Implementing Virtual Environments for Education and Research at NDSU (2008)
Aaron Bergstrom, John Bauer, Brad Vender, Jeffrey Clark, Paul Juell, Phil Mcclean, ...
The World Wide Web Instructional Committee (WWWIC) at North Dakota State University (NDSU) develops and distributes immersive educational and research oriented virtual environments that are...
SHARING ONLINE LABORATORIES AND THEIR COMPONENTS A new learning experience (2008)
Kjell O. Jeppson, Per Lundgren, James L, Hardison* David Zych
In this paper we report on the use of the online MIT Weblab system [1] for characterization of semiconductor devices in three qualitatively rather diverse microelectronic device courses offered by...
Recent Advances in Immersive Virtual Worlds for Education (2008)
Otto Borchert, Aaron Bergstrom, Jill Hockemeyer, Jeffrey Clark, Paul Juell, Phil Mcclean, ...
The World Wide Web Instructional Committee (WWWIC) at North Dakota State University (NDSU) is in the process of developing interactive and immersive worlds for educational purposes. WWWIC's...
Instructor Michael Mcguffin, Ravin Balakrishnan, Saul Greenberg, James L, Ron Baecker, Monica Schraefel, ...
Colour can be a powerful tool to improve user interfaces, but its inappropriate use can severely reduce the performance of the systems we build What are humans good at? • Allows for informed design...
Structural Science Issn, Thomas C. Baddeley, A Iain G, Davidson B Christopher, ...
this paper, we report the molecular and supramolecular structures of further examples of substituted , -trehalose derivatives, (5)(9) [see (I)], where the substituents were selected to afford the...
An online adaptive filtering algorithm for the Vocal Joystick (2006)
Xiao Li, Jonathan Malkin, Susumu Harada, Jeff Bilmes, Richard Wright, James L
This paper introduces a novel adaptive direction filtering algorithm in the Vocal Joystick (VJ) setting that utilizes context information and applies real-time inference in a continuous space. The VJ...
An online adaptive filtering algorithm for the Vocal Joystick (2006)
Xiao Li, Jonathan Malkin, Susumu Harada, Jeff Bilmes, Richard Wright, James L
This paper introduces a novel adaptive direction filtering algorithm in the Vocal Joystick (VJ) setting that utilizes context information and applies real-time inference in a continuous space. The VJ...
Jonathan Lester, Tanzeem Choudhury, Gaetano Borriello, Sunny Consolvo, James L, Kate Everitt, ...
sunny.consolvo, james.a.landay,
Personal Privacy through Understanding and Action: Five Pitfalls for Designers (2003)
Anind Dey, James L, Scott Lederer, James Landay, Scott Lederer, Jason Hong, ...
People create and maintain personal privacy by situation and influencing them through intuitive social action. It is a challenge for designers of interactive systems to empower these human-level...
A phase II study of carboplatin/etoposide with thalidomide in small cell lung cancer (SCLC) (2003)
10-14 Aug 2003
Sketch recognizers from the end-user’s, the designer’s, and the programmer’s perspective (2002)
Jason Hong, James L, A. Chris Long, Jennifer Mankoff
Although the accuracy and robustness of sketch recognizers have been steadily improving, there are still many issues involved in using them in applications. This paper details our experiences with...
Sketch Recognizers from the End-User's, the Designer's, and the Programmer's Perspective (2002)
Jason Hong, James Landay, James L, A. Chris Long, Jennifer Mankoff
Although the accuracy and robustness of sketch recognizers have been steadily improving, there are still many issues involved in using them in applications. This paper details our experiences with...
Video Encoder Test Model, Near-Term, Version 10 (TMN10) Draft 1 (2001)
Jason I. Hong, James L, Terry Winograd, Marti Hearst
Context-aware systems are ones that have a greater awareness of the physical and social worlds we live in. Such systems make use of sensing technologies, recognition algorithms, and wireless...
A Context/Communication Information Agent (2001)
The system we envision is a proactive software agent that uses context and human-to-human communication to help find and deliver the right information at the right time. The system constantly...
Todd Hodes, Mark Newman, Steven Mccanne, Randy Katz, James Landay, Y Katz, ...
Most conferencing systems are focused on facilitating one of two types of meetings: those in a single room, consisting entirely of colocated participants, or those with isolated individuals at...
Constant Information Density in Zoomable Interfaces (1998)
Allison Woodruff, James L, Michael Stonebraker
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization environment....
Constant density visualizations of non-uniform distributions of data (1998)
Allison Woodruff, James L, Michael Stonebraker
The cartographic Principle of Constant Information Density suggests that the amount of information in an interactive visualization should remain constant as the user pans and zooms. In previous work,...
Constant Density Visualizations of Non-uniform Distributions of Data (1998)
Allison Woodruff, James L, Michael Stonebraker
The cartographic Principle of Constant Information Density suggests that the amount of information in an interactive visualization should remain constant as the user pans and zooms. In previous work,...
Constant Information Density in Zoomable Interfaces (1998)
Allison Woodruff, James Landay, James L, Michael Stonebraker
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization environment....
Allison Woodruff, James Landay, James L, Michael Stonebraker
We introduce a novel zoom method, goal-directed zoom. In a goal-directed zoom system, users specify which representation of an object they wish to see. The system automatically zooms to the elevation...
Constant Density Visualizations of Non-uniform Distributions of Data (1998)
Allison Woodruff, James Landay, James L, Michael Stonebraker
The cartographic Principle of Constant Information Density suggests that the amount of information in an interactive visualization should remain constant as the user pans and zooms. In previous work,...
Constant Information Density in Zoomable Interfaces (1998)
Allison Woodruff, James Landay, James L, Michael Stonebraker
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization environment....
Constant density visualizations of non-uniform distributions of data (1998)
Allison Woodruff, James L, Michael Stonebraker
The cartographic Principle of Constant Information Density suggests that the amount of information in an interactive visualization should remain constant as the user pans and zooms. In previous work,...
Constant Information Density in Zoomable Interfaces (1998)
Allison Woodruff, James L, Michael Stonebraker
We introduce a system that helps users construct interactive visualizations with constant information density. This work is an extension of the DataSplash database visualization environment....
Allison Woodruff, James L, Michael Stonebraker
We introduce a novel zoom method, goal-directed zoom. In a goal-directed zoom system, users specify which representation of an object they wish to see. The system automatically zooms to the elevation...
Vida: (visual information density adjuster (1997)
Allison Woodruff, James L, Michael Stonebraker
Multiple studies have shown that clutter or sparsity in visual representations can have negative effects ranging from decreased user performance to diminished visual appeal. We have developed a...
A Comparison of the Origin and Evolution of a Circular and an Irregular Lunar Mare / (1980)
Available in film copy from University Microfilms, Inc.