Holger Schnädelbach

London (2009)

Holger Schnädelbach, Stefan Rennick Egglestone, Stuart Reeves, Steve Benford, Brendan Walker, Michael Wright

Fairground: Thrill Laboratory was a series of live events that augmented the experience of amusement rides. A wearable telemetry system captured video, audio, heart-rate and acceleration data,...

* Mixed Reality Lab (2008)

Holger Schnädelbach, Alan Penn, Phil Steadman, Steve Benford, Boriana Koleva, Tom Rodden

Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. User configurable...

Orchestrating Real-Time Participatory Experiences (2008)

Steve Benford, Adam Drozd, Chris Greenhalgh, Mike Fraser, Holger Schnädelbach, Boriana Koleva, ...

Real-time participatory experiences such as multiplayer games, on-line role-play and performances require orchestrating; an on-going process of managing participants ’ activities from behind the...

2 Mixed Reality Laboratory, University of Nottingham, (2008)

Brendan Walker, Holger Schnädelbach, Stefan Rennick Egglestone, Angus Clark, Tuvi Orbach, Michael Wright, ...

We present a system that uses wireless telemetry to enhance the experience of fairground and theme park amusement rides. Our system employs wearable technologies to capture video, audio, heart-rate...

APPLICATIONS]: Communications Applications--- Computer (2008)

Holger Schnädelbach, Alan Penn, Phil Steadman, Steve Benford, Boriana Koleva, Tom Rodden

Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. User configurable...

Mixed Reality Architecture: initial experiences (2008)

Holger Schnädelbach, Alan Penn, Boriana Koleva, Danaë Stanton, Tony Glover, Steve Benford

Abstract. In this paper, we describe our initial experiences with Mixed Reality Architecture (MRA) in use in an everyday office setting. Two offices and one meeting space were dynamically linked...

ABSTRACT Deliverable 7b.1 Pushing Mixed Reality Boundaries (2007)

Katja Martin, Holger Schnädelbach, Chris Greenhalgh

We report on task 7b.1, the eRENA workshop on pushing mixed reality boundaries. We introduce the concept of a mixed reality boundary that distinguishes our approach to mixed reality from other...

Augmented (2007)

Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh

Our work in the field of mixed reality has been concerned with the development of the mixed reality boundary approach. In contrast to other approaches that focus on superimposing the virtual and the...

Patterns of Technology Usage in the Home: Domestic Legacy and Design (2007)

Andy Crabtree, Terry Hemmings, Tom Rodden, Holger Schnädelbach, Nottingham Ng Bb

Pattern language frameworks are of increasing interest to human-computer interaction. Previous work has largely concentrated on the potential utility of patterns as a means of understanding the...

Engineering the Immersive Experience to Enhance Presence (2007)

Anthony Steed, Steve Benford, Nick Dalton, Chris Greenhalgh, Ian Maccoll, Cliff R, ...

When designing immersive virtual environments it is important to consider the staging and situation of the experience as well as the content and presentation within the experience. In this paper we...

Expected, Sensed, and Desired: A Framework for Designing Sensing-Based Interaction (2005)

Steve Benford, Holger Schnädelbach, Boriana Koleva, Rob Anastasi, Chris Greenhalgh, Tom Rodden, ...

This article introduces a design framework for sensing-based interfaces in which designers are encouraged to compare expected physical movements with those that can be sensed by a computer system and...

B.: Mixed reality architecture: Concept, construction, use (2003)

Holger Schnädelbach, Alan Penn, Steve Benford, Boriana Koleva

Mixed Reality Architecture (MRA) dynamically links and overlays physical and virtual spaces. This paper investigates the topology of and the relationships between the components of MRA. As a...

B.: Mixed reality architecture: Concept, construction, use (2003)

Holger Schnädelbach, Alan Penn, Steve Benford, Boriana Koleva

Mixed Reality Architecture (MRA) dynamically links and overlays physical and virtual spaces. This paper investigates the topology of and the relationships between the components of MRA. As a...

The Augurscope: A Mixed Reality Interface for Outdoors (2002)

Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Malcolm Foster, ...

The augurscope is a portable mixed reality interface for outdoors. A tripod-mounted display is wheeled to different locations and rotated and tilted to view a virtual environment that is aligned with...

Citywide: supporting interactive digital experiences across physical space (2002)

Shahram Izadi, Mike Fraser, Steve Benford, Martin Flintham, Chris Greenhalgh, Tom Rodden, ...

Abstract. The Citywide project is exploring ways in which technology can provide people with rich and engaging digital experiences as they move through physical space, including historical...

Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)

Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...

Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...

Unearthing virtual history: using diverse interfaces to reveal hidden virtual worlds (2001)

Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, Mike Fraser, ...

Abstract. We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection. This application provides visitors with...

Experiencing a Presentation through a Mixed Reality Boundary (2001)

Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh

We describe a pilot study of the use of a mixed reality environment for distributed presentations involving virtual and physical audiences and speakers. Our aims were to establish mutual awareness...

Augmenting reality through coordinated use of diverse interfaces (2001)

Chris Greenhalgh, Steve Benford, Tom Rodden, Rob Anastasi, Ian Taylor, Martin Flintham, ...

We present seven diverse augmented reality interfaces including audio tunnels from a virtual environment to fixed and mobile phones; digital activity meters for locating hotspots of activity in a...

Unearthing Virtual History: Using Diverse (2001)

Interfaces To Reveal, Steve Benford, John Bowers, Paul Ch, Luigina Ciolfi, Martin Flintham, ...

We describe an application in which museum visitors hunt for virtual history outdoors, capture it, and bring it back indoors for detailed inspection.

Traversable Interfaces between Real and Virtual Worlds (2000)

Boriana Koleva, Holger Schnädelbach, Steve Benford, Chris Greenhalgh

Traversable interfaces establish the illusion that virtual and physical worlds are joined together and that users can physically cross from one to the other. Our design for a traversable interface...

C.: Pushing mixed reality boundaries (1999)

Steve Benford, Steve Benford, Sally Jane Norman, Sally Jane Norman, John Bowers, John Bowers, ...

We report on task 7b.1, the eRENA workshop on pushing mixed reality boundaries. We introduce the concept of a mixed reality boundary that distinguishes our approach to mixed reality from other...