Abstract Pomegranate: A Fully Scalable Graphics Architecture (2008)
Matthew Eldridge, Homan Igehy, Pat Hanrahan
Pomegranate is a parallel hardware architecture for polygon rendering that provides scalable input bandwidth, triangle rate, pixel rate, texture memory and display bandwidth while maintaining an...
Parallel Texture Caching (1999)
Homan Igehy, Matthew Eldridge, Pat Hanrahan
The creation of high-quality images requires new functionality and higher performance in real-time graphics architectures. In terms of functionality, texture mapping has become an integral component...
Models of the impact of overlap in bucket rendering (1998)
Milton Chen, Gordon Stoll, Homan Igehy, Kekoa Proudfoot, Pat Hanrahan
Bucket rendering is a technique in which the framebuffer is subdivided into coherent regions that are rendered independently. The primary benefits of this technique are the decrease in the size of...
The Design of a Parallel Graphics Interface (1998)
Homan Igehy, Gordon Stoll, Pat Hanrahan
It has become increasingly difficult to drive a modern highperformance graphics accelerator at full speed with a serial immediate-mode graphics interface. To resolve this problem, retainedmode...
Models of the impact of overlap in bucket rendering (1998)
Milton Chen, Gordon Stoll, Homan Igehy, Kekoa Proudfoot, Pat Hanrahan
Bucket rendering is a technique in which the framebuffer is subdivided into coherent regions that are rendered independently. The primary benefits of this technique are the decrease in the size of...
Prefetching in a texture cache architecture (1998)
Homan Igehy, Matthew Eldridge, Kekoa Proudfoot
Texture mapping has become so ubiquitous in real-time graphics hardware that many systems are able to perform filtered texturing without any penalty in fill rate. The computation rates available in...
Prefetching in a texture cache architecture (1998)
Homan Igehy, Matthew Eldridge, Kekoa Proudfoot
Texture mapping has become so ubiquitous in real-time graphics hardware that many systems are able to perform filtered texturing without any penalty in fill rate. The computation rates available in...
Image Replacement through Texture Synthesis (1997)
Photographs and images often have regions which are in some sense flawed. Often, there may be a stain or an undesired feature covering a significant portion of the image, and an algorithm that can...
Scalable graphics architectures : interface & texture /
Submitted to the Computer Science Department.