, Barbara A. Barry, Barbara A. Barry

Stories take hundreds of different forms and serve many functions. They can be as energetic as an entire life story or as simple as a case of directions to a favorite beach. Storytelling processes...

WEARABLE CINEMA/WEARABLE CITY: bridging physical and virtual spaces through wearable computing (2000)

Flavia Sparacino, Glorianna Davenport, Alex Pentland

Wearable computing provides a means to transform the architecture and the space surrounding us into a memory device and a storytelling agent. We assembled a wearable computer specifically aimed to...

Visual Interfaces for Shareable Media (2000)

Aisling Kelliher James, Pengkai Pan, Cathy Lin, Glorianna Davenport

Shareable Media is an effort to provide a coherent structure that will facilitate distributed collaboration and communication among filmmakers, storytellers, artists and audiences. The extensible...

Augmented Performance in Dance and Theater (1999)

Flavia Sparacino, Christopher Wren, Glorianna Davenport, Alex Pentland

This paper describes motivations and techniques to extend the expressive grammar of dance and theatrical performances. We first give an outline of previous work in performance, which has inspired our...

City of News (1997)

Flavia Sparacino, Glorianna Davenport, Alex Pentl

“How do we explore the digital box of fragments that pastes together disjunctive arrays of images and sets of data into a seemingly continuous display? ” … We “need to develop new modes of...

Wearable Performance (1997)

Flavia Sparacino, Alex Pentland, Glorianna Davenport

<E-81> Wearable computers offer the street performer powerful<E-186> tools with which to create innovative experiences for the<E-210> audience. As wearable technology moves...

Wearable Performance (1997)

Flavia Sparacino, Alex Pentland, Glorianna Davenport

Wearable computers offer the street performer powerful tools with which to create innovative experiences for the audience. As wearable technology moves computation from the desktop onto the user’s...

Wearable Performance (1997)

Flavia Sparacino, Alex Pentland, Glorianna Davenport

Wearable computers offer the street performer powerful tools with which to create innovative experiences for the audience. As wearable technology moves computation from the desktop onto the user’s...

HyperPlex: a World of 3D Interactive Digital Movies (1995)

Flavia Sparacino, Christopher Wren, Alex Pentland, Glorianna Davenport

We present a new environment for browsing a visual landscape inhabited by digital movies that live, interact and play in a graphical virtual world. The movies are modeled as autonomous agents which...

Video And Image Semantics: Advanced Tools For Telecommunications (1995)

Alex Pentland, Rosalind Picard, Glorianna Davenport, Ken Haase

Within the next decade, the majority of data carried over telecommunications links is likely to be visual material. The biggest problem in delivering video and image services is that the technology...

Hyperplex: a world of 3d interactive digital movies (1995)

Flavia Sparacino, Christopher Wren, Alex Pentl, Glorianna Davenport

We present a new environment for browsing a visual landscape inhabited by digital movies that live, interact and play in a graphical virtual world. The movies are modeled as autonomous agents which...

Milestone: Computer orchestrated asynchronous sound and picture editing (1995)

David Lyn Kung, Glorianna Davenport

Previous research in digital video orchestration has demonstrated the computer's ability to edit sequences based upon a cooperation between video databases and encoded story knowledge. These...

LogBoy Meets FilterGirl: A Toolkit for Multivariant Movies (1994)

Glorianna Davenport, Ryan George Evans, Ryan George Evans

This thesis describes two tools, LogBoy and FilterGirl, which are designed for creating multivariant movies. Multivariant movies are movies which playout differently each time they are presented....

2000 & BEYOND: INTELLIGENT ACCESS DEVICES FOR MULTIMEDIA IN TOMORROW’S TELECOMMUNICATION NETWORKS ABSTRACT: (1990)

Glorianna Davenport

A new generation of interactive multimedia applications will emerge as an all-digital video signal becomes accessible via networked telecommunications channels. The issue of how we interact with...

Technologies and Methods for Interactive Exhibit Design: From Wireless Object and Body Tracking to Wearable Computers

Flavia Sparacino, Kent Larson, Ron MacNeil, Glorianna Davenport, Alex Pentland

We present three interactive exhibit projects which add technology to the museum space or to the museum visitor. We propose a technological intervention which helps curators and designers to achieve...

Media Actors: Characters in Search of an Author

Flavia Sparacino, Glorianna Davenport, Alex Pentland

Interactive experiences benefit from natural interactions, compelling communication, and ease of implementation. We show how, according to these principles, interactive media architectures can be...