Bandwidth Reduction for Video-on-Demand Broadcasting Using Secondary Content Insertion (2008)
Er Golynski Alej, Guillaume Poirier, Claude-guy Quimper
Abstract An optimal broadcasting scheme under the presence of secondary content is proposed. The scheme proposed works both for movies encoded in a Constant Bit Rate (CBR) or a Variable Bit Rate...
VISUALIZING AND ANALYZING LARGE AND DETAILED 3D DATASETS (2008)
Louis Borgeat, Guy Godin, François Blais, J-angelo Beraldin, Guillaume Poirier
This paper presents a set of tools developed to model, visualize and analyze large 3D datasets built from 2D and 3D sensor data. These tools, grouped under the Atelier3D framework, first include a...
Optimal Dynamic Video-On-Demand using Adaptive Broadcasting (2008)
Therese Biedl, Erik D. Demaine, Er Golynski, Joseph D. Horton, Ro López-ortiz, Guillaume Poirier, ...
Abstract. We consider the transmission of a movie over a broadcast network to support several viewers who start watching at arbitrary times, after a wait of at most twait minutes. A recent approach...
"Mémoire présenté à la Faculté des études supérieures En vue de l'obtention du grade de Maîtrise ès Sciences en Biochimie"
Human Skin Modelling and Rendering (2004)
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its...
Human Skin Modelling and Rendering (2004)
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its...
Human Skin Modelling and Rendering (2004)
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its...
Human Skin Modelling and Rendering (2004)
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its...
Human Skin Modelling and Rendering (2004)
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its...
Human skin modelling and rendering [electronic resource] / (2003)
Creating realistic-looking skin is one of the holy grails of computer graphics and is still an active area of research. The problem is challenging due to the inherent complexity of skin and its...
Human skin modelling and rendering (2003)
Thesis (M.Math)--University of Waterloo, 2003.
Olivier, Catherine, Poirier, Guillaume, Gendron, Patrick, Boisgontier, Anita, Major, François, Chartrand, Pascal
In Saccharomyces cerevisiae, over twenty mRNAs localize to the bud tip of daughter cells, playing roles in processes as different as mating type switching and plasma membrane targeting. The...
Olivier, Catherine, Poirier, Guillaume, Gendron, Patrick, Boisgontier, Anita, Major, François, Chartrand, Pascal
In Saccharomyces cerevisiae, over twenty mRNAs localize to the bud tip of daughter cells, playing roles in processes as different as mating type switching and plasma membrane targeting. The...