James A. Landay

Publication List Details

Period

1992 - 2008

Number

48

Co-Authors

Issues For Proximate User Interfaces (2007)

Ken Pier, James A. Landay

In the future world of ubiquitous computing, interactive devices ranging in size from pocket to wall will be strewn about the user's environment. Display and digitizer surfaces will be merged so...

Inferring Graphical Constraints with Rockit (2007)

Solange Karsenty, James A. Landay, Chris Weikart

Rockit is a system that identifies the possible graphical constraints between objects in a two-dimensional scene and allows the user to choose and apply the desired constraints quickly and easily....

Supporting Children’s Collaboration Across Handheld Computers (2007)

Regan L. M, Kori M. Inkpen, Mark Bilezikjian, Scott R. Klemmer, James A. Landay

This paper describes the use of multiple interconnected handheld devices to support children’s collocated collaboration. Handhelds are a relatively inexpensive, highly mobile platform, making them...

Interactive Sketching for the Early Stages of User Interface Design (2006)

Landay, James A., Myers, Brad A.

Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time to use and force...

Design and experimental analysis of continuous location tracking techniques for Wizard of Oz testing (2006)

Yang Li, Evan Welbourne, James A. Landay

Wizard of Oz (WOz) testing has shown promise as an effective way to test location-enhanced applications. However, it is challenging to conduct a location-based WOz test because of the dynamic nature...

Experimental Analysis of Mode Switching Techniques in Pen-based User Interfaces (2005)

Yang Li, Ken Hinckley, Zhiwei Guan, James A. Landay

Inking and gesturing are two central tasks in pen-based user interfaces. Switching between modes for entry of uninterpreted ink and entry of gestures is required by many pen-based user interfaces....

Experimental Analysis of Mode Switching Techniques in Pen-based User Interfaces (2005)

Yang Li, Ken Hinckley, Zhiwei Guan, James A. Landay

Inking and gesturing are two central tasks in pen-based user interfaces. Switching between modes for entry of uninterpreted ink and entry of gestures is required by many pen-based user interfaces....

Using Electronic Tools in the Iterative Design of a Context-Aware Tour Guide: A Case Study (2005)

James A, Jason I, Yang Li, James A. Landay, Jason I. Hong

We report on the iterative design of a context-aware tour guide. We employed an informal prototyping tool, Topiary, to help us in the early stage design of the system. By using this electronic...

Integrating Physical and Digital Interactions on Walls for Fluid Design Collaboration (2005)

Scott R. Klemmer, Katherine M. Everitt, James A. Landay

Web designers use pens, paper, walls, and tables for explaining, developing, and communicating ideas during the early phases of design. These practices inspired The Designers’ Outpost. With...

Personal Privacy through Understanding and Action: Five Pitfalls for Designers (2004)

Scott Lederer, Jason I. Hong, Anind K. Dey, James A. Landay

To participate in meaningful privacy practice in the context of technical systems, people require opportunities to understand the extent of the systems' alignment with relevant practice and to...

An Architecture for Privacy-Sensitive Ubiquitous Computing (2004)

Jason I. Hong, James A. Landay

Privacy is the most often-cited criticism of ubiquitous computing, and may be the greatest barrier to its long-term success. However, developers currently have little support in designing software...

Privacy Risk Models for Designing Privacy-Sensitive Ubiquitous Computing Systems (2004)

Jason I. Hong, Jennifer D. Ng, Scott Lederer, James A. Landay

Privacy is a difficult design issue that is becoming increasingly important as we push into ubiquitous computing environments. While there is a fair amount of theoretical work on designing for...

From Data to Display: the Design and Evaluation of a Peripheral Sound Display for the Deaf (2003)

Jennifer Mankoff, James A. Landay, James A. L

We designed and compared two visual displays for providing information about environmental audio to deaf individuals. Our design focuses on non-speech sound such as ringing phones and knocking. The...

Using Peripheral Displays to Provide the Deaf with Awareness of Environmental Audio (2003)

Jennifer Mankoff, James A. Landay, James A. L

We developed two peripheral sounds displays for the deaf based on fieldwork with hearing and deaf participants. The Spectrograph display depicts sound amplitude and pitch and the Positional Ripples...

Approximate Information Flows: Socially-based Modeling of Privacy in Ubiquitous Computing (2002)

Xiaodong Jiang, Jason I. Hong, James A. Landay, James A. L

In this paper, we propose a framework for supporting sociallycompatible privacy objectives in ubiquitous computing settings. Drawing on social science research, we have developed a key objective...

What Did They Do? Understanding Clickstreams with the WebQuilt Visualization System (2002)

Webquilt Visualization System, Sarah J. Waterson, Jason I. Hong, James A. Landay, Tim Sohn, Tara Matthews, ...

This paper describes the visual analysis tool WebQuilt, a web usability logging and visualization system that helps web design teams record and analyze usability tests. The logging portion of...

Modeling Privacy Control in Context-Aware Systems (2002)

Xiaodong Jiang, James A. Landay

Significant complexity issues challenge designers of context-aware systems with privacy control. Information spaces provide a way to organize information, resources, and services around important...

WebQuilt: A Framework for Capturing and Visualizing the Web Experience (2001)

Hong, Jason I., Landay, James A.

WebQuilt is a web logging and visualization system that helps web design teams run usability tests (both local and remote) and analyze the collected data. Logging is done through a proxy, overcoming...

WebQuilt: A Proxy-based Approach to Remote Web Usability Testing (2001)

Jason I. Hong, Jeffrey Heer, Sarah Waterson, James A. Landay

WebQuilt is a web logging and visualization system that helps web design teams run usability tests (both local and remote) and analyze the collected data. Logging is done through a proxy, overcoming...

