Jag Mohan Singh

GPU Objects (2008)

Sunil Mohan Ranta, Jag Mohan Singh, P. J. Narayanan

Abstract. Points, lines, and polygons have been the fundamental primitives in graphics. Graphics hardware is optimized to handle them in a pipeline. Other objects are converted to these primitives...

Point Based Representations for Hierarchical Environments ∗ (2008)

Kedarnath Thangudu, Lakshmi Gade, Jag Mohan Singh, P J Narayanan

The advent of advanced graphics technologies and improved hardware has enabled the generation of highly complex models with huge number of triangles. Point-based representations and rendering have...

Real-Time Ray-Tracing of Implicit Surfaces on the GPU (2008)

Jag Mohan Singh, P J Narayanan

The programmable graphics processor units (GPUs) have high computation capabilities but relatively limited bandwidth for data access. Compact representation of geometry using a suitable procedural or...

Progressive decomp osition of point clouds without local planes (2006)

Jag Mohan Singh, P. J. Narayanan

Abstract. We present a reordering-based procedure for the multiresolution decomposition of a point cloud in this paper. The points are first reordered recursively based on an optimal pairing. Each...