John P. Granieri

1 Production and Playback of Human Figure Motion for Visual Simulation (2008)

John P. Granieri, Jonathan Crabtree, Norman I. Badler

We describe a system for o-line production and real-time playback of motion for articulated human gures in 3D virtual environments. The key notions are (1) the logical storage of full-body motion in...

Smart Avatars in JackMOO (1999)

Badler, Norman I, Shi, Jianping, Smith, Thomas J, Granieri, John P

Creation of compelling 3-dimensional, multi-user virtual worlds for education and training applications requires a high degree of realism in the appearance, interaction, and behavior of avatars...

Behavioral Control for Real-Time Simulated Human Agents (1995)

Granieri, John P, Becket, Welton, Reich, Barry D, Crabtree, Jonathan, Badler, Norman I

A system for controlling the behaviors of an interactive human-like agent and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, as well as a discrete...

Production and Playback of Human Figure Motion 3D Virtual Environments (1995)

Granieri, John P., Crabtree, Jonathan, Badler, Norman I

We describe a system for off-line production and real-time playback of motion for articulated human figures in 3D virtual environments. The key notions are (1) the logical storage of full body motion...

Behavioral control for real-time simulated human agents (1995)

John P. Granieri, Welton Be

granieri/becket/reich/crabtree/badler(0graphics.cis.upeM.edu A system for controlling the behaviors of an interac-tive human-like agent, and executing them in real-time, is presented. It relies on an...

Jack/TTES: A System for Production and Real-time Playback of Human Figure Motion in a DIS Environment (1994)

Granieri, John P

This document describes a modified Jack system for off-line motion production and on-line (real-time) motion playback to an external IRIS-Performer-based host rendering system. This work was done in...

Posture Interpolation with Collision Avoidance (1994)

Badler, Norman I, Bindiganavale, Ramamani, Granieri, John P., Wei, Susanna, Zhao, Xinmin

While interpolating between successive postures of an articulated figure is not mathematically difficult, it is much more useful to provide postural transactions that are behaviorally reasonable and...

Posture Interpolation with Collision Avoidance (1994)

Norman I. Badler, Ramamani Bindiganavale, John P. Granieri, Susanna Wei, Xinmin Zhao

While interpolating between successive postures of an articulated figure is not mathematically difficult, it is much more useful to provide postural transitions that are behaviorally reasonable and...

Real-Time Control of a Virtual Human Using Minimal Sensors (1993)

Badler, Norman I., Hollick, Michael J., Granieri, John P.

We track, in real-time, the position and posture of a human body, using a minimal number of 6 DOF sensors to capture full body standing postures. We use 4 sensors to create a good approximation of a...