WebQuilt: A Framework for Capturing and Visualizing the Web Experience (2001)

Jason I. Hong, Jeffrey Heer, Sarah Waterson, James A. Landay, James A. L

WebQuilt is a web logging and visualization system that helps web design teams run usability tests (both local and remote) and analyze the collected data. Logging is done through a proxy, overcoming...

Visual Similarity of Pen Gestures (2000)

A. Chris Long, James A. Landay, James A. L, Lawrence A. Rowe, Joseph Michiels

Pen-based user interfaces are becoming ever more popular. Gestures (i . e . , marks made w ith a pen to invoke a command) are a valuable aspect of pen-based UIs, but they also have drawbacks. The...

Sitemaps, Storyboards, and Specifications: A Sketch of Web Site Design Practice (2000)

Mark W. Newman, James A. Landay, James A. L

Through a study of web site design practice, we observed that designers employ multiple representations of web sites as they progress through the design process, and that these representations allow...

SUEDE: A Wizard of Oz Prototyping Tool for Speech User Interfaces (2000)

Scott R. Klemmer, Anoop K. Sinha, Jack Chen, James A. Landay, James A. L, Nadeem Aboobaker, ...

Speech-based user interfaces are growing in popularity. Unfortunately, the technology expertise required to build speech UIs precludes many individuals from participating in the speech interface...

DENIM: Finding a Tighter Fit Between Tools and Practice for Web Site Design (2000)

James Lin, Mark W. Newman, Jason I. Hong, James A. Landay, James A. L

Through a study of web site design practice, we observed that web site designers design sites at different levels of refinement---site map, storyboard, and individual page--- and that designers...

QUIP: Quantitative User Interface Profiling (1999)

Brian Helfrich, James A. Landay

We introduce a usability evaluation system that provides automatic, quantitative analysis of usage trace data. A problem with existing usability evaluation techniques such as expert evaluation and...

Using Note-Taking Appliances for Student to Student Collaboration (1999)

James A. Landay

Student collaboration is important in courses that utilize project-based learning. We describe how we tried to enhance this collaboration by using electronic note-taking appliances along with the...

Implications For a Gesture Design Tool (1999)

Allan Christian Long, James A. Landay, James A. L, Lawrence A. Rowe

Interest in pen-based user interfaces is growing rapidly. One potentially useful feature of pen-based user interfaces is gestures, that is, a mark or stroke that causes a command to execute....

Just Draw It! Programming by Sketching Storyboards, (1998)

Landay, James A., Myers, Brad A.

Current interactive user interface construction tools make it hard for a user interface designer to illustrate the behavior of an interface. These tools focus on specifying widgets and making it easy...

Interactive Sketching for the Early Stages of User Interface Design. (1997)

Landay, James A.

Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of interface design. These tools are hard to use and they encourage...

PDA and Gesture Use in Practice: Insights for Designers of Pen-based User Interfaces (1997)

Allan Christian Long, James A. Landay, James A. L, Lawrence A. Rowe

Gestures are an essential element in the realization of paper-like user interfaces. Unfortunately, poor design and recognition of gestures has impeded the adoption of these interfaces. This paper...

Interactive sketching for the early stages of user interface design / (1996)

Landay, James A.

Abstract: "Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of interface design. These tools are hard to use and they...

Interactive Sketching for the Early Stages of User Interface Design (1996)

James A. Landay, Roger B. Dannenberg

Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of interface design. These tools are hard to use and they encourage...

SILK: Sketching Interfaces Like Krazy (1996)

James A. Landay

Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of interface design. These tools take too much time to use and force...

Sketching Storyboards to Illustrate Interface Behaviors (1996)

James A. Landay, James A. L, Brad A. Myers

Current user interface construction tools make it difficult for a user interface designer to illustrate the behavior of an interface. These tools focus on specifying widgets and manipulating details...

Interactive Sketching for User Interface Design (1995)

James A. Landay

Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of interface design. These tools take too much time to use and force...

Just Draw It! Programming by Sketching Storyboards (1995)

James A. Landay, James A. L, Brad A. Myers

Current interactive user interface construction tools make it hard for a user interface designer to illustrate the behavior of an interface. These tools focus on specifying widgets and making it easy...

Interactive Sketching for the Early Stages of User Interface Design (1995)

James A. Landay, Roger B. Dannenberg

as representing the official policies, either expressed or implied, of DARPA or the United States Government.

Interactive Sketching for the Early Stages of User Interface Desing (1994)

James A. Landay, Brad A. Myers

Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time to use and force...

User Interface Issues in Mobile Computing (1993)

James A. Landay, James A. L, Todd R. Kaufmann

The age of mobile computing with small portable computers is upon us. However, systems researchers continue to focus on transferring their workstation environments to these machines rather than...

Inferring Graphical Constraints with Rockit (1992)

Solange Karsenty, Solange Karsenty, James A. Landay, James A. Landay, Chris Weikart, Chris Weikart

Rockit is a system that identifies the possible graphical constraints between objects in a two-dimensional scene and allows the user to choose and apply the desired constraints quickly and easily....

Inferring Graphical Constraints With Rockit (1992)

Solange Karsenty, Chris Weikart, James A. Landay

INTRODUCTION Graphical constraints define relations among graphical objects that must be maintained by an underlying system. The automatic maintenance of these relations has become important in...

Issues for Location-Independent Interfaces (1992)

Ken Pier, James A. Landay, James A. L

This paper addresses issues raised by locationindependence on a large display surface as exemplified by the Xerox Liveboard. We summarize related work both early and contemporary, enumerate some of...