Josephine Reid

Publication List Details

Period

1932 - 2008

Number

16

Co-Authors

INTERDISCIPLINARY CRITICISM: ANALYSING THE EXPERIENCE OF RIOT! A LOCATION SENSITIVE DIGITAL NARRATIVE. (2008)

Mark Blythe, Josephine Reid, Peter Wright, Erik Geelhoed

This paper reports the findings from quantitative and qualitative studies of Riot! a location sensitive interactive play for voices. The paper begins by introducing Riot!. it then explores the...

Riot! 1831: The design of a location based audio d rama. (2008)

Josephiner Eid Ichard, Josephine Reid, Richard Hull

This pa per describes the process a nd essons ea rne d from the design of a oca tion ba sed a udio dra ma .

Design for emergence: experiments with a mixed reality urban playground game (2007)

Vogiazou, Yanna, Raijmakers, Bas, Geelhoed, Eric, Reid, Josephine, Eisenstadt, Marc

In this paper we present our work in the design of ubiquitous social experiences, aiming to foster group participation and spontaneous playful behaviours in a city environment. We outline our...

Life on the edge: supporting collaboration in location-based experiences (2005)

Benford, Steve, Rowland, Duncan, Flintham, Martin, Drozd, Adam, Hull, Richard, Reid, Josephine, ...

We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach...

Parallel Worlds: Immersion in location-based experiences (2005)

Josephine Reid, Erik Geelhoed, Richard Hull, Kirsten Cater, Ben Clayton

This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 700 people who took part in a three week long public trial of a location-based audio...

Parallel world’s: immersion in location-based experiences (2005)

Josephine Reid, Erik Geelhoed, Richard Hull

This paper analyses the stages and circumstances for immersion based on quantitative and qualitative feedback from 563 people who took part in a three week long public trial of a location-based audio...

Experience Design Guidelines for Creating Situated Mediascapes (2005)

Josephine Reid, Kirsten Cater, Constance Fleuriot, Richard Hull

mobile, experience design, located, situated, mediascape, HCI Mediascapes are a new medium. We use the term mediascape to describe the user experience of walking through the physical world and...

Fancy a Schmink? A Novel Networked Game in a Café (2004)

Josephine Reid

In this paper we describe a week long public field trial called Schminky. Based on our findings from the trial we consider the design implications for spontaneous, networked sound-based games. The...

Fancy a Schmink? A Novel Networked Game in a Café (2004)

Mathew Lipson, Jenny Hyams, Kate Shaw, Josephine Reid, Josephine Reid

mobile games, wireless games, handheld devices, entertainment In this paper we describe a week long public field trial called Schminky. Based on our findings from the trial we consider the design...

you got tagged!”: The city as a playground (2004)

Yanna Vogiazou, Bas Raijmakers, Ben Clayton, Marc Eisenstadt, Jon Linney, Kevin Quick, ...

The ‘CitiTag ’ project is focused on social experiences and group play in public spaces, based on the awareness of other peoples ’ presence, through the use of mobile technology. Presence...

you got tagged!”: The city as a playground (2004)

Yanna Vogiazou, Bas Raijmakers, Josephine Reid, Yanna Vogiazou, Bas Raijmakers, Ben Clayton, ...

The ‘CitiTag ’ project is focused on social experiences and group play in public spaces, based on the awareness of other peoples ’ presence, through the use of mobile technology. Presence...

Schminky: The Design of a Café based digital Experience (2003)

Josephine Reid, Richard Hull, Tom Melamed, Duncan Speakman

Absract. This paper describes the design process and lessons learned from creating Schminky, a café based digital experience. Schminky was developed as an experimental field trial to explore the...

Experience Design in Ubiquitous Computing (2002)

Richard Hull Josephine, Richard Hull, Josephine Reid, Alison Kidd

this paper, we outline a research program in the design of such experiences and describe two case studies involving experimental deployments. We also describe a provisional model of consumer...

Creating Experiences with Wearable Computing (2002)

Richard Hull, Josephine Reid, Erik Geelhoed

Wearable computing has the potential to deliver a rich variety of engaging user experiences that enhance everyday activities and situations through context-sensitive media and interaction. The Walk...