Cognitive Factors can Influence Self-Motion Perception (Vection) in Virtual Reality (2006)
Riecke, B.E., Schulte-Pelkum, J., Avraamides, M.N., Bülthoff, H.H.
Research on self-motion perception and simulation has traditionally focussed on the contribution of physical stimulus properties (bottom-up factors) using abstract stimuli. Here, we demonstrate that...
Riecke, B., Schulte-Pelkum, J., Caniard, F., Bülthoff, H.
This study investigated whether the visually induced selfmotion illusion (circular vection) can be enhanced by adding a matching auditory cue (the sound of a fountain that is also visible in the...
Riecke, B.E., Schulte-Pelkum, J., Bülthoff, H.H., Rogowitz, B. E., Pappas, T. N., Daly, S. J.
In Virtual Reality, considerable systematic spatial orientation problems frequently occur that do not happen in comparable real-world situations. This study investigated possible origins of these...
Towards Lean and Elegant Self-Motion Simulation in Virtual Reality (2005)
Riecke, B.E., Schulte-Pelkum, J., Caniard, F., Bülthoff, H.H.
Despite recent technological advances, convincing self-motion simulation in Virtual Reality (VR) is difficult to achieve, and users of-ten suffer from motion sickness and/or disorientation in the...
A chip for the detection of antibodies in autoimmune diseases (2005)
Schulte-Pelkum, J., Hentschel, C., Kreutzberger, J., Hiepe, F., Schoessler, W.